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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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This Realistic Sandstone Desert Rock Shader is a fully procedural, high-quality PBR material designed for creating photorealistic desert terrains, rocky canyon paths, and other natural ground surfaces. Built in Blender v4.2.2 using the Cycles render engine, it offers infinite resolution and seamless texture blending without the need for image-based maps. This makes it ideal for use in games, films, architectural visualization, and 3D printing.
Because it is procedural, you can zoom in endlessly without losing sharpness, scale it for vast landscapes or small props, and customize every aspect — from rock color and erosion to dust and surface imperfections — using intuitive grouped controls. Whether you are building a sprawling game environment, a cinematic desert scene, or a realistic architectural render, this shader provides maximum flexibility, ultra-realism, and fast performance in both Cycles and Eevee workflows.
Key Features – 100% Procedural Node-Based ShaderUnlike static, baked textures that degrade when scaled or zoomed in, this shader maintains perfect detail at any size. Its procedural PBR workflow ensures seamless integration into any 3D project without worrying about UV maps or texture resolution limits. Every component is customizable, letting you create countless variations from a single shader — saving time, disk space, and production costs.
If you are looking for a professional-grade, production-ready terrain shader that combines realism, flexibility, and performance, this model delivers on all fronts. It is a plug-and-play solution that will instantly elevate the quality of your 3D scenes, whether for games, films, or architectural projects.