DESCRIPTION
Procedural Desert Camouflage Shader Material – Blender Cycles Ready

Bring a new level of realism, flexibility, and efficiency to your 3D projects with this high-quality Procedural Desert Camouflage Shader Material, built entirely inside Blender using the Cycles render engine. Unlike traditional texture-based materials, this shader is 100% procedural, meaning there are no external image textures. Every detail – from color distribution to pattern complexity – is generated in real time, giving you complete creative control without resolution limits or UV stretching.

This shader is perfect for military assets, game environments, prop texturing, stylized desert scenes, and architectural decoration. Whether you are developing a large-scale open-world game, producing cinematic animations, or creating realistic renders for marketing, this shader delivers uncompromised visual quality and adaptability.

Key Features / Procedural Shader System
  • 100% procedural material – no external image textures required.
  • Fully editable via Blender’s node editor.
  • Real-time customization options for base color, pattern scale, and camouflage complexity.
  • Infinite scalability – seamless tiling without visible texture repetition.
  • Pattern variations can be adjusted instantly for different use cases.
Customizable Color Scheme
  • Fully adjustable sliders to control the hue, saturation, and brightness.
  • Modify the camouflage contrast and detail level in seconds.
  • Easily match the shader with other environment elements or assets.
Clean and Efficient Mesh
  • Optimized polygon mesh ensures fast rendering and smooth viewport performance.
  • Vertices: 2,942
  • Polygons: 5,120
  • Lightweight mesh suitable for large-scale projects without performance drops.
  • Perfect balance of detail and efficiency for both preview renders and final output.
PBR Workflow Ready
  • Designed using Physically Based Rendering (PBR) principles for accurate material response.
  • Works seamlessly with HDRI lighting setups for photorealistic results.
  • Produces consistent shading under both natural daylight and artificial light.
Separated Components for Ease of Use
  • All shader nodes and mesh components are clearly labeled and organized.
  • Easily adaptable to other materials or layered shader setups.
  • No hidden geometry or unnecessary elements – clean, ready-to-use structure.
Included File Formats
  • .blend – Fully editable procedural shader with organized node setup.
  • .fbx – Widely supported for export to other platforms and engines.
  • .obj, .stl – Universal formats for 3D printing, asset sharing, and external rendering.
  • All formats compressed in a ZIP file for quick download and deployment.
Applications & Use Cases
  • Military vehicle and weapon camouflage.
  • Game-ready materials for FPS and tactical environments.
  • Stylized desert props for animation and cinematic projects.
  • Architectural decoration for themed interiors and exteriors.
  • Marketing renders where realistic desert camouflage is required.
Licensing & Commercial Use

This shader is provided under a royalty-free license for both personal and commercial projects. You may use it in games, films, marketing visuals, VR/AR environments, and more – without attribution.

Why This Model?

This shader stands out because it combines unlimited customization, seamless scalability, and professional-grade PBR quality in one asset. Unlike pre-made texture maps that lock you into a fixed design, this procedural shader allows you to:

  • Change colors and patterns instantly without losing quality.
  • Scale the camouflage seamlessly across any object size.
  • Adapt it for multiple scenes and lighting conditions with minimal adjustments.
  • Maintain optimal performance even in large, complex projects.

If you want a future-proof, versatile, and high-performance shader that works across various industries – from games to films to product visualization – this is the ideal choice for your workflow.

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Procedural Desert Camouflage Shader - Blender Cycles Texture

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File formats
STL
Stereolithography | 2 files<br />File Size: 40.3 MB
OBJ
OBJ | 3 files<br />File Size: 40.9 MB
BLEND
Blender | 3 files<br />Version: 4.2.2 - Renderer: Cycles 4.2.2<br />Version: 4.2.2 - Renderer: Cycles 4.2.2<br />Version: 4.2.2 - Renderer: Cycles 4.2.2<br />File Size: 44.3 MB
FBX
Autodesk FBX | 2 files<br />File Size: 39.8 MB
PNG
PNG<br />File Size: 39.3 MB
OTHER
Other<br />File Size: 2.49 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
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Binary FBX
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No unsupported objects
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Geometry
No N-gons
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No faceted geometry
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Manifold geometry
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Textures & material
PBR textures
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
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Square textures
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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No UV overlaps
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UV unwrapped model
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Animated
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Rigged
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Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
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5120 polygons
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/ 2562 vertices
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