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A clean, production‑ready PBR ground material capturing sun‑baked dirt with scattered small gravel and subtle organic specks, ideal for roadsides, construction sites, and arid biomes in games and archviz. The surface balances fine powdery soil with crisp pebble accents, giving natural mid‑frequency breakup that holds up from closeups to large tiled areas without harsh repetition. Delivered at 4096×4096, the pack includes BaseColor, Normal (OpenGL), Roughness, Height/Displacement, and Ambient Occlusion maps tuned for metallic/roughness pipelines across Unreal, Unity (HDRP/URP), Blender, and major DCCs. Height data supports parallax or light tessellated displacement to lift pebbles and ruts subtly, while calibrated roughness provides a dry matte read with believable micro‑sparkle under hard sunlight. The neutral beige tone grades easily for warmer desert scenes or cooler construction pads; blend with sand, asphalt, or mud via height‑based mixing for convincing transitions along paths and lot edges. Preview renders include a shaded material sphere and top‑down tile so scale, shading, and repeat handling can be verified quickly before production integration.
REVIEWS & COMMENTS
accuracy, and usability.
