{"listingPage":true,"listingPagePreloaded":true,"params":{"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"procedural","low_poly":"1","file_types":null},"browser_attributes":{"title":"Low-poly Procedural 3D Models","description":"622 low poly 3D Procedural models are available for download. These models contain a significantly smaller number of polygons and therefore require less computing power to render. Models which have fewer polygons are best used in real time applications that require fast processing, like virtual reality (VR), augmented reality (AR), mixed reality (MR), cross reality (XR) and games, especially mobile games. Choose from our collection of rigged and animated models to easily use them in your real-time applications. Get 3D assets for environments, pick props, objects or buy complete 3D model collections, bundles and packs with everything your game might need. Save development time and costs, make prototype experiences or use 3D models as placeholders in your project. To find models that render predictably in various engines, use the PBR filter next to the search bar.\n","free_to_premium":{"prefix":"Do you need something special? 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It's a single material shown in preview with adjusted parameters in render engine.\n\nPreview images were rendered in UE4. It was used only for the sakes of fast preview rendering, and this material can be used in any 3d application (3ds max, Maya, Modo, Cinema4d, Unity, Houdini, Blender).\n\nFollowing parameters can be changed:\n1. pattern select (20 items)\n2. bulge on/off\n3. pebbles size and amount\n4. moss amount\n5. random seed\n\nOutputs:\n1. basecolor\n2. normal\n3. roughness\n4. height\n5. ambient occlusion\n\nPlease note that this product is not a 3d model, it is a pbr material created with Substance Designer 2018.3.1 and exists only in sbsar format. But if you need this material in different formats like png, jpg, tiff, you easily can export maps with the help of Substance Player, which is a free and lightweight program. If you have dificulties with that I'll provide you with pictured explanation.\n\nMore parameters can be exposed on demand. Also more patterns can be created. So please let me know.","imageAlt":"3D asset Procedural cobblestone material","url":"https://www.cgtrader.com/3d-models/architectural/architectural-street/procedural-cobblestone-material","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/aAq25QuqMVvC6q6L74WX2sG8/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/procedural-cobblestone-material-3d-model-low-poly-sbsar.jpg","gridUrl":"https://media.cgtrader.com/variants/aAq25QuqMVvC6q6L74WX2sG8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/procedural-cobblestone-material-3d-model-low-poly-sbsar.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/architectural-street/procedural-cobblestone-material","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":101,"name":".spp","is_native":false}],"categorySlug":"architectural","subcategorySlug":"architectural-street","categoryTitle":"Architectural","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/1824912/23a13b8f6a/procedural-cobblestone-material-3d-model-23a13b8f6a.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"1945958","type":"listingItem","attributes":{"id":1945958,"title":"Procedural Road Markings for UE4","price":22.0,"description":"CONTENT:\nThree projects in different versions (4.19 4.20 4.21). 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Each project contains:\n\nx61 4K Graffiti Textures\nx28 2K Graffiti Textures\nx11 1K Graffiti Textures\nx1 4k Grunge Texture\nx6 4K Concrete Textures\n\nx2  Master Materials    \nx103  Material Instances\n\nx1 Static Mesh \n\nx1 Overview Map\n\n\nDESCRIPTION:\n\n100 Procedural Graffiti Decals. Each decal has a large amount of parameters which allow to create any kind of effect, from just made to old spoiled graffiti.\nYou can add peeling paint,  dirt, change color, change paint roughness, randomize spots and avoid tiling even on huge graffiti,\nthus giving a real and natual effect. All decals can be mixed together to create more complex murales by overlaying a bunch of graffiti on top of each other. \nEverything has been optimized for best performance in game and maximum visual quality. \nTake a look on the demonstration video.\n\n","imageAlt":"100 Procedural Graffiti for UE4 3D model VR / AR ready","url":"https://www.cgtrader.com/3d-models/exterior/street-exterior/100-procedural-graffiti-for-ue4","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ohAohd1Dv3ykEtiRdNuJbQtE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot_02.jpg","gridUrl":"https://media.cgtrader.com/variants/ohAohd1Dv3ykEtiRdNuJbQtE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/street-exterior/100-procedural-graffiti-for-ue4","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true}],"categorySlug":"exterior","subcategorySlug":"street-exterior","categoryTitle":"Exterior","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/1945928/8dce4d0da8/100-procedural-graffiti-for-ue4-3d-model-8dce4d0da8.webp","saleOffDiscount":70,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"2242667","type":"listingItem","attributes":{"id":2242667,"title":"PLE - Procedural Landscape Ecosystem","price":119.0,"description":"*Note:  Only for UnrealEngine 4 (ver. 4.22 or higger)\n\nThis ecosystem is based on the \"temperate broadleaf forest\" biomes. The forest density is made up of pine trees and birch trees. Depending on your needs, you can create only pine forests, only birch forests, or mixed forests. All seasons are in the package. You can reach realistic results easily and quickly with 10 paintable plant maps. In addition, package contents include roads, railways, electricity poles, traffic signs and barriers.\n\n\n**Some project using this package:**\n\n\nRide 3 (PC-PS4-Xbox One)\n\nThe Weather Channel (TV)\n\nWorld War 3 (PC)\n\nValhall (PC)\n\nMXGP PRO - Compound (PC-PS4-Xbox One)\n\nGRAVEL: ICE AND FIRE (PC-PS4-Xbox One)\n\nMX vs ATV All Out (PC-PS4-Xbox One)\n\nIslands of Nyne: BR (PC)\n\nProxima Royale (PC)\n\n\n\n**UPDATES:**\n• Ultra Realistic Map has been added / Bug FIX- 4.22 Update\n\n• Night Scene has been added - 4.20 Update\n\n• 1 new map has been added - 4.19 Update\n\n• Added \"snowy fall\" and \"snowy spring\" landscape materials - 4.19 Update\n\n• 1 new map has been added - 4.18 Update\n\n\n\nPlayable DEMO: https://gum.co/pledemo\n\nVIDEO TUTORIALS: http://gkaradayi.com/2017/08/19/how-to-use-ple/\n\nBenchmark (GTX 1060): https://youtu.be/K0peirtl6VY\n\n\n\n**Features:**\n\nThis pack contains:\n\n• 2 Demo scenes\n\n• 9 Pine trees\n\n• 7 Birch trees\n\n• 29 Grasses\n\n• 6 Flowers\n\n• 10 Ferns\n\n• 14 Ground covers\n\n• 8 bushes\n\n• 27 Big rocks\n\n• 12 Small rocks\n\n• 5 mossy forest rocks\n\n• 7 Birch branches\n\n• 10 Wood logs\n\n• 1 Road mesh\n\n• 2 Railway meshes\n\n• 1 Electiric pole mesh\n\n• 2 Barriery meshes\n\n• 9 Traffic signs\n\n• Full dynamic lighting setup (LPV)\n\n• Auto-painted landscape material setup\n\n• Automatic slope variation.