



This production‑ready sandy soil material captures compacted beige sand with scattered micro‑stones and natural pitting, delivering believable ground detail for games, archviz, and VFX across large outdoor scenes. The surface reads clean from mid‑distance while holding crisp granular breakup in close‑ups, thanks to calibrated roughness and high‑frequency normals that respond beautifully to glancing light.
ContentsMaps: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; includes 8K master and optimized 4K set for lightweight scenes.
Format: PNG (lossless), clearly named and organized; preview renders on sphere and plane included for quick browsing.
Tiling: Seamless 8192×8192 for expansive grounds without visible repetition; scale easily to match scene units.
Use casesIdeal for sidewalks and paths, construction lots, parking areas, courtyards, and dry riverbeds where compact sand with subtle debris sells realism. Enable tessellation, parallax occlusion, or Nanite for height‑driven depth, blend with decals/scatters for variation, and tweak roughness to art‑direct damp or dusty looks.
CompatibilityWorks out‑of‑the‑box in Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, Maya, Cinema 4D, Substance, and Marmoset using standard metal/rough workflows. Plug in maps directly, clamp displacement magnitude by scene scale, and adjust tiling per asset.
LicenseRoyalty‑free for commercial renders and interactive projects; redistribution or reselling of the raw files is not allowed. Friendly support is included for integration and map conversions.