Note: Images are rendered in real-time with UE4.
Meshes are scaled to their real size.
Normal map and displacement map were obtained using scan data.
That's why even flat planes look like 3d with only normal map.
Uses only 1 material.
Occlusion, roughness and displacement maps are assigned to R-G-B channel of one texture. They are also individually included.
4 LOD's included
Texture Sizes: 4096x4096
Vertex Count: 21-14547
Triangle Count: 19-20833