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A richly detailed, tileable wet gravel‑and‑mud material featuring dark, water‑sheened stones embedded in saturated soil with scattered moss and organic debris for believable post‑rain surfaces. The scan‑based texture preserves mixed aggregate sizes, puddled micro‑gloss, and earthy color variation to avoid tiling repetition while remaining neutral for easy grading and decals in large terrains. Delivered as a calibrated 4K PBR set—BaseColor, Normal (OpenGL), Roughness, Height/Displacement, and Ambient Occlusion—ready for Blender, Unreal Engine, Unity HDRP/URP, Substance, V‑Ray, and Corona. Drive displacement or parallax with the Height map to push rock relief, and modulate Roughness to art‑direct from freshly wet shine to drying matte patches depending on weather cues. Perfect for forest trails, riverbanks, roadside shoulders, parking edges, and survival or racing levels needing grounded, story‑rich wet ground.
Included4096×4096 PNG: BaseColor, Normal (OpenGL), Roughness, Height, AO.
Seamless tiling with balanced luminance and non‑directional breakup for splat blending and decals.
Game‑ready, render‑ready, royalty‑free for commercial projects per marketplace terms.
REVIEWS & COMMENTS
accuracy, and usability.
