


A realistic, tileable wet red‑clay ground featuring smooth compacted areas broken up by dense micro‑pebbles and subtle runoff streaks for believable post‑rain surfaces. Scan‑based fidelity captures fine grit, tiny pits, and warm earthy hues while remaining cleanly seamless to minimize repetition across large terrains and close‑up hero shots. Supplied as calibrated 4K PBR maps—BaseColor, Normal (OpenGL), Roughness, Height/Displacement, and Ambient Occlusion—compatible with Blender, Unreal Engine, Unity HDRP/URP, Substance, V‑Ray, and Corona. Leverage the Height map for parallax or true displacement to push pebble relief and ruts, and tune Roughness to art‑direct from glossy wet sheen to drying matte clay under different lighting. Ideal for rural roads, baseball infields, construction sites, and desert biomes requiring warm wet ground with strong micro‑detail and performance.
Included4096×4096 PNG: BaseColor, Normal (OpenGL), Roughness, Height, AO.
Seamless tiling with even luminance and low directional bias for splat blending and decals.
Game‑ready, render‑ready, royalty‑free for commercial projects per marketplace terms.