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All decals can be mixed together to create more complex murales by overlaying a bunch of graffiti on top of each other. \nEverything has been optimized for best performance in game and maximum visual quality. \nTake a look on the demonstration video.\n\n","imageAlt":"100 Procedural Graffiti for UE4 3D model VR / AR ready","url":"https://www.cgtrader.com/3d-models/exterior/street-exterior/100-procedural-graffiti-for-ue4","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ohAohd1Dv3ykEtiRdNuJbQtE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot_02.jpg","gridUrl":"https://media.cgtrader.com/variants/ohAohd1Dv3ykEtiRdNuJbQtE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot_02.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/ohAohd1Dv3ykEtiRdNuJbQtE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot_02.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/street-exterior/100-procedural-graffiti-for-ue4","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true}],"categorySlug":"exterior","subcategorySlug":"street-exterior","categoryTitle":"Exterior","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/1945928/8dce4d0da8/100-procedural-graffiti-for-ue4-3d-model-8dce4d0da8.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"3363449","type":"listingItem","attributes":{"id":3363449,"title":"Procedural bridge ","price":0.0,"description":"Procedural Bridge - BLENDER ONLY\nHigh quality and detailed \nIt's controlled by an array and curve modifier in Blender and can be exported for game engines\nAround 3000k tris per bridge \n\nStill Bridge - All Softwares\n\nContains \n\n- 1k textures\n- 2k textures\n- 4k textures\n\nWater shader \n\nSubstance painter file to change textures as you want (Substance painter required)\n\nBridge with light poles \n\n\n","imageAlt":"3D model Procedural bridge","url":"https://www.cgtrader.com/free-3d-models/exterior/other/procedural-bridge","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ysCFMyp48iGniJNgD7dGwCkx/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/SELL%20PS.jpg","gridUrl":"https://media.cgtrader.com/variants/ysCFMyp48iGniJNgD7dGwCkx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/SELL%20PS.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/ysCFMyp48iGniJNgD7dGwCkx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/SELL%20PS.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/exterior/other/procedural-bridge","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":101,"name":".spp","is_native":false}],"categorySlug":"exterior","subcategorySlug":"other","categoryTitle":"Exterior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3363449/3746931008/procedural-bridge-3d-model-3746931008.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2242667","type":"listingItem","attributes":{"id":2242667,"title":"PLE - Procedural Landscape Ecosystem","price":119.0,"description":"*Note:  Only for UnrealEngine 4 (ver. 4.22 or higger)\n\nThis ecosystem is based on the \"temperate broadleaf forest\" biomes. The forest density is made up of pine trees and birch trees. Depending on your needs, you can create only pine forests, only birch forests, or mixed forests. All seasons are in the package. You can reach realistic results easily and quickly with 10 paintable plant maps. In addition, package contents include roads, railways, electricity poles, traffic signs and barriers.\n\n\n**Some project using this package:**\n\n\nRide 3 (PC-PS4-Xbox One)\n\nThe Weather Channel (TV)\n\nWorld War 3 (PC)\n\nValhall (PC)\n\nMXGP PRO - Compound (PC-PS4-Xbox One)\n\nGRAVEL: ICE AND FIRE (PC-PS4-Xbox One)\n\nMX vs ATV All Out (PC-PS4-Xbox One)\n\nIslands of Nyne: BR (PC)\n\nProxima Royale (PC)\n\n\n\n**UPDATES:**\n• Ultra Realistic Map has been added / Bug FIX- 4.22 Update\n\n• Night Scene has been added - 4.20 Update\n\n• 1 new map has been added - 4.19 Update\n\n• Added \"snowy fall\" and \"snowy spring\" landscape materials - 4.19 Update\n\n• 1 new map has been added - 4.18 Update\n\n\n\nPlayable DEMO: https://gum.co/pledemo\n\nVIDEO TUTORIALS: http://gkaradayi.com/2017/08/19/how-to-use-ple/\n\nBenchmark (GTX 1060): https://youtu.be/K0peirtl6VY\n\n\n\n**Features:**\n\nThis pack contains:\n\n• 2 Demo scenes\n\n• 9 Pine trees\n\n• 7 Birch trees\n\n• 29 Grasses\n\n• 6 Flowers\n\n• 10 Ferns\n\n• 14 Ground covers\n\n• 8 bushes\n\n• 27 Big rocks\n\n• 12 Small rocks\n\n• 5 mossy forest rocks\n\n• 7 Birch branches\n\n• 10 Wood logs\n\n• 1 Road mesh\n\n• 2 Railway meshes\n\n• 1 Electiric pole mesh\n\n• 2 Barriery meshes\n\n• 9 Traffic signs\n\n• Full dynamic lighting setup (LPV)\n\n• Auto-painted landscape material setup\n\n• Automatic slope variation.\n\n\n\nCollision: Yes (There are capsule in the trees)\n\nVertex Count: 14 - 5139\n\nLODs: 2-3-Bilboard\n\nNumber of Meshes: 257","imageAlt":"PLE - Procedural Landscape Ecosystem 3D model","url":"https://www.cgtrader.com/3d-models/exterior/landscape/ple-procedural-landscape-ecosystem","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bk8SiRtQ3LD6ZD2gWiM76qX1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ProceduralLandscapeEcosystem_thumb-284x284-36af780e79fa204ec09026ec7752715f.jpg","gridUrl":"https://media.cgtrader.com/variants/bk8SiRtQ3LD6ZD2gWiM76qX1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ProceduralLandscapeEcosystem_thumb-284x284-36af780e79fa204ec09026ec7752715f.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/bk8SiRtQ3LD6ZD2gWiM76qX1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ProceduralLandscapeEcosystem_thumb-284x284-36af780e79fa204ec09026ec7752715f.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/ple-procedural-landscape-ecosystem","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/2242667/ebe05d0ca0/ple-procedural-landscape-ecosystem-3d-model-ebe05d0ca0.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3055398","type":"listingItem","attributes":{"id":3055398,"title":"Blender Procedural Flame","price":0.0,"description":"A flame material for blender. Animated and ready for eevee realtime rendering. Very simple and I believe lightweight node setup. The candle is available in the previous upload; check my profile!\n\nIf you want to learn how to do this one yourself, I followed this tutorial: https://www.youtube.com/watch?v=orNRbPw-KZ0\u0026t=330s I tweaked some things from the original, so mine will not be identical to what you can make if you follow his video.","imageAlt":"Blender Procedural Flame 3D asset","url":"https://www.cgtrader.com/free-3d-models/science/laboratory/blender-procedural-flame","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/m7m8Be2pkCKsXV8dkNiorA8B/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview1.jpg","gridUrl":"https://media.cgtrader.com/variants/m7m8Be2pkCKsXV8dkNiorA8B/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/m7m8Be2pkCKsXV8dkNiorA8B/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview1.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/science/laboratory/blender-procedural-flame","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"science","subcategorySlug":"laboratory","categoryTitle":"Science","subcategoryTitle":"Laboratory","schemaImageUrl":"https://img-new.cgtrader.com/items/3055398/691c0ac165/blender-procedural-flame-3d-model-691c0ac165.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3413196","type":"listingItem","attributes":{"id":3413196,"title":"Procedural Vehicles - Four Pack UE4 UE5","price":99.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n\nThis product is available separately:\n\n**Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n**Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n**Sedan:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan\n\n**Van:** https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nSedan: https://youtu.be/qa62I771RnU\nVan: https://youtu.be/VFHXxpEl7Og\nHatchback: https://youtu.be/nHy61lwZvX8\nPickup: https://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 159 static mesh foliage components, 156 static mesh vehicle components, 5 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton, consistent rig between vehicles\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\nLODs: Yes, made by hand\n\nNumber of Materials and Material Instances: 10 Master, 1 Material Function, 154 Instances\n\nNumber of Textures: 240\n\nTexture Resolutions: 4k for most textures, 1k for proxy meshes\n\nWindows/Mac: Yes","imageAlt":"3D asset Procedural Vehicles - Four Pack UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-four-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bS8UfHtWbnCyFuC58u3bM8rd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/bS8UfHtWbnCyFuC58u3bM8rd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/bS8UfHtWbnCyFuC58u3bM8rd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-four-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413196/a83c1c9b0e/procedural-vehicles-four-pack-ue4-ue5-3d-model-a83c1c9b0e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6188119","type":"listingItem","attributes":{"id":6188119,"title":"Procedural WWII Battlefield Models","price":0.0,"description":"Ready to bring cinematic World War II environments to life in Unreal Engine 5.5? In this comprehensive tutorial, you'll learn how to create a fully procedural battlefield using the latest PCG tools. From terrain setup and foliage distribution to adding war assets and lighting, this step-by-step guide walks you through everything you need to know.\n\nWhether you're a beginner or an experienced artist, this video will boost your Unreal Engine skills and teach you how to build scalable, efficient, and stunning environments for games or cinematic shots. Stick around and learn how to create an immersive WWII world from scratch\n\nIn this video, you will learn about Landscape Patch plugins, which you can use to make procedural changes to your landscape.\nWe will also create a simple landscape material at the end.\nTank link \nhttps://www.cgtrader.com/free-3d-models/military/military-vehicle/tiger-tank-a75abe1f-3c99-416d-bc24-c6b407c7f4fd\nBlender \nFbx And Obj\n","imageAlt":"Procedural WWII Battlefield Models 3D asset","url":"https://www.cgtrader.com/free-3d-models/military/other/procedural-wwii-battlefield-models","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wtyfxosfyt4ywoyxlkwj9j1heyfi/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Poster.jpg","gridUrl":"https://media.cgtrader.com/variants/wtyfxosfyt4ywoyxlkwj9j1heyfi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Poster.