



A photoreal dark loamy ground featuring hand‑tilled clods, compacted patches, and faint boot prints—ideal for farms, garden beds, construction yards, and battlefield churn in games, archviz, and VFX. Calibrated roughness captures a slightly damp, matte soil sheen while height and micro‑normals preserve crisp clump edges and tread detail in close‑ups.
ContentsMaps: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; provided as 8K masters plus a 4K optimized set.
Resolution/tiling: 8192×8192 seamless tile for large ground coverage without visible repetition; consistent texel density for hero shots.
Format: PNG (lossless) with clear naming, sphere/plane previews, and quick setup notes.
Use casesGreat for crop fields, trench lines, excavation sites, and muddy path transitions where disturbed earth tells story and scale. Enable tessellation, parallax occlusion, or Nanite for height‑driven depth; blend decals for puddles, tracks, and debris to art‑direct variation.
CompatibilityWorks out‑of‑the‑box in Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, Maya, Cinema 4D, Substance, and Marmoset using standard metal/rough pipelines; clamp displacement by scene scale.
LicenseRoyalty‑free for commercial renders and interactive projects; redistribution of the raw files is not allowed. Support is included for integration and conversions.