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A photoreal dusty clay‑rock material featuring soft, weathered bumps, subtle pitting, and faint streaking in warm beige‑to‑taupe tones—ideal for canyon boulders, dirt‑coated rocks, quarry walls, and arid set dressing in games, archviz, and VFX. Calibrated roughness delivers a natural semi‑matte sheen while micro‑normals and height data preserve gritty relief in close‑ups.
ContentsMaps: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; provided as 8K masters with a 4K optimized set.
Resolution/tiling: 8192×8192 seamless tile for large rock faces without obvious repeats; consistent texel density suited for hero shots.
Format: PNG (lossless) with clear naming, sphere/plane previews, and a quick setup readme.
Use casesGreat for desert cliffs, road cuttings, rubble piles, and rocky props where dust‑coated stone sells age and dryness. Enable tessellation, parallax occlusion, or Nanite for height‑driven depth; blend decals for dust build‑up, moss hints, or damp patches to art‑direct mood.
CompatibilityPlug‑and‑play with Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, Maya, Cinema 4D, Substance, and Marmoset using standard metal/rough workflows; clamp displacement by scene scale.
LicenseRoyalty‑free for commercial renders and interactive projects; redistribution of the raw files is not permitted. Support is included for integration and conversions.
REVIEWS & COMMENTS
accuracy, and usability.