\n\n\n\nCollision: Yes (There are capsule in the trees)\n\nVertex Count: 14 - 5139\n\nLODs: 2-3-Bilboard\n\nNumber of Meshes: 257","imageAlt":"PLE - Procedural Landscape Ecosystem 3D model","url":"https://www.cgtrader.com/3d-models/exterior/landscape/ple-procedural-landscape-ecosystem","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bk8SiRtQ3LD6ZD2gWiM76qX1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ProceduralLandscapeEcosystem_thumb-284x284-36af780e79fa204ec09026ec7752715f.jpg","gridUrl":"https://media.cgtrader.com/variants/bk8SiRtQ3LD6ZD2gWiM76qX1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ProceduralLandscapeEcosystem_thumb-284x284-36af780e79fa204ec09026ec7752715f.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/ple-procedural-landscape-ecosystem","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/2242667/ebe05d0ca0/ple-procedural-landscape-ecosystem-3d-model-ebe05d0ca0.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3413017","type":"listingItem","attributes":{"id":3413017,"title":"Procedural Vehicles - Pickup Truck UE4 UE5","price":39.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n**Available in:**\n\n**Pickup/Hatchback Twin Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-hatchback-two-pack\n\n**Civlian Vehicles Four Pack:**  https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\nNumber of Unique Meshes: 39 static mesh foliage components, 43 static mesh vehicle components, 2 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 33 Instances\n\n**Number of Textures:** 53\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Procedural Vehicles - Pickup Truck UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-truck","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wRvSXMf33GXCiGNwdkG3j2bs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/wRvSXMf33GXCiGNwdkG3j2bs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-truck","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413017/6d7c371fd8/procedural-vehicles-pickup-truck-ue4-ue5-3d-model-6d7c371fd8.webp","saleOffDiscount":70,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3413196","type":"listingItem","attributes":{"id":3413196,"title":"Procedural Vehicles - Four Pack UE4 UE5","price":99.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n\nThis product is available separately:\n\n**Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n**Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n**Sedan:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan\n\n**Van:** https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nSedan: https://youtu.be/qa62I771RnU\nVan: https://youtu.be/VFHXxpEl7Og\nHatchback: https://youtu.be/nHy61lwZvX8\nPickup: https://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 159 static mesh foliage components, 156 static mesh vehicle components, 5 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton, consistent rig between vehicles\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\nLODs: Yes, made by hand\n\nNumber of Materials and Material Instances: 10 Master, 1 Material Function, 154 Instances\n\nNumber of Textures: 240\n\nTexture Resolutions: 4k for most textures, 1k for proxy meshes\n\nWindows/Mac: Yes","imageAlt":"3D asset Procedural Vehicles - Four Pack UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-four-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bS8UfHtWbnCyFuC58u3bM8rd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/bS8UfHtWbnCyFuC58u3bM8rd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-four-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413196/a83c1c9b0e/procedural-vehicles-four-pack-ue4-ue5-3d-model-a83c1c9b0e.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4005571","type":"listingItem","attributes":{"id":4005571,"title":"10 Stylized Procedural Fur  ","price":6.5,"description":"**10 Stylized Procedural Fur  **\n\n10 high-quality stylized fur smart procedural substance material sets pack, which contain Normal, Height, and Ambient-Occlusion is here to help you create more believable smart procedural stylized fur in your projects. By purchasing this pack you can use these seamless textures in your materials without any hesitation due to their quality there is no backward in your progress.\n\nThese files are useable for –\n\nsubstance designer,  substance painter and substance player etc.\n\nThousands variation from one\n\nYou can change color, curling, length, detalization, direction and etc.\n\nFor pbr metal roughness shader.\n\n**This pack includes :**\n\n–10 stylized procedural fur\n\n– sbsar format\n\n– sbs  format\n\n– jpeg map\n\n**All are 4K  textures and seamless.**\n\nNote –  Adjust height map according to your object.\n\n==============================================================================================\n\n**Links \u0026 Info**\n\n*Facebook *- https://www.facebook.com/cgpenmarket\n\n*Instagram *- https://www.instagram.com/cgpen/\n\n==============================================================================================\n\nWe greatly appreciate you choosing our 3D models and hope they will be of use. We look forward to continuously dealing with you.\n\nIf you like this collection don't forget to rate it please - Enjoy\n\nHope you like it!\n\n===========================================================================================================","imageAlt":"10 Stylized Procedural Fur 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/10-stylized-procedural-fur","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Je5kSoBCGLTvKAV7rrTkVf9P/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumbnail%20Artstation%2001.jpg","gridUrl":"https://media.cgtrader.com/variants/Je5kSoBCGLTvKAV7rrTkVf9P/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumbnail%20Artstation%2001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/10-stylized-procedural-fur","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":101,"name":".spp","is_native":false},{"id":123,"name":".sbs","is_native":false},{"id":null,"name":null,"is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4005571/3f0ea6c7cd/10-stylized-procedural-fur-3d-model-3f0ea6c7cd.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"3412628","type":"listingItem","attributes":{"id":3412628,"title":"Procedural Vehicles - Sedan-Van Two Pack","price":59.99,"description":"**Available for:**\n\nUnreal Engine 4.25+\n\nUnreal Engine 5.0\n\n\nThis product is a combined pack, available separately:\n\n**Sedan:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan\n\n**Van:** https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n    \n\n\n    **Videos**\n\n**Teaser Trailer:**\nSedan: https://youtu.be/qa62I771RnU\nVan: https://youtu.be/VFHXxpEl7Og\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nClean, aged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 81 static mesh foliage components, 79 static mesh vehicle components, 2 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 88 Instances\n\n**Number of Textures:** 134\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Procedural Vehicles - Sedan-Van Two Pack 3D model","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan-van-two-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/b8Aaut6wfSG4mgA3KJ6wfujH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/b8Aaut6wfSG4mgA3KJ6wfujH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan-van-two-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3412628/8c6d2da12d/procedural-vehicles-sedan-van-two-pack-3d-model-8c6d2da12d.