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/wtyfxosfyt4ywoyxlkwj9j1heyfi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Poster.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/military/other/procedural-wwii-battlefield-models","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"other","categoryTitle":"Military","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6188119/51b7d8f15a/procedural-wwii-battlefield-models-3d-model-51b7d8f15a.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3413017","type":"listingItem","attributes":{"id":3413017,"title":"Procedural Vehicles - Pickup Truck UE4 UE5","price":39.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n**Available in:**\n\n**Pickup/Hatchback Twin Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-hatchback-two-pack\n\n**Civlian Vehicles Four Pack:**  https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\nNumber of Unique Meshes: 39 static mesh foliage components, 43 static mesh vehicle components, 2 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. 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By purchasing this pack you can use these seamless textures in your materials without any hesitation due to their quality there is no backward in your progress.\n\nThese files are useable for –\n\nsubstance designer,  substance painter and substance player etc.\n\nThousands variation from one\n\nYou can change color, curling, length, detalization, direction and etc.\n\nFor pbr metal roughness shader.\n\n**This pack includes :**\n\n–10 stylized procedural fur\n\n– sbsar format\n\n– sbs  format\n\n– jpeg map\n\n**All are 4K  textures and seamless.**\n\nNote –  Adjust height map according to your object.\n\n==============================================================================================\n\n**Links \u0026 Info**\n\n*Facebook *- https://www.facebook.com/cgpenmarket\n\n*Instagram *- https://www.instagram.com/cgpen/\n\n==============================================================================================\n\nWe greatly appreciate you choosing our 3D models and hope they will be of use. We look forward to continuously dealing with you.\n\nIf you like this collection don't forget to rate it please - Enjoy\n\nHope you like it!\n\n===========================================================================================================","imageAlt":"10 Stylized Procedural Fur 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/10-stylized-procedural-fur","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Je5kSoBCGLTvKAV7rrTkVf9P/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumbnail%20Artstation%2001.jpg","gridUrl":"https://media.cgtrader.com/variants/Je5kSoBCGLTvKAV7rrTkVf9P/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumbnail%20Artstation%2001.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/Je5kSoBCGLTvKAV7rrTkVf9P/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumbnail%20Artstation%2001.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/10-stylized-procedural-fur","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":101,"name":".spp","is_native":false},{"id":123,"name":".sbs","is_native":false},{"id":null,"name":null,"is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4005571/3f0ea6c7cd/10-stylized-procedural-fur-3d-model-3f0ea6c7cd.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"2868122","type":"listingItem","attributes":{"id":2868122,"title":"Procedural Eyeball","price":0.0,"description":"Procedural eyeball allows you to customize everything from eye color, blood veins, iris size, color, color combination etc.","imageAlt":"3D model Procedural Eyeball","url":"https://www.cgtrader.com/free-3d-models/character/human-anatomy/procedural-eyeball","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fvsmCrX57DaSSW43dribXRD8/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Eye_Front.jpg","gridUrl":"https://media.cgtrader.com/variants/fvsmCrX57DaSSW43dribXRD8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Eye_Front.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/fvsmCrX57DaSSW43dribXRD8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Eye_Front.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/character/human-anatomy/procedural-eyeball","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/2868122/f52fabe47c/procedural-eyeball-3d-model-f52fabe47c.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3412628","type":"listingItem","attributes":{"id":3412628,"title":"Procedural Vehicles - Sedan-Van Two Pack","price":59.99,"description":"**Available for:**\n\nUnreal Engine 4.25+\n\nUnreal Engine 5.0\n\n\nThis product is a combined pack, available separately:\n\n**Sedan:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan\n\n**Van:** https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n    \n\n\n    **Videos**\n\n**Teaser Trailer:**\nSedan: https://youtu.be/qa62I771RnU\nVan: https://youtu.be/VFHXxpEl7Og\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nClean, aged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 81 static mesh foliage components, 79 static mesh vehicle components, 2 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 88 Instances\n\n**Number of Textures:** 134\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Procedural Vehicles - Sedan-Van Two Pack 3D model","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan-van-two-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/b8Aaut6wfSG4mgA3KJ6wfujH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/b8Aaut6wfSG4mgA3KJ6wfujH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/b8Aaut6wfSG4mgA3KJ6wfujH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan-van-two-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3412628/8c6d2da12d/procedural-vehicles-sedan-van-two-pack-3d-model-8c6d2da12d.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6977547","type":"listingItem","attributes":{"id":6977547,"title":"Rigged Industrial Robot - Procedural PBR Blender","price":0.0,"description":"Industrial robot designed for realistic sci-fi environments and cinematic renders. This model features a rugged, weathered aesthetic perfect for high-fidelity projects. It is an original design with a Royalty-Free license, cleared for commercial use.\n\nThis asset utilizes a Procedural PBR Workflow within Blender. The realistic metal textures, grime, and edge wear are generated entirely through shader nodes. This allows for infinite resolution without pixelation and provides full control over the level of \"damage\" or color of the unit via simple node adjustments.\n\nKey Features:\nFully Rigged: Armature with a clean hierarchy, optimized for complex posing and realistic animation.\n\nProcedural Weathering: High-quality PBR shaders that simulate realistic metallic surfaces, rust, and industrial wear directly in Blender (Eevee/Cycles).\n\nCustomizable: Quickly swap primary and secondary paint colors using the integrated Color Ramp nodes.\n\nOptimized Mesh: Clean topology suitable for high-end rendering and production.","imageAlt":"Rigged Industrial Robot - Procedural PBR Blender","url":"https://www.cgtrader.com/free-3d-models/character/sci-fi-character/rigged-industrial-robot-procedural-pbr-blender","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9nhaqabl7iy9j147yaw5x6h9ikdq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview1.jpg","gridUrl":"https://media.cgtrader.com/variants/9nhaqabl7iy9j147yaw5x6h9ikdq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/9nhaqabl7iy9j147yaw5x6h9ikdq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview1.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/character/sci-fi-character/rigged-industrial-robot-procedural-pbr-blender","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/6977547/9600b25a9c/rigged-industrial-robot-procedural-pbr-blender-3d-model-9600b25a9c.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2837021","type":"listingItem","attributes":{"id":2837021,"title":"Procedural Vehicles - Sedan UE4 UE5","price":49.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n**Available in:**\n\n**Sedan Van Two-Pack:**\nhttps://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan-van-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n**Quick Start**\n\n**PDF Documentation - Highly recommended**\nhttps://yarrawah.market/VehiclePDF\n\n**Discord - Need assistance? Send me a message!**\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/qa62I771RnU\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 42 static mesh foliage components, 37 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n**1. Per Vehicle Average:** 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n\n**2. Cinematic Moss:** 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 50 Instances\n\n**Number of Textures:** 80\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Procedural Vehicles - Sedan UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kUocjEZ46Z4tEnhiCxnCkSK9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/kUocjEZ46Z4tEnhiCxnCkSK9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/kUocjEZ46Z4tEnhiCxnCkSK9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/2837021/4644dd0ca6/procedural-vehicles-sedan-ue4-ue5-3d-model-4644dd0ca6.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"2555823","type":"listingItem","attributes":{"id":2555823,"title":"Procedural Abstract Paintings","price":0.0,"description":"This is my project, procedural abstract painting to make absolutely different paintings to your interior, etc. This project is quite small but is very interesting. So if you want to support the new trader in CgTrader and get an amazing project that nobody will repeat, you can buy it now. All nodes are explained and tell you how to create something like you have in the blender file. You can experiment and try to create new patterns, I left 4 presets for you.","imageAlt":"Procedural Abstract Paintings 3D asset","url":"https://www.cgtrader.com/free-3d-models/furniture/other/procedural-abstract-paintings","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/h9tEUCxnLr7DYDe1qGanK68o/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview_3.jpg","gridUrl":"https://media.cgtrader.com/variants/h9tEUCxnLr7DYDe1qGanK68o/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview_3.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/h9tEUCxnLr7DYDe1qGanK68o/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview_3.