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A photoreal sandstone rock surface featuring softened ridges, subtle stratification, and wind‑etched micro‑pitting with warm brown‑to‑taupe color variation—ideal for cliffs, canyon walls, boulders, and arid set dressing in games, archviz, and VFX. Calibrated roughness delivers a natural semi‑matte stone sheen while high‑frequency normals and height data preserve crisp relief at close range.
ContentsMaps: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; supplied as 8K masters with a 4K optimized set.
Resolution/tiling: 8192×8192 seamless tile for large rock faces without visible repeats; consistent texel density for hero shots.
Format: PNG (lossless), clearly named with sphere/plane previews and a quick setup readme.
Use casesGreat for canyon cliffs, desert mesas, quarry walls, temple ruins, and rocky props where warm sandstone sells regional identity. Enable tessellation, parallax occlusion, or Nanite for height‑driven depth; blend with dust/moss decals to art‑direct aging and moisture.
CompatibilityPlug‑and‑play with Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, Maya, Cinema 4D, Substance, and Marmoset using standard metal/rough workflows; clamp displacement by scene scale.
LicenseRoyalty‑free for commercial renders and interactive projects; redistribution of the raw asset is not allowed. Support is included for integration and conversions.
REVIEWS & COMMENTS
accuracy, and usability.