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3413139","type":"listingItem","attributes":{"id":3413139,"title":"Procedural Vehicles - Pickup-Hatchback Two Pack","price":59.99,"description":"**Available for:**\n\nUnreal Engine 4.25+\n\nUnreal Engine 5.0\n\n\nThis product is a combined pack, available separately:\n\n**Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n**Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n**Videos**\n\n**Teaser Trailer:**\nHatchback: https://youtu.be/nHy61lwZvX8\nPickup: https://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 78 static mesh foliage components, 78 static mesh vehicle components, 3 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 66 Instances\n\n**Number of Textures:** 106\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D model Procedural Vehicles - Pickup-Hatchback Two Pack","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-hatchback-two-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/o76TgSAxjpPbLm3Y1sUTFgBP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated%20.jpg","gridUrl":"https://media.cgtrader.com/variants/o76TgSAxjpPbLm3Y1sUTFgBP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated%20.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-hatchback-two-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413139/c2bbca6a6a/procedural-vehicles-pickup-hatchback-two-pack-3d-model-c2bbca6a6a.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3413106","type":"listingItem","attributes":{"id":3413106,"title":"Procedural Vehicles - Hatchback UE4 UE5","price":39.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n\nThis product is also available in:\n\n**Pickup/Hatchback Twin Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-hatchback-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/nHy61lwZvX8\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 39 static mesh foliage components, 35 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 33 Instances\n\n**Number of Textures:** 53\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Procedural Vehicles - Hatchback UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-hatchback","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5rrVhEZWJof7aJcYL5eqkoVY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/5rrVhEZWJof7aJcYL5eqkoVY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-hatchback","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413106/d4f577c288/procedural-vehicles-hatchback-ue4-ue5-3d-model-d4f577c288.webp","saleOffDiscount":70,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5660231","type":"listingItem","attributes":{"id":5660231,"title":"Burning Cigarette","price":2.5,"description":"\n**Burning Cigarette**\n\n Welcome to a high quality 3D model produced by the Philogix Studio team!\n- This meticulously crafted model offers an immersive and outstanding 3D experience. With its realistic shape and intricate details, it brings life-like and authentic representation to any scene\n- The model utilizes Physically Based Rendering (PBR) materials, which accurately simulate real-world material properties such as reflections, roughness, and metallic surfaces. This enhances the realism and authenticity of the model, making it visually stunning.\n- The model comes with a comprehensive set of high-resolution textures, meticulously crafted to capture intricate details and surface characteristics. These textures add depth and realism to the model, enhancing its overall visual quality.\n- The model is optimized for seamless integration with various rendering engines, allowing you to achieve consistent and high-quality results across different platforms and software.\n- It features a well-organized and clean topology, ensuring smooth deformations and easy manipulation for rigging and animation purposes. This makes it ideal for both static and dynamic scenes, enabling realistic movements and interactions.\n- The model is carefully UV unwrapped, facilitating efficient and accurate texture mapping. This results in minimal texture distortion and maximizes the visual quality of the model's surface details.\n- It is compatible with industry-standard workflows and can be easily integrated into professional pipelines. Whether you are a seasoned professional or a beginner, this model provides a versatile and reliable asset for your projects.\n- Explore and utilize this model to create exceptional experiences in the 3D field. Let our model breathe life into your ideas and creativity!\n\n**Specs**\n\nI. Objects:\n 1. \"burning_cigarette\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 396 - Vertices: 408\n 2. \"burning_cigarette.001\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 321 - Vertices: 331\n 3. \"burning_cigarette.002\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 240 - Vertices: 242\n 4. \"burning_cigarette.003\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 225 - Vertices: 227\n 5. \"burning_cigarette.004\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 225 - Vertices: 227\n 6. \"burning_cigarette.005\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 225 - Vertices: 227\n 7. \"burning_cigarette.006\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 60 - Vertices: 61\n 8. \"burning_cigarette.007\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 210 - Vertices: 212\n 9. \"burning_cigarette.008\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 170 - Vertices: 170\n 10. \"burning_cigarette.009\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 195 - Vertices: 196\n\nII. Total Polygons: 2267 - Total Vertices: 2301\n\nIII. File Formats: \n- blend: Blender native format. verison (4, 1, 1)\n- obj: Interchange format for geometry.\n- fbx: Compatible with various software.\n- glb: Efficient for web-based applications.\n- abc: Stores complex animations.\n- dae: Widely supported interchange format.\n\nVI. **Technical Support: PhilogixStudio@gmail.com**\n","imageAlt":"3D asset Burning Cigarette","url":"https://www.cgtrader.com/3d-models/science/other/burning-cigarette","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EbG15eky9peay5hpNmPWBfkE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Cam1_Base_00.jpg","gridUrl":"https://media.cgtrader.com/variants/EbG15eky9peay5hpNmPWBfkE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cam1_Base_00.