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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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These building static meshes are suitable for video games with the perspective from top-down view such as realtime strategy, city building, or RPGs. But the models can also be viewed from any angle.
This pack also included downloadable pre-configured assets for Unreal Engine, Unity, and Godot Engine. You can then simply download and import the assets into the suitable engine, and then preview the meshes in the provided gallery level/map. Otherwise the generic FBX assets with their textures are also included.
This zip file contains 5 models and 8 textures for 2 shared materials. The 5 models are using 2 shared materials which are compacted in the 8 textures.
Pre-configured game-ready package for game engines:Unreal Engine (pre-configured base material & material instances, using ORM texture, provided gallery map)
Godot Engine (pre-configured ORM materials, using ORM texture, provided gallery scene)
Unity Engine URP (pre-configured materials, using albedo+roughness texture, provided gallery scene)
SM_Bat_House_5 (815 vertices, 716 faces)
Totalling 4230 vertices & 3674 faces
T_Bat_Houses_Walls_Roughness (roughness)
Material slot 1, roofs material:
T_Bat_Houses_Roofs_AO (ambient occlusion)
T_Bat_Houses_Roofs_Diff (diffuse/base color/albedo)
T_Bat_Houses_Roofs_Normal (normal map)
T_Bat_Houses_Roofs_Roughness (roughness)