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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Let this tool instantly generate a palm tree for you. Whether you want to do it without much tinkering or with better fine-tuning options, the Blender file provides basic node and advanced node to do just that.
Basic mode lets you quickly create a tree by selecting presets, and then you can change few settings. This node is very useful to quickly populate a scene with variable trees, and can be reused inside geometry node to do it.
Advanced mode lets you create more complex trunk shape by using curves, and provide better fine-tuning options for parts shape, leaf shapes, leaf distribution, length, curvature, fold, and more.
The tool lets you to customize the models detail. But by default settings, the tool will generate a tree that have triangles within range of 3000 to 5000 triangles. This mesh will be ready to be exported to game engines.
Also comes with Material Maker files to make texture changes or reused somewhere else. The generated textures are in 2048x2048 size, games may be fine with lower texture size to save VRAM usage, feel free to down scale the textures, or generate the lower size texture from Material Maker.
This geometry node file were made in Blender 5.0.1, and were tested in Blender 4. Preferably please use the latest Blender version.
The Blender asset were created using Blender 5.0.1.
The textures were created using Material Maker 1.5p1. Go to File > Load and find the downloaded PTEX file to open it in Material Maker.
Hints to use the generated meshes to game engine:
Blender asset hints:
To make your own leaf texture fit into the UV, follow the uvguide.jpg file.
Whereas the cyan/green color is area used for the leaf (regardless of its mesh length), the pink color is area used for the spine.
The UV was procedurally mapped to be like this in geometry node. You could technically make the leaf area wider. It's the UV Width property in the LeafUnwrap node, inside CreatePalmLeaf node.
Thank you