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/science/other/burning-cigarette","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"science","subcategorySlug":"other","categoryTitle":"Science","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/5660231/71f35cc03e/burning-cigarette-3d-model-71f35cc03e.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"2532399","type":"listingItem","attributes":{"id":2532399,"title":"Procedural Apartment","price":25.0,"description":"Highly customizable procedural building.\nYou can customize windows, entrances, building floor number, building size, air conditioners, vents, pipes, etc.\nIf you don't want procedural version there is modular fbx version in my store page.Make sure to check it out.\n\n\nPS:To make it hda file to get the materials correctly you should either migrate Unreal project to your own project or simply create the same naming and folder structure in your Unreal project as the example provided in Reference Setup.","imageAlt":"Procedural Apartment 3D asset","url":"https://www.cgtrader.com/3d-models/exterior/cityscape/procedural-apartment","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hgq8widu4eU9TYrwskuyyAZh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/HighresScreenshot00034.jpg","gridUrl":"https://media.cgtrader.com/variants/hgq8widu4eU9TYrwskuyyAZh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HighresScreenshot00034.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/cityscape/procedural-apartment","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":99,"name":".hda","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"exterior","subcategorySlug":"cityscape","categoryTitle":"Exterior","subcategoryTitle":"Cityscape","schemaImageUrl":"https://img-new.cgtrader.com/items/2532399/760a56ed06/procedural-apartment-3d-model-760a56ed06.webp","saleOffDiscount":70,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3412525","type":"listingItem","attributes":{"id":3412525,"title":"Procedural Vehicles - Van UE4 UE5","price":39.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n**Available in:**\n\n**Sedan Van Two-Pack:**\nhttps://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan-van-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n**Quick Start**\n\n**PDF Documentation - Highly recommended**\nhttps://yarrawah.market/VehiclePDF\n\n**Discord - Need assistance? Send me a message!**\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/VFHXxpEl7Og\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 39 static mesh foliage components, 42 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n**1. Per Vehicle Average:** 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n\n**2. Cinematic Moss:** 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 33 Instances\n\n**Number of Textures:** 54\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Procedural Vehicles - Van UE4 UE5 3D asset animated","url":"https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hgRdQQyB5kZKy4eyrYqhCVy6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/hgRdQQyB5kZKy4eyrYqhCVy6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3412525/53d2d8ca00/procedural-vehicles-van-ue4-ue5-3d-model-53d2d8ca00.webp","saleOffDiscount":70,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"2837021","type":"listingItem","attributes":{"id":2837021,"title":"Procedural Vehicles - Sedan UE4 UE5","price":49.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n**Available in:**\n\n**Sedan Van Two-Pack:**\nhttps://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan-van-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n**Quick Start**\n\n**PDF Documentation - Highly recommended**\nhttps://yarrawah.market/VehiclePDF\n\n**Discord - Need assistance? Send me a message!**\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/qa62I771RnU\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 42 static mesh foliage components, 37 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n**1. Per Vehicle Average:** 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n\n**2. Cinematic Moss:** 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 50 Instances\n\n**Number of Textures:** 80\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Procedural Vehicles - Sedan UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kUocjEZ46Z4tEnhiCxnCkSK9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/kUocjEZ46Z4tEnhiCxnCkSK9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/2837021/4644dd0ca6/procedural-vehicles-sedan-ue4-ue5-3d-model-4644dd0ca6.webp","saleOffDiscount":70,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"2562353","type":"listingItem","attributes":{"id":2562353,"title":"Medieval round shield - procedural materials","price":3.9,"description":"Medieval round shield. All procedural materials included in blend file.\n\nYou can add texture as your banner by simply replacing YourTexture.png in material **Wood**. Your banner will be mixed over wood material.\n\nShield can be easily subdivided for better rounded look of shield.\n\nContains 4892 polygons, if subdivided by 2 = cca 20.000 polygons\n\nPreviews rendered in Cycles Blender 2.83 - 2160*2160px","imageAlt":"Medieval round shield - procedural materials 3D model","url":"https://www.cgtrader.com/3d-models/military/armor/medieval-round-shield-procedural-material","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hwZtUNTPqSPET55PVzGGUyzM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/preview1.jpg","gridUrl":"https://media.cgtrader.com/variants/hwZtUNTPqSPET55PVzGGUyzM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/preview1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/armor/medieval-round-shield-procedural-material","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"military","subcategorySlug":"armor","categoryTitle":"Military","subcategoryTitle":"Armor","schemaImageUrl":"https://img-new.cgtrader.com/items/2562353/54c49bdbff/medieval-round-shield-procedural-materials-3d-model-54c49bdbff.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"3014978","type":"listingItem","attributes":{"id":3014978,"title":"Fire and Smoke Pro","price":19.0,"description":"**Fire\u0026Smoke Pro, Animated \u0026 Procedural.** Don't waste time counting the particles. Everything is animated and procedural. Works great on Eevee and Cycles.","imageAlt":"Fire and Smoke Pro 3D model","url":"https://www.cgtrader.com/3d-models/science/other/fire-and-smoke-pro","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/DJEHhg5DhHo3BNw5FUJUzxrN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/2.jpg","gridUrl":"https://media.cgtrader.com/variants/DJEHhg5DhHo3BNw5FUJUzxrN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/science/other/fire-and-smoke-pro","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"science","subcategorySlug":"other","categoryTitle":"Science","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3014978/875b4c687a/fire-and-smoke-pro-3d-model-875b4c687a.