


A photoreal path material made of compacted limestone fines with abundant sharp chips, needle‑like shards, and dusty binders—ideal for park walkways, bike trails, garden paths, and driveway bases in games, archviz, and VFX. Calibrated roughness keeps a dry mineral sheen while height and micro‑normals preserve crisp shard edges and gritty breakup at close range.
ContentsMaps: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; delivered as 8K masters plus an optimized 4K set.
Resolution/tiling: 8192×8192 seamless tile for long stretches without visible repeats; consistent texel density for hero shots.
Format: PNG (lossless) with clear naming, sphere/plane previews, and quick setup notes for common DCCs and engines.
Use casesGreat for compact paths, patio sub‑bases, trail switchbacks, and construction laydowns where crushed fines read as maintained yet natural. Enable tessellation, parallax occlusion, or Nanite for height‑driven depth; blend decals for tire ruts, dust streaks, or scattered leaves to art‑direct variation.
CompatibilityPlug‑and‑play with Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, Maya, Cinema 4D, Substance, and Marmoset using standard metal/rough workflows; clamp displacement to scene scale for stability.
LicenseRoyalty‑free for commercial renders and interactive projects; redistribution of the raw files is not permitted. Support is included for integration and conversions.