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A seamless PBR ground material representing dark bark mulch with finely shredded chips, fibrous strands, and natural color variation for garden beds, paths, playgrounds, and forest set dressing in real‑time and offline renders. Authored for the metal/rough workflow, the pack includes calibrated 4K maps—Albedo/Base Color with neutral lighting, Normal for crisp chip relief and fiber direction, Roughness tuned for dry organic matte with subtle damp specks, Height/Displacement for convincing mulch depth and layering, and Ambient Occlusion to ground micro shadows within clumps—organized with clean, engine‑friendly filenames. Textures are square, power‑of‑two, and tile seamlessly across large areas while preserving close‑up fidelity like splinters, twig fragments, and tiny soil flecks. Use parallax or true displacement to emphasize pile depth, blend with soil or leaf litter for seasonal looks, and art‑direct moisture by adjusting Roughness to push from sun‑baked mulch to freshly watered sheen under HDRI lighting. Listing previews on spheres and tiled planes follow marketplace best practices, pairing concise specs with accurate renders to improve search visibility and conversion. Deliverables: 4096×4096 PNGs—BaseColor, Normal, Roughness, Height, AO—fully tileable and production ready for major DCCs and engines.
REVIEWS & COMMENTS
accuracy, and usability.