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3410635","type":"listingItem","attributes":{"id":3410635,"title":"Zombie - Starved Male","price":39.99,"description":"This randomizable zombie asset pack provides you with an array of zombie characters, heads, outfits, and a flexible blueprint zombie randomizer that will work seamlessly with any other AI or Character packs available on the marketplace.\n\nIt’s possible to generate hundreds of thousands of unique zombies, randomizing their outfits on spawn, and using Master Pose optimizations Unreal has included for modular skeletal characters to render the characters as a single skeletal mesh.\n\nYou have full control over what variations are allowed to spawn, and it is easy to make new colour variations with albedo masks and gray-scaled textures provided for more customization options.\n\nEach zombie has configured physics assets, and dismembered gibs, ready to plug into your dismemberment systems.\n\nMultiple blueprint examples are included to get you started and to show you the scope of this asset.\n\n\nThis zombie is also available in:\n\n**Four-Pack:**\nhttps://www.cgtrader.com/products/zombies-modular-four-pack\n\n**Twin-Pack:**\nhttps://www.cgtrader.com/products/zombies-starved-male-female-twin-pack\n\n\n**Other Links:**\n\n**TRAILER:**\nhttps://youtu.be/1kS90UJooYI\n\n**DOCUMENTATION:**\nhttps://yarrawah.market/Docs-Zombies\n\n**PDF DOCUMENTATION:**\nhttps://yarrawah.market/Docs-Zombies-old\n\n\u003e Support\n\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n**Changelog - Update 3.0 - 2022**\n\n**Total Rewrite**- The randomization code and morph control code has been completely redone from the ground up. The zombies are now significantly easier to integrate into new projects. (~10 minute install time reduced to ~1-2 minutes).\n\n\n**Inheritance Based Outfit Component** - Add randomization to any AI/Blueprint by simply adding a new component! BPC_OutfitControl, each zombie includes a child component class with customized parameters, allowing you to integrate the zombies into any AI or character pack quickly and intuitively!\n\n\n**Facial Animation Component** - Facial morph shapes are now controlled via BPC_MorphControl\n\n\n**Seed-based randomization** - Zombie randomization is now seed-based and no longer runs on construction. This gives you significantly more control over what type of zombies you spawn and allows you to reuse or setup custom variations for maps\n\n**Optimized Cloth Physics** - Apex has culling issues in all versions of Unreal, a separate version without Apex cloth is included for each mesh and can be easily enabled/disabled through the outfit control component massively improving performance. Chaos update will be coming for UE5!\n\n**Lots of minor changes** - Better color balance on some textures, better randomization default presets, materials, physics assets, showcase levels (AI_Showcase) and more!\n\n\nAll of my zombies contain certain master assets, configured to work with each individual zombie. See page 6 to 15 in the documentation for a full overview of shared content.\n\n\nThis pack includes 34 licensed animations from Mocap Online.\n\n\n**Key Features**:\n\n- 34 unique animations see (pg. 6)\n- Hair/Bald/Hair Cap variations\n- Randomized zombie blueprint (pg. 11 - 13)\n- Randomized facial animations/morph poses (pg. 11 - 13)\n- Randomized gore/dismemberment masks (pg.16 - 17)\n- Bonus Plain/Blank textures are provided for advanced customization (pg. 20)\n- Dismembered limbs ready to use (pg. 10)\n- Five demo maps\n- Customized ragdolls and physics assets\n\n**Technical Details**\n\n**Features:**\n\n- 34 Unique Animations pg. 6\n- 2 Animation Demo maps pg. 7-8\n- 1 Realistic Skin Material with Detail Mapped Pores pg. 14-15\n- 1 Fabric Material pg. 14-15\n- 2 Basic Skin/Decal Material pg. 14-15\n- 1 Hair Master Material pg. 14-15\n- 1 LOD Material pg. 14-15\n- 2 Skinned Zombie Models (13k to 300 tris) (2 heads, 1 body)\n- Two head variations (4 variations each with optional hair/bald)\n- 10 Morph Poses for each Head (8 to control eyes, Two for face/mouth controls)\n- 8 Dismembered Limbs\n- 1 Skinned T-Shirt (2k to 200 tris) (6 var, 4 gore mask)\n- 1 Skinned Singlet (1.6k to 160 tris) (6 var, 4 gore mask)\n- 1 Skinned Pants (2.3k to 230 tris) (4 var, 4 gore mask)\n- 1 Hair Model (2.3k tris to 290 tris)\n- 1 Blood Decal pg. 15\n- 1 Animation BP pg. 7-8\n- 1 AI BP pg. 11-13\n- 1 Dressup BP pg. 9\n- 1 Gib BP pg. 10\n- 1 Dismemberment BP pg. 10\n- 5 Master Pose Blueprints pg. 10\n\nRigged to Epic skeleton: Yes\n\nIK bones are included: Yes\n\nAnimated: Yes\n\nCharacters: 2\n\nMaterials and Instances: 7 Master, 98 instances, 2 functions\n\nTextures: 102 textures\n\nResolutions: 4k Textures, 2k Decal/Hair","imageAlt":"Zombie - Starved Male 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/zombie-starved-male","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nMXTSiWJh6NXwj4MUEe4zcHg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/77.jpg","gridUrl":"https://media.cgtrader.com/variants/nMXTSiWJh6NXwj4MUEe4zcHg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/77.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/zombie-starved-male","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3410635/ee70ebea86/zombie-starved-male-3d-model-ee70ebea86.webp","saleOffDiscount":70,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"2436177","type":"listingItem","attributes":{"id":2436177,"title":"Scanned real grass01","price":7.0,"description":"Real scale. Custom grass, single texture and material for 55 different blades of grass in four groups of plants, controlled by a combination of color noise.\nEach color in the _distribution_map_ texture is responsible for its own group GROUP A-CYAN, GROUP B-RED, GROUP C-GREEN, GROUP D-VIOLET. Grass tilt level is regulated via the _mower_Xdir_lines.png_ or _Gradient Ramp_ (red channel X-direction) map\nVray 3.1 and higher, Multiscatter 1.091 and higher. Corona 2 and above.\n*** In the version for CoronaScatter there is no grass tilt adjustment.\nFBX file contains only low-poly plants without Multiscatter (Coronascatter)","imageAlt":"3D model VR / AR ready Scanned real grass01","url":"https://www.cgtrader.com/3d-models/plant/grass/scanned-real-grass","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/v3ot1o48tf6ekmvsjy528qkau0ln/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/scanned-real-grass01-3d-model-f4c91bb54d.jpg","gridUrl":"https://media.cgtrader.com/variants/v3ot1o48tf6ekmvsjy528qkau0ln/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/scanned-real-grass01-3d-model-f4c91bb54d.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/plant/grass/scanned-real-grass","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"plant","subcategorySlug":"grass","categoryTitle":"Plant","subcategoryTitle":"Grass","schemaImageUrl":"https://img-new.cgtrader.com/items/2436177/f4c91bb54d/scanned-real-grass01-3d-model-f4c91bb54d.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"2564378","type":"listingItem","attributes":{"id":2564378,"title":"Set of 5 medieval rounded shields - procedural material","price":3.9,"description":"**Set of 5 wooden medieval rounded shields.