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/furniture/other/procedural-abstract-paintings","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"furniture","subcategorySlug":"other","categoryTitle":"Furniture","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/2555823/360e6e4383/procedural-abstract-paintings-3d-model-360e6e4383.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3413139","type":"listingItem","attributes":{"id":3413139,"title":"Procedural Vehicles - Pickup-Hatchback Two Pack","price":59.99,"description":"**Available for:**\n\nUnreal Engine 4.25+\n\nUnreal Engine 5.0\n\n\nThis product is a combined pack, available separately:\n\n**Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n**Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n**Videos**\n\n**Teaser Trailer:**\nHatchback: https://youtu.be/nHy61lwZvX8\nPickup: https://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 78 static mesh foliage components, 78 static mesh vehicle components, 3 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 66 Instances\n\n**Number of Textures:** 106\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D model Procedural Vehicles - Pickup-Hatchback Two Pack","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-hatchback-two-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/o76TgSAxjpPbLm3Y1sUTFgBP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated%20.jpg","gridUrl":"https://media.cgtrader.com/variants/o76TgSAxjpPbLm3Y1sUTFgBP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated%20.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/o76TgSAxjpPbLm3Y1sUTFgBP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated%20.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-hatchback-two-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413139/c2bbca6a6a/procedural-vehicles-pickup-hatchback-two-pack-3d-model-c2bbca6a6a.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4412414","type":"listingItem","attributes":{"id":4412414,"title":"Tree - 0","price":0.0,"description":"Tree model and PBR textures\n\n- Trunk/branches are a single piece without intersecting parts.\n- Alpha textures are optimized to avoid filtering halos/artifacts.\n- Uses modified normals as described here: http://simonschreibt.de/gat/airborn-trees/\n- A (Windows) app that lets you generate trees with similar characteristics is included as well - simply run it, and save the mesh when it has finished processing.","imageAlt":"3D model Tree - 0","url":"https://www.cgtrader.com/free-3d-models/plant/other/birch-tree-bb8c5ffd-2f43-4ff3-a507-d3f47528f74f","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FhSM4NnZr882BgRYQyWVJNRS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Tree_0.jpg","gridUrl":"https://media.cgtrader.com/variants/FhSM4NnZr882BgRYQyWVJNRS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Tree_0.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/FhSM4NnZr882BgRYQyWVJNRS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Tree_0.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/plant/other/birch-tree-bb8c5ffd-2f43-4ff3-a507-d3f47528f74f","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false}],"categorySlug":"plant","subcategorySlug":"other","categoryTitle":"Plant","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/4412414/c4d439f075/tree-0-3d-model-c4d439f075.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5660231","type":"listingItem","attributes":{"id":5660231,"title":"Burning Cigarette","price":2.5,"description":"\n**Burning Cigarette**\n\n Welcome to a high quality 3D model produced by the Philogix Studio team!\n- This meticulously crafted model offers an immersive and outstanding 3D experience. With its realistic shape and intricate details, it brings life-like and authentic representation to any scene\n- The model utilizes Physically Based Rendering (PBR) materials, which accurately simulate real-world material properties such as reflections, roughness, and metallic surfaces. This enhances the realism and authenticity of the model, making it visually stunning.\n- The model comes with a comprehensive set of high-resolution textures, meticulously crafted to capture intricate details and surface characteristics. These textures add depth and realism to the model, enhancing its overall visual quality.\n- The model is optimized for seamless integration with various rendering engines, allowing you to achieve consistent and high-quality results across different platforms and software.\n- It features a well-organized and clean topology, ensuring smooth deformations and easy manipulation for rigging and animation purposes. This makes it ideal for both static and dynamic scenes, enabling realistic movements and interactions.\n- The model is carefully UV unwrapped, facilitating efficient and accurate texture mapping. This results in minimal texture distortion and maximizes the visual quality of the model's surface details.\n- It is compatible with industry-standard workflows and can be easily integrated into professional pipelines. Whether you are a seasoned professional or a beginner, this model provides a versatile and reliable asset for your projects.\n- Explore and utilize this model to create exceptional experiences in the 3D field. Let our model breathe life into your ideas and creativity!\n\n**Specs**\n\nI. Objects:\n 1. \"burning_cigarette\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 396 - Vertices: 408\n 2. \"burning_cigarette.001\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 321 - Vertices: 331\n 3. \"burning_cigarette.002\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 240 - Vertices: 242\n 4. \"burning_cigarette.003\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 225 - Vertices: 227\n 5. \"burning_cigarette.004\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 225 - Vertices: 227\n 6. \"burning_cigarette.005\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 225 - Vertices: 227\n 7. \"burning_cigarette.006\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 60 - Vertices: 61\n 8. \"burning_cigarette.007\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 210 - Vertices: 212\n 9. \"burning_cigarette.008\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 170 - Vertices: 170\n 10. \"burning_cigarette.009\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 195 - Vertices: 196\n\nII. Total Polygons: 2267 - Total Vertices: 2301\n\nIII. File Formats: \n- blend: Blender native format. verison (4, 1, 1)\n- obj: Interchange format for geometry.\n- fbx: Compatible with various software.\n- glb: Efficient for web-based applications.\n- abc: Stores complex animations.\n- dae: Widely supported interchange format.\n\nVI. **Technical Support: PhilogixStudio@gmail.com**\n","imageAlt":"3D asset Burning Cigarette","url":"https://www.cgtrader.com/3d-models/science/other/burning-cigarette","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EbG15eky9peay5hpNmPWBfkE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Cam1_Base_00.jpg","gridUrl":"https://media.cgtrader.com/variants/EbG15eky9peay5hpNmPWBfkE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cam1_Base_00.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/EbG15eky9peay5hpNmPWBfkE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cam1_Base_00.webp","width":612}],"isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/science/other/burning-cigarette","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"science","subcategorySlug":"other","categoryTitle":"Science","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/5660231/71f35cc03e/burning-cigarette-3d-model-71f35cc03e.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"3034966","type":"listingItem","attributes":{"id":3034966,"title":"Procedural Butterfly Rigged","price":0.0,"description":"Make your own stylish butterfly! These materials are procedual so you can mess with whatever you want to give your butterfly cool features. By default the baked textures are used because the procedural material does not play well with the armature. IMPORTANT IF YOU WANT TO USE NEW MATERIALS, TURN OFF THE ARMATURE AND BAKE THEM USING THE IMAGEBAKER MODEL. If you have any questions please ask in the comments. \nI got the flower from here: https://www.cgtrader.com/free-3d-models/plant/flower/low-poly-tulip-free-sample ","imageAlt":"Procedural Butterfly Rigged 3D asset","url":"https://www.cgtrader.com/free-3d-models/animal/insect/procedural-butterfly-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/StdPEWzZRRbEHw3MK5qYHEYs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview1.jpg","gridUrl":"https://media.cgtrader.com/variants/StdPEWzZRRbEHw3MK5qYHEYs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/StdPEWzZRRbEHw3MK5qYHEYs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview1.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/animal/insect/procedural-butterfly-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"insect","categoryTitle":"Animals","subcategoryTitle":"Insect","schemaImageUrl":"https://img-new.cgtrader.com/items/3034966/e393030e73/procedural-butterfly-rigged-3d-model-e393030e73.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3413106","type":"listingItem","attributes":{"id":3413106,"title":"Procedural Vehicles - Hatchback UE4 UE5","price":39.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n\nThis product is also available in:\n\n**Pickup/Hatchback Twin Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-hatchback-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/nHy61lwZvX8\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 39 static mesh foliage components, 35 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 33 Instances\n\n**Number of Textures:** 53\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Procedural Vehicles - Hatchback UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-hatchback","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5rrVhEZWJof7aJcYL5eqkoVY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/5rrVhEZWJof7aJcYL5eqkoVY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/5rrVhEZWJof7aJcYL5eqkoVY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-hatchback","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413106/d4f577c288/procedural-vehicles-hatchback-ue4-ue5-3d-model-d4f577c288.