1/3
A photoreal scree field surface packed with angular stones, pea gravel, and dusty fines, perfect for mountain paths, roadside shoulders, quarry floors, and construction laydowns in games, archviz, and VFX. Calibrated roughness preserves a dry, matte mineral read while height and micro‑normals keep sharp rock edges and gritty breakup crisp in close‑ups.
ContentsMaps included: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; delivered as 8K masters plus an optimized 4K set.
Resolution/tiling: 8192×8192 seamless tile for broad terrain coverage without visible repeats; consistent texel density for hero shots.
Format: PNG (lossless) with clear naming, sphere/plane previews, and quick setup notes for major DCCs and engines.
Use casesGreat for trailbeds, gravel driveways, parking bays, rail sidings, and erosion aprons where compact aggregate sells realism and wear. Enable tessellation, parallax occlusion, or Nanite for convincing height‑driven depth; layer decals for ruts, dust streaks, and scattered debris to art‑direct variation.
CompatibilityPlug‑and‑play with Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, Maya, Cinema 4D, Substance, and Marmoset in standard metal/rough workflows; clamp displacement to scene scale for stability.
LicenseRoyalty‑free for commercial renders and interactive projects; redistribution of the raw files is not permitted. Support is included for integration and map conversions.
REVIEWS & COMMENTS
accuracy, and usability.