** All procedural material included in blend file. \n\nYou can add texture as your banner by replacing **YourTexture.png** TextureImage in material **Wood**. Your banner will be mixed over wood material. UV may need some resizing depending on texture.\n\nShield_1 can be easily subdivided for better look. \n\n**Numbers of polygons:**\n- Shield_1 = 4892 (most polygons)\n- Shield_2 = 2916\n- Shield_3 = 2714\n- Shield_4 = 3144\n- Shield_5 = 3598","imageAlt":"Set of 5 medieval rounded shields - procedural 3D model","url":"https://www.cgtrader.com/3d-models/military/armor/set-of-5-medieval-rounded-shields-procedural-material","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/cMZa1c3u8agiNFsvkXjvcDJU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/preview1.jpg","gridUrl":"https://media.cgtrader.com/variants/cMZa1c3u8agiNFsvkXjvcDJU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/preview1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/armor/set-of-5-medieval-rounded-shields-procedural-material","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"military","subcategorySlug":"armor","categoryTitle":"Military","subcategoryTitle":"Armor","schemaImageUrl":"https://img-new.cgtrader.com/items/2564378/6b58f48ec0/set-of-5-medieval-rounded-shields-procedural-material-3d-model-6b58f48ec0.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"2025775","type":"listingItem","attributes":{"id":2025775,"title":"Concrete Material Procedural","price":4.99,"description":"Material Procedural Concrete\n\nMaps included in  2048 x 2048 , 4096 x4096\n\nmaterial with 16 modification parameters exposed\n\nIntensity\nDisorder\nScale\nAmount\nX Amount\nAnd Amount\nOffset\nColor Rnadom\nCracks Intensity\nFadind Paint\nBase Color\nPatten Color\nRotation\nInput for custom Patten\nPaint Opacity\n\nAny questions? please contact me and I will give you full support\n\nhttps://www.artstation.com/artwork/bazako\n","imageAlt":"Concrete Material Procedural 3D model","url":"https://www.cgtrader.com/3d-models/textures/architectural-textures/concrete-material-procedural","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xuDBbR44225D4gjYjCcR91jb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Perview1.jpg","gridUrl":"https://media.cgtrader.com/variants/xuDBbR44225D4gjYjCcR91jb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Perview1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/architectural-textures/concrete-material-procedural","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":123,"name":".sbs","is_native":false},{"id":101,"name":".spp","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"textures","subcategorySlug":"architectural-textures","categoryTitle":"Textures","subcategoryTitle":"Architectural","schemaImageUrl":"https://img-new.cgtrader.com/items/2025775/d9a919afec/concrete-material-procedural-3d-model-d9a919afec.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"3695383","type":"listingItem","attributes":{"id":3695383,"title":"Ambulance - Premium - Drivable and Interactable UE4 UE5","price":99.99,"description":"**Important**\n\nThis pack features the premium feature set, at a discount.\n\nIf you'd like to purchase the individual versions at a discount:\n\n- **Ambulance - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-interactable-vehicles-ue4-ue5\n\n- **Ambulance - Drivable with Sirens:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-drivable-ue4-ue5\n\n**Also available:**\n\n- **Police Car - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/military/police-car-interactable-vehicles-ue4\n\n- **Police Car - Drivable with Sirens:**https://www.cgtrader.com/3d-models/car/standard/police-car-drivable\n\n\u003e **Support**\n\n**PDF Documentation - Highly recommended:** https://yarrawah.market/VehiclePDF\n\n**Overview \u0026 Documentation Video:** https://youtu.be/2i1-Z6h9S7k\n\n**Discord - Need assistance? Send me a message:** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\u003e **Features:**\n\nCode is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!\n\n\n**BP_Drivable**\n\n- Fully replicated for multiplayer\n\n- Fully-Functional **lights** and **sirens** with emissive and physical light configurations\n\n- **Interior Emissive Controls** allow you to switch on the interior laptop or computer\n\n- **Enter and Exit** the vehicle with the FPS controller example\n\n- **Advanced Drivable Blueprint** - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n\n- Functional odometer/RPM + animated steering wheel\n\n- Animated, sound effects, sirens, particles - Game-ready and optimized!\n\n\n**BP_Interactable**\n\n- ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n\n- Works with **Foliage Actors** so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n\n- Destructible (windows, side mirrors, antenna, wipers)\n\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n\n- Expandable Proxy Mesh System\n\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\n\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts, momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\n\n**A fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:**\n\n1. Each Individual Wheel\n\n2. Each Individual Door\n\n3. Steering Wheel\n\n4. Gear Stick\n\n5. Boot\n\n6. Hood\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .**pdf documentation**. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\n\n\u003e **Technical Details**\n\n**Texture Variations**\n\nClean and aged variations are included allowing you to place your own decals or branding for your game world\n\n\n**Number Plates**\n\nIncluded but optional. You can modify the texture, or attach your own model to suit your game's world!\n\n\n**Technical Features:**\n\n- BP_Interactable\n\n- BP_Drivable\n\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n\n- 9 Demo Maps\n\n\n**Number of Unique Meshes:** 43 static mesh foliage components, 51 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton - PhysX/Chaos compatible\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. **Per Vehicle Average (Hero quality with proxy optimizations for open-world games):** 60-95k LOD0 to 489 Single Drawcall Proxy Mesh\n\n2. **Foliage:** 25-12k for ivy meshes, 1-3k for Leaf Clutter\n\n**LODs:** Yes\n\n**Number of Materials and Material Instances:** 15 Master, 5 Material Function, 27 Instances\n\n**Number of Textures:** 39\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Ambulance - 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5 different pikes","price":3.9,"description":"Collection contains 5 different realistic medieval pikes. Adjustable small details.\n\nObjects use procedural materials included in file. See in preview. Easy to change details by changing settings of nodes in Blender.\n\nEach mace contains from 2800 - 3400 polygons. Low-poly objects.\n\nPreview rendered with Cycles in 3840*2160px.\n\nWireframe rendered with Eevee in 3840*2160px.