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vvA dramatic PBR material of heavily darkened, soot‑stained thatch with dense fiber breakup and localized burnt pits—ideal for post‑fire scenes, battle aftermaths, and dark fantasy villages in games, archviz, and film. The surface tiles cleanly across large spans while preserving directional straw lay, scorched clumps, and ash‑like speckle that read convincingly at grazing light without visible repetition. Normal and height maps capture thousands of strand tips, char cavities, and compressed courses for believable parallax/displacement in close‑ups while remaining performant in real‑time. The BaseColor ranges from charcoal gray to deep black with subtle brown embers; balanced roughness supports dry ash, oily soot, or rain‑wet shader passes via simple mask blends. Delivered at 4K with consistent naming, the set is drop‑in ready for Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, and Maya for metallic/roughness and specular pipelines. Perfect for survival levels, burned settlements, and modular roofing kits requiring high realism and mood.
Includes (PNG, 4096×4096): BaseColor, Normal (OpenGL), Roughness, AO, Height/Displacement; preview renders; suggested texel density 512–1024 px/m; recommended displacement 1–2 cm for hero shots.
REVIEWS & COMMENTS
accuracy, and usability.