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3784229","type":"listingItem","attributes":{"id":3784229,"title":"Procedural Gold Material Texture","price":0.0,"description":"A simple smooth gold texture for golden objects, (doesn't work well for golden nuggets) \nYou can use this texture for smooth golden objects, like: coins, furniture, plates, forks, spoons, goblets, and all those kinds of treasures! \nThis does not include the eyeballs, the eyeballs are for sale on my page. \nI didn't make the skull from the examples, i only made the texture, the skull is not included in this file. \nIf there are any issues or questions about the texture please let me know.\nThanks and enjoy!","imageAlt":"3D model Procedural Gold Material Texture","url":"https://www.cgtrader.com/free-3d-models/textures/miscellaneous/procedural-gold-material-texture","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/NyXSuNb8tgENVCt7MZPzdTCx/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/gold5.jpg","gridUrl":"https://media.cgtrader.com/variants/NyXSuNb8tgENVCt7MZPzdTCx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gold5.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/NyXSuNb8tgENVCt7MZPzdTCx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gold5.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/textures/miscellaneous/procedural-gold-material-texture","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"textures","subcategorySlug":"miscellaneous","categoryTitle":"Textures","subcategoryTitle":"Miscellaneous","schemaImageUrl":"https://img-new.cgtrader.com/items/3784229/bc376390ed/procedural-gold-material-texture-3d-model-bc376390ed.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3412525","type":"listingItem","attributes":{"id":3412525,"title":"Procedural Vehicles - Van UE4 UE5","price":39.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n**Available in:**\n\n**Sedan Van Two-Pack:**\nhttps://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan-van-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n**Quick Start**\n\n**PDF Documentation - Highly recommended**\nhttps://yarrawah.market/VehiclePDF\n\n**Discord - Need assistance? Send me a message!**\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/VFHXxpEl7Og\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 39 static mesh foliage components, 42 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n**1. Per Vehicle Average:** 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n\n**2. Cinematic Moss:** 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 33 Instances\n\n**Number of Textures:** 54\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Procedural Vehicles - Van UE4 UE5 3D asset animated","url":"https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hgRdQQyB5kZKy4eyrYqhCVy6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/hgRdQQyB5kZKy4eyrYqhCVy6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/hgRdQQyB5kZKy4eyrYqhCVy6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3412525/53d2d8ca00/procedural-vehicles-van-ue4-ue5-3d-model-53d2d8ca00.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7301760","type":"listingItem","attributes":{"id":7301760,"title":"Procedural Black Hole","price":0.0,"description":"Procedural Black Hole created in Blender.\n\nThis model features a low-poly mesh with procedural materials and is ready for rendering in Blender. Perfect for space scenes, sci-fi projects, animations, and visualizations.\n\nFeatures:\n\nLow poly mesh\nProcedural materials\nBlender (.blend) file included\nCycles render\nEasy to customize","imageAlt":"Procedural Black Hole","url":"https://www.cgtrader.com/free-3d-models/space/other/procedural-black-hole-6559c36e-4be1-417c-9fa6-4ec9a28420f6","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/lcmqz0mdoe5tq9x08t0if5lisg35/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/%D0%B4%D1%8B%D1%80%D0%B0%20%D0%BD%D0%B5%D0%B3%D1%80%D0%B0%202.jpg","gridUrl":"https://media.cgtrader.com/variants/lcmqz0mdoe5tq9x08t0if5lisg35/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/%D0%B4%D1%8B%D1%80%D0%B0%20%D0%BD%D0%B5%D0%B3%D1%80%D0%B0%202.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/lcmqz0mdoe5tq9x08t0if5lisg35/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/%D0%B4%D1%8B%D1%80%D0%B0%20%D0%BD%D0%B5%D0%B3%D1%80%D0%B0%202.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/space/other/procedural-black-hole-6559c36e-4be1-417c-9fa6-4ec9a28420f6","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"space","subcategorySlug":"other","categoryTitle":"Space","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/7301760/63a5df5866/procedural-black-hole-3d-model-63a5df5866.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2532399","type":"listingItem","attributes":{"id":2532399,"title":"Procedural Apartment","price":25.0,"description":"Highly customizable procedural building.\nYou can customize windows, entrances, building floor number, building size, air conditioners, vents, pipes, etc.\nIf you don't want procedural version there is modular fbx version in my store page.Make sure to check it out.\n\n\nPS:To make it hda file to get the materials correctly you should either migrate Unreal project to your own project or simply create the same naming and folder structure in your Unreal project as the example provided in Reference Setup.","imageAlt":"Procedural Apartment 3D asset","url":"https://www.cgtrader.com/3d-models/exterior/cityscape/procedural-apartment","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hgq8widu4eU9TYrwskuyyAZh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/HighresScreenshot00034.jpg","gridUrl":"https://media.cgtrader.com/variants/hgq8widu4eU9TYrwskuyyAZh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HighresScreenshot00034.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/hgq8widu4eU9TYrwskuyyAZh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HighresScreenshot00034.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/cityscape/procedural-apartment","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":99,"name":".hda","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"exterior","subcategorySlug":"cityscape","categoryTitle":"Exterior","subcategoryTitle":"Cityscape","schemaImageUrl":"https://img-new.cgtrader.com/items/2532399/760a56ed06/procedural-apartment-3d-model-760a56ed06.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3864971","type":"listingItem","attributes":{"id":3864971,"title":"Procedural Synthwave - Blender only","price":0.0,"description":"This file contains a single plane and the procedurally generated synthwave material. This is a Blender project so it will not work in any other software. This was the only platform I could upload to. 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These lights have been tested in different environments and look great out of the box.\n\n\n**A fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:**\n\n1. Each Individual Wheel\n\n2. Each Individual Door\n\n3. Steering Wheel\n\n4. Gear Stick\n\n5. Boot\n\n6. Hood\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). 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Send me a message!** https://yarrawah.chat/discord\n\n**Email** -support@yarrawah.com\n\n**Features:**\n\nCode is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!\n\n\n**BP_Interactable**\n\n- ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n\n- Works with **Foliage Actors** so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n\n- Destructible (windows, side mirrors, antenna, wipers)\n\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n\n- Expandable Proxy Mesh System\n\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the **.pdf documentation**. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\n\n\u003e **Technical Details**\n\n**Texture Variations**\n\nClean and aged variations are included allowing you to place your own decals or branding for your game world\n\n\n**Number Plates**\n\nIncluded but optional. 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Send me a message!** https://yarrawah.chat/discord\n\n**Email** - support@yarrawah.com\n\n\n\u003e **Features:**\n\nCode is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!\n\n\n**BP_Interactable**\n\n- ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n\n- Works with **Foliage Actors** so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n\n- Destructible (windows, side mirrors, antenna, wipers)\n\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n\n- Expandable Proxy Mesh System\n\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). 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All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the **.pdf documentation**. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. 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There is a different shape key to open the mouth and to flicker the tongue.\n\nThe snakes’s shape is controlled by a curve modifier. There is a set of 3 pre made curves you can chose from. Feel free to edit them or create your own shape with a new curve. \nImportant: when changing a control curve in a curve modifier tab for a snake’s body, make sure to change the same curve for snake’s eyes. \n\nThe image texture maps are available in 2k and 4K and include:\n\n-Diffuse (5 different colours);\n-Normal;\n-Displacement;\n-Roughness;\n-Specular;\n-Ambient Occlusion;\n-SSS.\n\nFBX and OBJ formats:\n\nYou will find several models exported in .fbx and .obj formats. While some features, like mouth and tongue movement and controlling the shape with a curve are only available in .blend file, I made sure to export all three shapes of a snake as different files and one extra file with an open mouth. 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I always answer within a few hours and support my clients.\n\nPlease get in touch with me via Discord: https://discord.gg/qPNsc6eDv\n\nPatreon: https://www.patreon.com/c/olegverenko/chats\n\nor use my email: oleg.verenko@gmail.com\n\n\nCreate massive animated crowds in seconds using procedural character instancing and randomized animation offsets for concerts, stadiums, and custom large crowd simulations.\n\n\n\n**File Types - supported programs**\n\n**Blender 5.0.1**\n\nInstall the add-on procedural_crowd_generator.py (Blender -  Edit - Preferences - Add-ons - Install) and start populating:\n\n1.  Select the surface.\n2.  Set rows and seats per row.\n3.  Pick 1-15 unique characters (armatures) from the scene (or use your own FBX with animation).\n4.  Press Build Crowd  -  instances appear on the surface.\n5.  