\n\nMaterials preview with Eevee in  3840*3840px\n\nBlender version: 2.83.0\n","imageAlt":"Realistic pikes with procedural materials - 5 3D model 1","url":"https://www.cgtrader.com/3d-models/military/melee/realistic-pikes-with-procedural-materials-5-different-pikes","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XbmtQEevnDHugZiYBLeRkrUM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/pike1.jpg","gridUrl":"https://media.cgtrader.com/variants/XbmtQEevnDHugZiYBLeRkrUM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/pike1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/melee/realistic-pikes-with-procedural-materials-5-different-pikes","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"military","subcategorySlug":"melee","categoryTitle":"Military","subcategoryTitle":"Melee","schemaImageUrl":"https://img-new.cgtrader.com/items/2558378/2e1611e54d/realistic-pikes-with-procedural-materials-5-different-pikes-3d-model-2e1611e54d.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"3697650","type":"listingItem","attributes":{"id":3697650,"title":"Emergency Vehicles - Interactable UE4 UE5","price":99.99,"description":"**Available for:**\n\nUE4 4.25-4.27\n\nUE5.0\n\n**Important**\n\nThis pack features the premium feature set, at a discount for the police and ambulance emergency vehicles.\n\nIf you'd like to purchase the individual versions:\n\n- **Ambulance - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-interactable-vehicles-ue4-ue5\n\n- **Police Car - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/military/police-car-interactable-vehicles-ue4\n\n**Or purchase the drivable version here:**\n\n- **Police Car - Drivable with Sirens:** https://www.cgtrader.com/3d-models/car/standard/police-car-drivable\n\n- **Ambulance - Drivable with Sirens:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-drivable-ue4-ue5\n\n\u003e **Support**\n\n**PDF Documentation - Highly recommended:** https://yarrawah.market/VehiclePDF\n\n**Overview \u0026 Documentation Video:** https://youtu.be/2i1-Z6h9S7k\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email** -support@yarrawah.com\n\n**Features:**\n\nCode is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!\n\n\n**BP_Interactable**\n\n- ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n\n- Works with **Foliage Actors** so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n\n- Destructible (windows, side mirrors, antenna, wipers)\n\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n\n- Expandable Proxy Mesh System\n\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the **.pdf documentation**. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\n\n\u003e **Technical Details**\n\n**Texture Variations**\n\nClean and aged variations are included allowing you to place your own decals or branding for your game world\n\n\n**Number Plates**\n\nIncluded but optional. You can modify the texture, or attach your own model to suit your game's world!\n\n\n\n**Technical Features:**\n\n- BP_Interactable\n\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n\n- 6 Demo Maps (per vehicle)\n\n**Number of Unique Meshes:** 67 static mesh foliage components, 100 static mesh vehicle components\n\n**Skeleton/Rigged:** Custom skeleton - PhysX/Chaos compatible\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. **Per Vehicle Average (Hero quality with proxy optimizations for open-world games):** 60-95k LOD0 to 489 Single Drawcall Proxy Mesh\n\n2. **Foliage:** 25-12k for ivy meshes, 1-3k for Leaf Clutter\n\n**LODs:** Yes\n\n**Number of Materials and Material Instances:** 15 Master, 5 Material Function, 46 Instances,\n\n**Number of Textures:** 116\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D model Emergency Vehicles - Interactable UE4 UE5","url":"https://www.cgtrader.com/3d-models/vehicle/other/emergency-vehicles-interactable-ue4-ue5","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sDZwCCo4zCsngjMULfrjxDJK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbWide_Interactable.jpg","gridUrl":"https://media.cgtrader.com/variants/sDZwCCo4zCsngjMULfrjxDJK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbWide_Interactable.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/emergency-vehicles-interactable-ue4-ue5","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3697650/32a524f18b/emergency-vehicles-interactable-ue4-ue5-3d-model-32a524f18b.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"1895114","type":"listingItem","attributes":{"id":1895114,"title":"Mars KitBash - Station","price":9.0,"description":"Mars KitBash - Station\n\nPBR Materials\n\nAll Surface on Nodes\n\nAll Elements have got UV Maps\n\nTextures:\n\nAO \n\nAlbedo\n\nSpecular\n\nRoughness\n\nNormal Map\n\nLumi\n\nMetal\n\n\n\nFormats:\n\nLwo\n\nObj+Mtl\n\nLxo\n\n3Ds Max\n\nFbx\n\n\n\nBest Regards.\n\nAdrian","imageAlt":"3D asset Mars KitBash - Station","url":"https://www.cgtrader.com/3d-models/architectural/engineering/mars-kitbash-station","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hTWUjrcHeiZFpzNrWoNK4tdH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/mars-kitbash-station-3d-model-low-poly-max-obj-mtl-fbx-lwo-lw-lws-lxo-lxl.jpg","gridUrl":"https://media.cgtrader.com/variants/hTWUjrcHeiZFpzNrWoNK4tdH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/mars-kitbash-station-3d-model-low-poly-max-obj-mtl-fbx-lwo-lw-lws-lxo-lxl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/engineering/mars-kitbash-station","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":33,"name":".lxo","is_native":false}],"categorySlug":"architectural","subcategorySlug":"engineering","categoryTitle":"Architectural","subcategoryTitle":"Engineering","schemaImageUrl":"https://img-new.cgtrader.com/items/1895114/42f49b8e01/mars-kitbash-station-3d-model-42f49b8e01.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"3188710","type":"listingItem","attributes":{"id":3188710,"title":"Universal Material Creator","price":19.0,"description":"Universal Material Creator for Blender 3D 2.93+\n\nVolumetric Fog Added:\n-3D Object Detection\n-Fog Details\n-Fog Density\n-Fog Color\n-Fog Emission\n-Global Scale\n-Global Location\n-Global Rotation\n\n**Updated to Version 1.2**\nPBR Materials, Eevee and Cycles Ready. Real Time effects like: Moss, Mud, Dirt, Rust, Snow.\nReal Time Edge Detect and Dirt. No Baking needed. Universal Material Working in Auto Mode: UV Mode and Non-UV Mode. \nYou can have or not UV's. Everything is Procedural. It's will save You a lots of time. It's hard for me to imagine applying each of these effects to separate materials...\nWith Universal Material You can reduce material development time from hours to seconds!\n\n**Please be sure to turn on Ambient Occlusion in Eevee. Some Shaders use AO.**","imageAlt":"3D model Universal Material Creator","url":"https://www.cgtrader.com/3d-models/scripts-plugins/texturing/universal-material","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Hmgh5bWWeDXJsj4AEWSbQGj3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CGT.jpg","gridUrl":"https://media.cgtrader.com/variants/Hmgh5bWWeDXJsj4AEWSbQGj3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGT.