



Add grounded realism to medieval streets, garden walkways, and damp courtyards with this scan‑based cobblestone path featuring rounded stones, sandy grout, and subtle moss growth in recessed joints. Natural color variation and micro‑pitting read convincingly under grazing light for games, archviz, and film environments. The albedo is neutral and free of baked lighting, ensuring predictable results across HDRIs and dynamic sun/sky rigs.
The pack delivers a 4096×4096, fully tileable PBR set: Base Color, Normal (OpenGL), Height/Displacement, Ambient Occlusion, and Roughness calibrated for a dry stone base with organic moss breakup. For depth, use tessellation or parallax occlusion; start around 1–3 cm displacement at real scale to emphasize rounded cobbles and recessed grout. Clean, engine‑ready naming works out of the box in Blender, Unreal, Unity (HDRP/URP), 3ds Max, Maya, and C4D.
Notes: AO provided separately for flexible shading; roughness tuned for slightly matte stone; license allows commercial end‑product use but prohibits resale/redistribution of source textures. Preview renders are included for storefronts and quick look‑dev.
What’s included4K PNG maps: Albedo, Roughness, AO, Normal (OpenGL), Height/Displacement, plus preview images.
Seamless tiling, scan‑based realism, organized filenames and linear workflow.
Ready for real‑time and offline pipelines; supports mesh/vertex displacement and POM workflows.