



A gritty, moss‑covered mudrock ground material built as a seamless, production‑ready PBR set for games, archviz, and VFX. Dense micro‑pitting, embedded stones, and organic moss spread create strong mid‑frequency breakup that reads convincingly from closeups to open‑world shots. The pack includes 4K PNG maps—BaseColor, Normal (OpenGL), Roughness, Height/Displacement, and Ambient Occlusion—calibrated for metallic/roughness workflows in Unreal, Unity (HDRP/URP), Blender, and major DCCs. Height data supports parallax or tessellated displacement to lift rock chips and moss clumps without tearing, while AO and Roughness add damp soil sheen and porous stone contrast for natural lighting response. Ideal for forest floors, riverbanks, ruins, and damp trails, it blends cleanly with dirt, leaf‑litter, or grass materials using height‑based mixing for seamless biome transitions. Supplied previews include a shaded material sphere and a top‑down tile render to help verify scale, tiling, and shading consistency across scenes and renderers before integration into production levels. Optimized detail balance minimizes repetition over large terrains while preserving rich texture in hero shots and cinematic closeups for reliable look‑dev.