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/texturing/universal-material","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"texturing","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Texturing","schemaImageUrl":"https://img-new.cgtrader.com/items/3188710/8340d6073f/universal-material-creator-3d-model-8340d6073f.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3695328","type":"listingItem","attributes":{"id":3695328,"title":"Ambulance - Interactable Vehicles UE4 UE5","price":74.99,"description":"**Available for:**\n\nUE4 4.25-4.27\n\nUE5.0\n\n**Important**\n\nThis pack features the premium feature set, at a discount.\n\nIf you'd like to purchase the individual versions at a discount:\n\n- **Ambulance - Premium:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-premium-drivable-and-interactable-ue4-ue5\n\n- **Ambulance - Interactable Vehicles:**https://www.cgtrader.com/3d-models/vehicle/other/ambulance-interactable-vehicles-ue4-ue5\n\nAlso available:\n\n- **Police Car - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/military/police-car-interactable-vehicles-ue4\n\n- **Police Car - Drivable with Sirens:** https://www.cgtrader.com/3d-models/car/standard/police-car-drivable\n\n**Quick Start**\n\n**PDF Documentation - Highly recommended:** https://yarrawah.market/VehiclePDF\n\n**Overview \u0026 Documentation Video:** https://youtu.be/2i1-Z6h9S7k\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email** - support@yarrawah.com\n\n\n\u003e **Features:**\n\nCode is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!\n\n\n**BP_Interactable**\n\n- ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n\n- Works with **Foliage Actors** so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n\n- Destructible (windows, side mirrors, antenna, wipers)\n\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n\n- Expandable Proxy Mesh System\n\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. 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Unlike traditional planet models that rely on external texture maps, this asset uses a fully procedural material system, allowing you to generate an unlimited number of unique planetary surfaces directly inside Blender.\n\nThis model is designed for artists, game developers, filmmakers, VFX professionals, and world builders who need maximum flexibility when creating planets for space scenes, science-fiction environments, cinematics, animations, concept art, and visualization projects.\n\nThe planet's appearance is generated entirely through procedural shaders, meaning there are no external texture files required. Every surface detail, color variation, geological pattern, emissive region, and terrain feature is produced mathematically through Blender's node-based material system. This approach provides virtually infinite customization possibilities while keeping the project lightweight and easy to manage.\n\nUsers can easily modify terrain generation parameters to create completely new worlds. Adjust the scale and intensity of continents, mountains, valleys, craters, erosion patterns, rocky formations, volcanic regions, frozen areas, and countless other geological features. Small parameter changes can dramatically alter the appearance of the planet, making every generated result unique.\n\nThe material includes extensive color controls, allowing complete customization of the planetary surface. Create desert worlds, volcanic planets, frozen moons, mineral-rich exoplanets, toxic environments, barren wastelands, crystal worlds, or entirely fictional alien landscapes. Multiple color layers can be adjusted independently to achieve virtually any visual style.\n\nAdvanced emissive controls allow the creation of glowing regions, energy fields, lava networks, alien ecosystems, crystal formations, or futuristic planetary phenomena. The intensity, distribution, scale, and color of emissive areas can be customized to fit both realistic and stylized projects.\n\nThe shader setup utilizes multiple procedural noise systems and masking layers to blend colors, surface patterns, terrain variations, and emissive effects seamlessly. Users can control noise scale, detail levels, roughness, distortion, contrast, and random seed values to generate endless planetary variations.\n\nBecause the material is fully procedural, there are no UV mapping limitations, no texture resolution restrictions, and no visible texture repetition. The surface remains crisp and detailed regardless of camera distance or rendering scale.\n\nThis asset is ideal for:\n\n• Science Fiction Projects\n• Space Simulations\n• Game Development\n• Cinematic Rendering\n• Visual Effects (VFX)\n• Concept Art\n• Planetary System Creation\n• Space Exploration Visualizations\n• Animation Projects\n• Educational Presentations\n\nFeatures:\n\n• Fully Procedural Material\n• No External Textures Required\n• Unlimited Planet Variations\n• Fully Editable Shader Network\n• Customizable Terrain Generation\n• Adjustable Surface Colors\n• Emissive Region Controls\n• Lightweight File Structure\n• High Detail Surface Generation\n• Suitable for Close-Up Renders\n• Optimized Node Setup\n• Easy Customization\n\nThe included shader system transforms a single planet into a powerful procedural world generator capable of producing countless unique celestial bodies. 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I always answer within a few hours and support my clients.\n\nPlease contact via Patreon https://www.patreon.com/c/olegverenko/chats\n\nor use my email: oleg.verenko@gmail.com\n\n**File Types - supported programs**\n\n**Blender 5.0.1**\n\nInstall add-on procedural_crowd_generator.py (Blender -  Edit - Preferences - Add-ons - Install) and start populate:\n\n1.  Select the surface.\n2.  Set rows and seats per row.\n3.  Pick 1-15 unique characters (armatures) from the scene (or use your own FBX with animation).\n4.  Press Build Crowd  -  instances appear on the surface.\n5.  Optionally, randomise animation, offsets, rotation, colors, or rebuild. Move or delete individual meshes.\n\nVideo tutorial for Blender: https://youtu.be/2kL9bbG63nM\n\n- Unreal Engine 5.4.4 (in progress)\n- Unity 2022 (in progress)\n- 3ds Max  (in progress)\n\nInside the FBX folder, you can find 10 demo animated mid-poly FBX files with different types of animation.\n\nProcedural Crowd Generator is a powerful tool designed to instantly populate any surface with fully animated crowd characters. Built for stadiums, concerts, arenas, and cinematic environments, it automates the entire process of crowd layout, instancing, and animation variation. Instead of manually placing and managing hundreds or thousands of characters, this tool lets you generate a complete animated crowd with a single click.\n\n**Core Features**\n\n- Procedural seating grid generation on any mesh surface\n- Access to each mesh (move, scale, rotate, or delete if you need)\n- