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A dense, tileable layer of dark brown to charcoal crushed gravel featuring sharp angular chips, fine aggregate, and scattered tiny pebbles for gritty, high‑frequency detail across terrains and close‑ups. Scan‑based fidelity preserves micro‑shadows, chip edges, and subtle color variation while remaining cleanly seamless to minimize visible repetition over large areas. Delivered as calibrated 4K PBR maps—BaseColor, Normal (OpenGL), Roughness, Height/Displacement, and Ambient Occlusion—compatible with Blender, Unreal Engine, Unity HDRP/URP, Substance, V‑Ray, and Corona. Height supports parallax or true displacement to push rock relief, and Roughness control lets you art‑direct from dusty matte to slightly damp, darker stones under varied lighting. Ideal for rail beds, service roads, industrial yards, sci‑fi decks with debris passes, and any scene needing rugged crushed rock with strong micro‑detail.
Included4096×4096 PNG: BaseColor, Normal (OpenGL), Roughness, Height, AO.
Seamless tiling, non‑directional breakup, balanced luminance for splat blending and decals.
Game‑ready, render‑ready, royalty‑free for commercial projects per marketplace terms.
REVIEWS & COMMENTS
accuracy, and usability.