Optionally, randomise animation, offsets, rotation, colors, or rebuild. Move or delete individual meshes.\n\nVideo tutorial for Blender: https://youtu.be/OXEUgUoWEeE\n\n**3ds Max  2022** (free tyFlow plugin requires - v0.16134 or newest)\n\n1. Merge \"ProceduralCrowdGenerator\" group from the Demo scene.\n2. Set the surface, character count, and other options.\n\n\nVideo tutorial for 3dsmax: https://www.youtube.com/watch?v=9B6UCZlj_Hs\n\n- Unreal Engine 5.4.4 (in progress)\n- Unity 2022 (in progress)\n\n\nInside the FBX folder, you can find 10 demo animated mid-poly FBX files with different types of animation.\n\nProcedural Crowd Generator is a powerful tool designed to instantly populate any surface with fully animated crowd characters. Built for stadiums, concerts, arenas, and cinematic environments, it automates the entire process of crowd layout, instancing, and animation variation. 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Each prefab contains grouped weapon components built with consistent scale, pivots, UVs, and topology.\n\n**Key Features**\n\n- Low-poly stylized prefabs made from modular weapon components\n- Consistent pivots for modular usage\n- 50k+ possible unique combinations\n- Designed for real-time performance on desktop, mobile, or VR\n- 2K PNG texture maps\n- Unity package includes pre-set materials\n- FBX 3D Format\n- Weapons sets include Maces, Bats, Hammers, Axes, Knives, Swords \u0026 Shields\n- Easily convertible to URP or HDRP (I may upload support for these eventually)\n\n**Intended Uses**\n\n- User-built procedural weapon assembly systems\n- Crafting, upgrading, and part-swap mechanics\n- Randomized loot generation\n- Stylized player/NPC melee sets\n- Rapid prototyping\n- Any project requiring modular, low-poly 3D models\n\nImportant Notes\n\n- Anyone who buys this pack will get my next modular melee weapons pack I am working on for FREE, just keep an eye out on my seller page and contact me when it releases if I haven't notified you already.\n\n- The next pack is going to have some similar weapons but it will be specifically branded weapons similar to that one big looter-shooter you all know and love.\n\n- New weapon variants may include Pneumatic-fists, Daggers, Great Swords, Scythes, Warglaives, Chainsaws and Rotary Saws. There will be no Maces or Shields (Might be making a separate energy shield pack) and the Daggers are replacing the knives.\n\n- I plan for all models in the next pack to have high poly/4k and low poly/1024 or 512 variants.\n\n- P.S. I'll be putting a lot more time and love into this next pack, I have improved my modeling and texturing abilities drastically since making this pack.\n\n**Textures \u0026 Materials**\n\n**Resolution: **\n\n- 2048×2048 (2K)\n\n**Maps included:**\n\n- Normal\n- Albedo\n- Metallic\n\n\n**Unity Package:**\n\n- Prefabs as complete weapon sets\n- All materials set up and assigned\n\n**Technical Notes**\n\n- This pack includes 3D models, textures/mats and prefabs only\n- Prefabs maintain consistent pivot orientation for procedural attachment\n- Models share a unified stylized silhouette and proportion set\n- Texture maps can be downscaled for mobile\n\n\n**Triangle Counts**\n\n**_Maces_**\n\n- Studded Mace – 880\n- Spiked Mace – 1,652\n- Thorned Spiked Mace – 3,108\n- Wrapped Mace (Set) – 2,092\n- Bladed Out Mace – 880\n- Bladed In Mace – 952\n- Wrapped Spiked Mace (Set) – 3,056\n- Wrapped Thorned Spiked Mace – 4,698\n\n**_Bats_**\n\n- Basic Bat – 540\n- Studded Bat – 1,452\n- Spiked Bat – 3,024\n- Thorned Spiked Bat – 8,144\n- Wrapped Bat (Set) – 4,020\n- Bladed In Bat – 876\n- Bladed Out Bat – 1,108\n- Sawblade Bat – 3,300\n- Barbed Studded Bat – 4,880\n- Electric Spiked Bat – 6,452\n\n**_Hammers_**\n\n- Basic Hammer – 468\n- Studded Hammer – 800\n- Studded Spike Hammer – 882\n- Concave Hammer – 1,088\n- Convex Hammer – 988\n- Double Spike Hammer – 650\n- Studded Quad Spike Hammer – 736\n- Double Quad Spike Hammer – 1,220\n- Short Hammer – 468\n- Short Double Spike Hammer – 624\n\n**_Axes_**\n\n- Basic Axe – 532\n- Double-Sided Axe – 808\n- Concave Axe – 944\n- Convex Axe – 1,024\n- Short Blade Axe – 614\n- Tall Blade Axe – 1,054\n- Double-Sided Short Blade Axe – 1,152\n- Double-Sided Convex Axe – 1,480\n- Short Axe – 566\n- Double-Sided Short Axe – 728\n\n**_Knives_**\n\n- Basic Knife – 300\n- Short Knife – 404\n- Heavy Knife – 580\n- Convex Knife – 550\n- Full Curve Knife – 332\n- Bowie Knife – 442\n- Convex–Concave Knife – 902\n- Double-Bladed Knife – 338\n- Thorned Knife – 682\n- Center Stud Knife – 836\n\n**_Swords_**\n\n- Basic Sword – 350\n- Short Sword – 326\n- Heavy Sword – 336\n- Convex Sword – 734\n- Spike Sword – 368\n- Machete – 334\n- Thorned Sword – 648\n- Short Thorned Sword – 488\n- Cutlass – 368\n- Katana – 374\n\n**_Shields_**\n\n- Round Shield – 900\n- Rectangle Shield – 380\n- Triangle Shield – 380\n- Round Studded Shield – 996\n- Rectangle Studded Shield – 708\n- Triangle Studded Shield – 400\n- Round Center-Spike Shield – 902\n- Rectangle Cross Shield – 492\n- Triangle Cross Shield – 428\n- Round Studded Center-Spike Shield – 998\n","imageAlt":"ModularMelee Stylized Melee Weapon Procedural 3D model 1","url":"https://www.cgtrader.com/3d-models/military/melee/modularmelee-stylized-melee-weapon-procedural-parts-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zd8s7m64b2aeryskkpjjkrp1749u/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/modularmelee-stylized-melee-weapon-procedural-parts-pack-3d-model-5925a103cc.jpg","gridUrl":"https://media.cgtrader.com/variants/zd8s7m64b2aeryskkpjjkrp1749u/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/modularmelee-stylized-melee-weapon-procedural-parts-pack-3d-model-5925a103cc.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/zd8s7m64b2aeryskkpjjkrp1749u/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/modularmelee-stylized-melee-weapon-procedural-parts-pack-3d-model-5925a103cc.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/melee/modularmelee-stylized-melee-weapon-procedural-parts-pack","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":215,"name":".png","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":101,"name":".spp","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"military","subcategorySlug":"melee","categoryTitle":"Military","subcategoryTitle":"Melee","schemaImageUrl":"https://img-new.cgtrader.com/items/6605414/5925a103cc/modularmelee-stylized-melee-weapon-procedural-parts-pack-3d-model-5925a103cc.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7563657","type":"listingItem","attributes":{"id":7563657,"title":"Speckled Ceramic Coffee Mug - PBR Procedural Sub-D Ready","price":5.0,"description":"### Speckled Ceramic Coffee Mug\n\nA production-ready ceramic mug asset with a subtly speckled stoneware finish and fine ribbed detailing. Delivered with **two complete texture workflows** — full PBR and fully procedural — so you can pick the setup that fits your pipeline.\n\n#### Modeling\n\n- **Sub-D Ready** — clean quad topology, holds up cleanly under subdivision at any camera distance\n- Accurate real-world proportions with a naturally shaped handle\n\n#### Texturing — 2 Separate Blender Files\n\n- **PBR version** — baked 4K (4096×4096) texture maps: Base Color, Roughness, Normal, and AO, physically accurate and render-ready instantly\n- **Procedural version** — fully node-based, non-destructive shader setup; adjust speckle density, glaze tone, and surface wear directly in Blender, no external texture files needed\n\n#### File Formats Included\n\n- .blend × 2 — PBR version and Procedural version\n- .fbx, .obj, .gltf / .glb — exported with baked 4K PBR textures (procedural node shaders are Blender-exclusive and don't carry over to exchange formats)\n\n#### Ideal For\n\n- Product \u0026 advertising renders\n- Kitchen / interior visualization\n- Real-time engines (Unity, Unreal, etc.) via the PBR export\n\n","imageAlt":"Speckled Ceramic Coffee Mug - PBR Procedural S...","url":"https://www.cgtrader.com/3d-models/household/kitchenware/speckled-ceramic-coffee-mug-pbr-procedural-sub-d-ready","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/qkf6sed6m5ze8vhi5qom2qpp7mnz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/thumbnail.jpg","gridUrl":"https://media.cgtrader.com/variants/qkf6sed6m5ze8vhi5qom2qpp7mnz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thumbnail.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/qkf6sed6m5ze8vhi5qom2qpp7mnz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thumbnail.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/household/kitchenware/speckled-ceramic-coffee-mug-pbr-procedural-sub-d-ready","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"household","subcategorySlug":"kitchenware","categoryTitle":"Household","subcategoryTitle":"Kitchenware","schemaImageUrl":"https://img-new.cgtrader.com/items/7563657/679f5768a5/speckled-ceramic-coffee-mug-pbr-procedural-sub-d-ready-3d-model-679f5768a5.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"7137450","type":"listingItem","attributes":{"id":7137450,"title":"Procedural Alien Planet Generator","price":35.0,"description":"Bring entire worlds to life with this highly detailed procedural planet created entirely in Blender using advanced shader networks. Unlike traditional planet models that rely on external texture maps, this asset uses a fully procedural material system, allowing you to generate an unlimited number of unique planetary surfaces directly inside Blender.\nThis model is designed for artists, game developers, filmmakers, VFX professionals, and world builders who need maximum flexibility when creating planets for space scenes, science-fiction environments, cinematics, animations, concept art, and visualization projects.\nThe planet's appearance is generated entirely through procedural shaders, meaning there are no external texture files required. Every surface detail, color variation, geological pattern, emissive region, and terrain feature is produced mathematically through Blender's node-based material system. This approach provides virtually infinite customization possibilities while keeping the project lightweight and easy to manage.\nUsers can easily modify terrain generation parameters to create completely new worlds. Adjust the scale and intensity of continents, mountains, valleys, craters, erosion patterns, rocky formations, volcanic regions, frozen areas, and countless other geological features. Small parameter changes can dramatically alter the appearance of the planet, making every generated result unique.\nThe material includes extensive color controls, allowing complete customization of the planetary surface. Create desert worlds, volcanic planets, frozen moons, mineral-rich exoplanets, toxic environments, barren wastelands, crystal worlds, or entirely fictional alien landscapes. Multiple color layers can be adjusted independently to achieve virtually any visual style.\nAdvanced emissive controls allow the creation of glowing regions, energy fields, lava networks, alien ecosystems, crystal formations, or futuristic planetary phenomena. The intensity, distribution, scale, and color of emissive areas can be customized to fit both realistic and stylized projects.\nThe shader setup utilizes multiple procedural noise systems and masking layers to blend colors, surface patterns, terrain variations, and emissive effects seamlessly. Users can control noise scale, detail levels, roughness, distortion, contrast, and random seed values to generate endless planetary variations.\nBecause the material is fully procedural, there are no UV mapping limitations, no texture resolution restrictions, and no visible texture repetition. The surface remains crisp and detailed regardless of camera distance or rendering scale.\nThis asset is ideal for:\n• Science Fiction Projects\n• Space Simulations\n• Game Development\n• Cinematic Rendering\n• Visual Effects (VFX)\n• Concept Art\n• Planetary System Creation\n• Space Exploration Visualizations\n• Animation Projects\n• Educational Presentations\nFeatures:\n• Fully Procedural Material\n• No External Textures Required\n• Unlimited Planet Variations\n• Fully Editable Shader Network\n• Customizable Terrain Generation\n• Adjustable Surface Colors\n• Emissive Region Controls\n• Lightweight File Structure\n• High Detail Surface Generation\n• Suitable for Close-Up Renders\n• Optimized Node Setup\n• Easy Customization\nThe included shader system transforms a single planet into a powerful procedural world generator capable of producing countless unique celestial bodies. Whether you are creating a realistic exoplanet, an ancient volcanic world, or a vibrant alien civilization homeworld, this asset provides the flexibility and visual quality needed for professional production workflows.\n","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/space/planet/procedural-alien-planet-generator-8b509f73-d8f3-499b-81db-f52e0d7e1f58","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bnq9ly0n3f9gb4gfj7bjaehrsf8p/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/bnq9ly0n3f9gb4gfj7bjaehrsf8p/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/bnq9ly0n3f9gb4gfj7bjaehrsf8p/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/planet/procedural-alien-planet-generator-8b509f73-d8f3-499b-81db-f52e0d7e1f58","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"space","subcategorySlug":"planet","categoryTitle":"Space","subcategoryTitle":"Planet","schemaImageUrl":"https://img-new.cgtrader.com/items/7137450/1e06f7501e/procedural-alien-planet-generator-3d-model-1e06f7501e.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7089566","type":"listingItem","attributes":{"id":7089566,"title":"Procedural Alien Planet Generator ","price":40.0,"description":"Bring entire worlds to life with this highly detailed procedural planet created entirely in Blender using advanced shader networks. Unlike traditional planet models that rely on external texture maps, this asset uses a fully procedural material system, allowing you to generate an unlimited number of unique planetary surfaces directly inside Blender.\n\nThis model is designed for artists, game developers, filmmakers, VFX professionals, and world builders who need maximum flexibility when creating planets for space scenes, science-fiction environments, cinematics, animations, concept art, and visualization projects.\n\nThe planet's appearance is generated entirely through procedural shaders, meaning there are no external texture files required. Every surface detail, color variation, geological pattern, emissive region, and terrain feature is produced mathematically through Blender's node-based material system. This approach provides virtually infinite customization possibilities while keeping the project lightweight and easy to manage.\n\nUsers can easily modify terrain generation parameters to create completely new worlds. Adjust the scale and intensity of continents, mountains, valleys, craters, erosion patterns, rocky formations, volcanic regions, frozen areas, and countless other geological features. Small parameter changes can dramatically alter the appearance of the planet, making every generated result unique.\n\nThe material includes extensive color controls, allowing complete customization of the planetary surface. Create desert worlds, volcanic planets, frozen moons, mineral-rich exoplanets, toxic environments, barren wastelands, crystal worlds, or entirely fictional alien landscapes. Multiple color layers can be adjusted independently to achieve virtually any visual style.\n\nAdvanced emissive controls allow the creation of glowing regions, energy fields, lava networks, alien ecosystems, crystal formations, or futuristic planetary phenomena. The intensity, distribution, scale, and color of emissive areas can be customized to fit both realistic and stylized projects.\n\nThe shader setup utilizes multiple procedural noise systems and masking layers to blend colors, surface patterns, terrain variations, and emissive effects seamlessly. Users can control noise scale, detail levels, roughness, distortion, contrast, and random seed values to generate endless planetary variations.\n\nBecause the material is fully procedural, there are no UV mapping limitations, no texture resolution restrictions, and no visible texture repetition. The surface remains crisp and detailed regardless of camera distance or rendering scale.\n\nThis asset is ideal for:\n\n• Science Fiction Projects\n• Space Simulations\n• Game Development\n• Cinematic Rendering\n• Visual Effects (VFX)\n• Concept Art\n• Planetary System Creation\n• Space Exploration Visualizations\n• Animation Projects\n• Educational Presentations\n\nFeatures:\n\n• Fully Procedural Material\n• No External Textures Required\n• Unlimited Planet Variations\n• Fully Editable Shader Network\n• Customizable Terrain Generation\n• Adjustable Surface Colors\n• Emissive Region Controls\n• Lightweight File Structure\n• High Detail Surface Generation\n• Suitable for Close-Up Renders\n• Optimized Node Setup\n• Easy Customization\n\nThe included shader system transforms a single planet into a powerful procedural world generator capable of producing countless unique celestial bodies. Whether you are creating a realistic exoplanet, an ancient volcanic world, or a vibrant alien civilization homeworld, this asset provides the flexibility and visual quality needed for professional production workflows.","imageAlt":"Procedural Alien Planet Generator","url":"https://www.cgtrader.com/3d-models/space/planet/procedural-alien-planet-generator","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4lx71nblj7usqyvctofm9gak6z1z/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/6.jpg","gridUrl":"https://media.cgtrader.com/variants/4lx71nblj7usqyvctofm9gak6z1z/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/6.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/4lx71nblj7usqyvctofm9gak6z1z/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/6.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/planet/procedural-alien-planet-generator","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"space","subcategorySlug":"planet","categoryTitle":"Space","subcategoryTitle":"Planet","schemaImageUrl":"https://img-new.cgtrader.com/items/7089566/337b6e90a6/procedural-alien-planet-generator-3d-model-337b6e90a6.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7137492","type":"listingItem","attributes":{"id":7137492,"title":"Procedural Alien Planet Generator","price":40.0,"description":"Bring entire worlds to life with this highly detailed procedural planet created entirely in Blender using advanced shader networks. Unlike traditional planet models that rely on external texture maps, this asset uses a fully procedural material system, allowing you to generate an unlimited number of unique planetary surfaces directly inside Blender.\n\nThis model is designed for artists, game developers, filmmakers, VFX professionals, and world builders who need maximum flexibility when creating planets for space scenes, science-fiction environments, cinematics, animations, concept art, and visualization projects.\n\nThe planet's appearance is generated entirely through procedural shaders, meaning there are no external texture files required. Every surface detail, color variation, geological pattern, emissive region, and terrain feature is produced mathematically through Blender's node-based material system. This approach provides virtually infinite customization possibilities while keeping the project lightweight and easy to manage.\n\nUsers can easily modify terrain generation parameters to create completely new worlds. Adjust the scale and intensity of continents, mountains, valleys, craters, erosion patterns, rocky formations, volcanic regions, frozen areas, and countless other geological features. Small parameter changes can dramatically alter the appearance of the planet, making every generated result unique.\n\nThe material includes extensive color controls, allowing complete customization of the planetary surface. Create desert worlds, volcanic planets, frozen moons, mineral-rich exoplanets, toxic environments, barren wastelands, crystal worlds, or entirely fictional alien landscapes. Multiple color layers can be adjusted independently to achieve virtually any visual style.\n\nAdvanced emissive controls allow the creation of glowing regions, energy fields, lava networks, alien ecosystems, crystal formations, or futuristic planetary phenomena. The intensity, distribution, scale, and color of emissive areas can be customized to fit both realistic and stylized projects.\n\nThe shader setup utilizes multiple procedural noise systems and masking layers to blend colors, surface patterns, terrain variations, and emissive effects seamlessly. Users can control noise scale, detail levels, roughness, distortion, contrast, and random seed values to generate endless planetary variations.\n\nBecause the material is fully procedural, there are no UV mapping limitations, no texture resolution restrictions, and no visible texture repetition. The surface remains crisp and detailed regardless of camera distance or rendering scale.\n\nThis asset is ideal for:\n\n• Science Fiction Projects\n• Space Simulations\n• Game Development\n• Cinematic Rendering\n• Visual Effects (VFX)\n• Concept Art\n• Planetary System Creation\n• Space Exploration Visualizations\n• Animation Projects\n• Educational Presentations\n\nFeatures:\n\n• Fully Procedural Material\n• No External Textures Required\n• Unlimited Planet Variations\n• Fully Editable Shader Network\n• Customizable Terrain Generation\n• Adjustable Surface Colors\n• Emissive Region Controls\n• Lightweight File Structure\n• High Detail Surface Generation\n• Suitable for Close-Up Renders\n• Optimized Node Setup\n• Easy Customization\n\nThe included shader system transforms a single planet into a powerful procedural world generator capable of producing countless unique celestial bodies. 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Follow the simple instructions in export_guide.pdf.**\n\nThe product includes a Blender project with:\n\n- A collection of resources essential for procedural generation\n\n- A collection with a Bézier curve already set up\n\n- A collection of examples\n\nHow to use:\nAppend the collections to your project, making sure you always include the RESOURCES collection. The Geometry Node only works with Bézier curves that have their handle type set to \"Vector\" (select nodes  \u003e press \"V\" \u003e Vector).\n\nGeometry density:\n\nWith mud wall: approx. 1,300 tris/m\n\nWithout mud wall: approx. 50 tris/m\n\nThis can be considered low-poly enough for real-time rendering. By downscaling the textures, it's also game-ready.\n\nEnjoy! 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Crafted **100% procedurally in Substance 3D Designer**, GEOLOGICA offers 42 hyper-realistic PBR material sets **and includes all corresponding SBSAR source files**, giving you complete creative control.\n\nWhether you're working in game development, VFX, or architectural visualization, this library will save you countless hours and elevate your projects to a new level of realism.\n\n**Key Features:**\n* **The Complete Package:** You get it all! 42 PBR material sets **AND** all 42 corresponding SBSAR source files.\n* **100% Procedural Power:** Built entirely in Substance Designer for infinite, non-destructive variations.\n* **Stunning 4K Resolution:** All PBR textures are provided in crisp 4096x4096 resolution.\n* **Flawlessly Seamless:** Every material is perfectly tileable to cover any surface size without visible seams.\n* **Incredible Depth:** True-to-life displacement and detail thanks to **16-bit Height and Normal maps**.\n* **Broad Compatibility:** Ready for immediate use in Unreal Engine, Unity, Blender, 3ds Max, Maya, Marmoset Toolbag, and any other software that supports PBR textures.\n\n---\n**What You Get:**\nYou will receive a ZIP file containing two main folders for easy organization:\n1. **PBR Textures:** 42 folders, each containing a full set of 4K PNG texture maps.\n2. **SBSAR Source Files:** All 42 SBSAR files for use in Substance 3D software (or compatible engines).\n\n---\n**Technical Specifications (PNG Textures):**\n* **Resolution:** 4096x4096\n* **Format:** High-Quality PNG\n* **Maps Included:** Base Color, Roughness, Ambient Occlusion, Height (16-bit), Normal DirectX (16-bit).\n* *Note: Normal maps can be easily converted to OpenGL by inverting the green channel.*\n\n---\n**The Power of SBSAR (All Files Included in This Package!)**\n\nThe included SBSAR files unlock the true potential of this collection, allowing for deep customization:\n\n* **Universal SBSAR Features (All 42 Materials):**\n* **Dynamic Resolution:** Export textures at any resolution you need (1K, 2K, 4K, 8K, etc.).\n* **Infinite Variations:** Change the **Random Seed** to instantly generate a completely new, unique version of any material.\n\n* **Advanced Parametric Controls (16 Special Materials):**\n16 of the materials come with advanced exposed parameters for deep technical control, including:\n* **Base Color:** Adjust Hue, Saturation, Luminosity, and Contrast.\n* **Roughness \u0026 Metallic:** Fine-tune the range and position of surface properties.\n* **Normal Intensity:** Control the strength of surface details.\n* **Ambient Occlusion:** Modify the depth, radius, and quality.\n\nThis comprehensive package provides everything you need to create stunning, unique, and highly-detailed natural environments.","imageAlt":"GEOLOGICA - 42 Procedural Rock Materials - 3D model 2","url":"https://www.cgtrader.com/3d-models/textures/natural-textures/geologica-42-procedural-rock-materials-sbsar-files-included","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/k79zrbx7ubjungml4nuwy0d40qt7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Poster01.jpg","gridUrl":"https://media.cgtrader.com/variants/k79zrbx7ubjungml4nuwy0d40qt7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Poster01.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/k79zrbx7ubjungml4nuwy0d40qt7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Poster01.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/natural-textures/geologica-42-procedural-rock-materials-sbsar-files-included","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":101,"name":".spp","is_native":false}],"categorySlug":"textures","subcategorySlug":"natural-textures","categoryTitle":"Textures","subcategoryTitle":"Natural","schemaImageUrl":"https://img-new.cgtrader.com/items/6289686/6d25a6f7bb/geologica-42-procedural-rock-materials-sbsar-files-included-3d-model-6d25a6f7bb.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"4651004","type":"listingItem","attributes":{"id":4651004,"title":"Realistic Iridescent Bubble Shader - Procedural FX Texture","price":19.0,"description":"## **Overview**\nCapture the mesmerizing beauty of real-life soap bubbles with this **Realistic Iridescent Bubble Shader**, a high-quality procedural material crafted in Blender v3.5.1 and rendered using the Cycles engine. Perfect for professional visualizations, cinematic VFX, animated scenes, and environmental design, this shader accurately reproduces the thin iridescent, soft transparency, and refractive effects of genuine floating soap bubbles under natural lighting.\n\nThis shader pack is ideal for high-resolution renders, animated sequences, and professional content creation, offering seamless integration with Blender geometry and maximum visual impact.\n\n---\n\n**Key Features**\n\n1. **Photorealistic Iridescent Shader** – Simulates thin-film interference for accurate color shifts, reflections, and light dispersion based on camera angle and lighting setup.\n2. **High Resolution Geometry** – Optimized with 23,814 vertices and 23,806 polygons for smooth surfaces without stretching or visible seams, even in extreme close-ups.\n3. **Fully Procedural \u0026 Editable** – Adjust iridescence strength, hue, saturation, transparency, surface thickness, and reflection intensity directly in Blender’s Shader Editor.\n4. **Clean, Organized Node Structure** – Easy to navigate, duplicate, or modify without clutter, ensuring maximum workflow efficiency.\n5. **Physically Accurate Light Interaction** – No unnatural specular artifacts; light passes through accurately, delivering natural-looking transparency and color dispersion.\n6. **Versatile Applications** – Perfect for animations, cinematic VFX, product rendering, educational demonstrations, and artistic projects.\n\n---\n\n**Technical Specifications**\n\n* **Software:** Blender v3.5.1\n* **Renderer:** Cycles\n* **Vertices:** 23,814\n* **Polygons:** 23,806\n* **UV Unwrapping:** Not required (procedural)\n* **Shader Type:** Node-based procedural\n* **File Formats:** .blend (with editable source), .fbx, .obj, .stl\n* **Textures:** Procedural (no external textures required)\n\n---\n\n**Applications**\n\n* Professional cinematic and advertising projects\n* Children’s animated content and educational media\n* Product showcasing and luxury goods promotion\n* Scientific simulations of thin-film interference\n* Artistic ambient visualizations and creative compositions\n\n---\n\n**Licensing**\nIncludes a royalty-free license for personal and commercial use. Redistribution or resale of the original/modified files is prohibited.\n\n---\n\n**Final Note**\nIf you’re seeking maximum realism and flexibility, this shader delivers unmatched photorealistic quality for soap bubble visuals. Download now to elevate your renders with stunning iridescent effects.\n\n---\n\n**Why This Model?**\n\n* **Unmatched Realism** – Every shimmer, hue shift, and light refraction is physically accurate for maximum photorealism.\n* **Fully Procedural** – No external textures required; customize iridescence, transparency, and surface thickness directly in Blender.\n* **Optimized Geometry** – With 23,814 vertices and 23,806 polygons, surfaces remain smooth even in extreme close-ups.\n* **Professional Workflow Ready** – Clean, organized nodes make editing and duplication easy without breaking the shader.\n* **Versatile Use Cases** – Perfect for films, animations, advertising, scientific simulations, or artistic projects.","imageAlt":"3D asset Realistic Iridescent Bubble Shader - Procedural 1","url":"https://www.cgtrader.com/3d-models/textures/natural-textures/bubbles-2ab0096b-2aa0-4768-841d-ef1b4c114be1","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/s1Jm12cuJJ8mZwerKgzvnEzU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/s1Jm12cuJJ8mZwerKgzvnEzU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/s1Jm12cuJJ8mZwerKgzvnEzU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/natural-textures/bubbles-2ab0096b-2aa0-4768-841d-ef1b4c114be1","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"textures","subcategorySlug":"natural-textures","categoryTitle":"Textures","subcategoryTitle":"Natural","schemaImageUrl":"https://img-new.cgtrader.com/items/4651004/9237dab38b/realistic-iridescent-bubble-shader-procedural-fx-texture-3d-model-9237dab38b.webp","saleOffDiscount":40,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"6997848","type":"listingItem","attributes":{"id":6997848,"title":"African Slum - Kibera","price":599.0,"description":"**African Slums Environment Mega Pack - Kibera**\n\nAn authentic kit for creating realistic African slums.\nThis modular 3D model pack recreates the atmosphere of the Kibera slums (Nairobi, Kenya) – one of the largest informal settlements in Africa. Ideal for games, visualizations, and film projects.\n\n**AutoMaterial, Procedural generation.**\n**7 Unique buildings**\n**Over 250 environmental objects, including rocks and grass.**\n\nThe height to the windows is 70 cm, and the same height applies to the railings, partitions, and some props.\nDoors are 100x220 cm\nWindow openings are 95x130 cm\n\nYou can create your own buildings, because the set contains everything you need for this!\n\n**Create a convincing atmosphere of a real African settlement!**\n\n","imageAlt":"3D model African Slum - Kibera","url":"https://www.cgtrader.com/3d-models/exterior/house/african-slum-kibera","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rzgjd9qzn2b88lc7o16mh3a0spnj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0.jpg","gridUrl":"https://media.cgtrader.com/variants/rzgjd9qzn2b88lc7o16mh3a0spnj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/rzgjd9qzn2b88lc7o16mh3a0spnj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/house/african-slum-kibera","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"exterior","subcategorySlug":"house","categoryTitle":"Exterior","subcategoryTitle":"House","schemaImageUrl":"https://img-new.cgtrader.com/items/6997848/5d8e35b71e/african-slum-kibera-3d-model-5d8e35b71e.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3200620","type":"listingItem","attributes":{"id":3200620,"title":"Sand Dunes Desert Landscape Procedural ","price":5.0,"description":"EDIT: I've had a few people asking why when you open the file it's just a flat plane. This is because you need to be in rendered mode to see the effect as the texture is procedural and there is no actual geometry. Hope this helps!\nThe render with the iron giant was a scene I used the dunes model with. 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No external glove texture required. Switch colors directly from the material node. PBR skin textures up to 8K EXR, UDIM UVs, and the full AXIS Rig (Rigify-based) for IK/FK posing and animation. FBX, GLB, USDZ, and multi-LOD OBJ exports included for broader pipeline support.\n\n## Geometry\n\n- Base mesh: **8,506 vertices / 16,792 triangles** (subdivision not applied) - arm + glove meshes combined\n- Quad-only topology, subdivision-ready, previewed at Subdivision Level 3\n- UDIM UV layout\n\n## Textures (PBR)\n\n- **8K 32-bit EXR**: Displacement map, Normal map\n- **4K**: Base Color, Roughness\n- **2K**: Subsurface / Scatter\n- All textures packed into the .blend file\n- **Glove base color**: node-driven, 8 built-in presets + custom color input (no PNG required)\n\n## Glove Color Presets\n\n- Medical Blue, Light Blue, Royal Blue\n- Tattoo Black, Exam Purple\n- Lab White, Clinical Green, Cosmetic Pink\n- Custom Color input for any value\n\n## AXIS Rig (Rigify-based)\n\n- IK/FK switching per limb, bone layers panel, driver-driven muscle and joint deformation\n- Built on Rigify - no extra addons required beyond what ships with Blender\n- Pose-ready for character animation, product visualization, and cinematic renders\n- Compatible with the **AXIS Core addon** for retargeting animation from Mixamo, ActorCore, Unreal, HumanIK, and DAZ (**sold separately**)\n\n## AXIS Panel (free with every AXIS model)\n\n- IK/FK switching and snap (transfer poses between IK and FK without visual displacement)\n- Pose tools: reset, copy, paste, mirror, bilateral flip\n- Viewport simplify toggle with subdivision and particle density controls\n- Rig selector for multi-character scenes\n- Bone group visibility toggles, auto-update checker\n\n## Hair\n\n- Particle Hair with Children (.blend only)\n\n## Requirements\n\n- Blender 4.0 or higher\n- Rigify (included with Blender)\n\n---\n\n## Files Included\n\n- `.blend` - Blender-native, self-contained, all PBR textures packed, preview HDRI included\n- `FBX / GLB / USDZ` - deform bones rig, Base Color, Roughness, Normal map embedded\n- `OBJ pack` - right arm, 4 LOD levels (LOD0-LOD3), mesh and UVs only\n- `Backup_Files.zip` - raw texture files + AXIS_Panel.py addon backup\n\n**Note:** The `.blend` file includes the full AXIS Rig (Rigify-based) with IK/FK controls, bone layers panel, driver-driven deformation, and Particle Hair. 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Fully Procedural Workflow\n\n·       High Detail 4K Quality\n\n·       Fast Customization Using SBSAR Parameters\n\n·       Seamless \u0026 Tileable Materials\n\n·       Production-Ready Assets\n\n·       Optimized for Modern Production Pipelines","imageAlt":"Leather Pack - Vol 03 - 25 Seamless 4K 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Dock Network Generator - 4K PBR","price":7.99,"description":"The easy way to generate seaside dock networks automatically, beautifully and quickly!\n\nThis is a simple Unity script which **procedurally generates a dock network to quickly adorn any straight edge you provide**.\n\nIt can be used to create beautiful, eye-catching seaside environments.\n\nThere is a setting to allow a single disconnected network, so that you can access the dock from the south side and from there walk across the entire network.\n\n**No coding is necessary**.\n\nThis asset comes with a **total of 16 assets**:\n\n- 8 modular wooden dock pieces for you to get started (38-184 tris)\n- 3 railing pieces (240-384 tris)\n- Gray stone bollard (1,854 tris)\n- Orange lifesaver (748 tris)\n- White plastic chair (2,676 tris)\n- Folding wooden table (6,324 tris)\n- Painted wooden table (676 tris)\n\nIt is easy for you to **add your own custom dock assets**.\n\nYou will be able to control the network's generation in the following ways:\n- Set the length + width of the rectangle in which it will spawn\n- Set the size of each \"square\" (i.e. the size of the custom dock asset you provide)\n- Whether or not you want a single disconnected network (i.e. with gaps) or not\n\nThe 3D assets are only compatible with HDRP, but the script can be used with any rendering pipeline.\n\n(THE CHAIR AND TABLE MESHES AND TEXTURES ARE NOT MINE, BUT CAN BE FOUND FOR FREE HERE: https://polyhaven.com/a/painted_wooden_stool, https://polyhaven.com/a/plastic_monobloc_chair_01, https://polyhaven.com/a/folding_wooden_stool)\n\n---------------- TECHNICAL DETAILS ----------------\n\n\n\n\n\n\n\n\n\n**Procedural Dock Network Generator Script**\n\n- No coding necessary\n- You will only have to use 1 script file (\"ProceduralDockNetwork.cs\"), which is a Unity component with customisable fields\n- All data contained in only 2 script files\n- Clear instructions included (\"Instructions.rtf\")\n- Makes it easy to use your own custom dock assets by simply requiring the path to your new folder\n- Made to not lag too much or take up too much memory while generating (it can generate a grid of 100x100 quickly, or even more (up to a reasonable limit) if you're willing to wait)\n- The script itself is compatible with all rendering pipelines (only the 3D assets provided are not)\n\n**3D Wooden Dock Assets**\n- HDRP support\n- UV-unwrapped, with materials assigned\n- Prefabs, Meshes, Materials and Textures are organised well into folders and named clearly\n- Low Poly\n  - WoodenDock_Cross: 94 tris\n  - WoodenDock_End: 38 tris\n  - WoodenDock_Ground: 38 tris\n  - WoodenDock_L: 50 tris\n  - WoodenDock_Long: 184 tris\n  - WoodenDock_Straight: 24 tris\n  - WoodenDock_T: 59 tris\n  - WoodenDock_U: 58 tris\n- PBR 4K textures (Albedo, Normal, Metalness, Roughness, Ambient Occlusion, Mask)\n\n**3D Other Prop Assets**\n\n- HDRP support\n- UV-unwrapped, with materials assigned\n- Prefabs, Meshes, Materials and Textures are organised 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This Geometry Nodes rig lets you art-direct every part of the sun—surface granulation, sunspots, limb darkening, looping convection motion, fiery prominences, and a soft volumetric corona—without painting a single texture. Perfect for space shots, sci-fi UI, skyboxes, and motion graphics.\n\nWhat you control\n\nScale \u0026 Distance: Physical-size slider with camera-safe falloff so it reads at any focal length.\n\nSurface Detail: Granulation size, contrast, speed, and loop length (one master Time control).\n\nSunspots \u0026 Active Regions: Density, size, softness, and drift across the surface.\n\nLimb Darkening: Dial in realistic edge falloff for a photographic look.\n\nProminences/Flares: Procedural arc ribbons around the limb with rate, length, curl, and turbulence.\n\nCorona/Halo: Volumetric thickness, intensity, and fade distance—works in Eevee or Cycles.\n\nColor Temperature: From warm G-type “Sun” to stylized red/blue stars in one slider.\n\nMasks \u0026 Passes: Disk, Limb, Spots, Prominences, and Corona masks for the Compositor.\n\nUnder the hood\n\n100% procedural: Geometry Nodes for structure + Shader Nodes for emission and falloff (no UVs).\n\nClean group inputs with labeled sockets and sane defaults.\n\nBuilt for Blender 4.x; real-time friendly in Eevee, film-ready in Cycles.\n\nDeterministic looping via a single Time parameter (set your loop length in seconds/frames).\n\nWhat’s included\n\nGN_SunGenerator node group (surface, prominences, corona).\n\nSH_SunSurface shader with limb darkening and temperature controls.\n\nDemo scene with camera, bloom, glare, and five presets: Calm Sun, Active Sun, Red Dwarf, Hot Blue, Stylized UI.","imageAlt":"3D asset blender procedural sun generator","url":"https://www.cgtrader.com/3d-models/space/other/blender-procedural-sun-generator","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ajloo2k93z0kpgkz7oqtneizv33n/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/sun.jpg","gridUrl":"https://media.cgtrader.com/variants/ajloo2k93z0kpgkz7oqtneizv33n/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/sun.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/ajloo2k93z0kpgkz7oqtneizv33n/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/sun.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/other/blender-procedural-sun-generator","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"space","subcategorySlug":"other","categoryTitle":"Space","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6388925/ac024c0fb5/blender-procedural-sun-generator-3d-model-ac024c0fb5.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"3135580","type":"listingItem","attributes":{"id":3135580,"title":"Realistic CANYON  procedural 3D model","price":2.0,"description":"Hi there!. 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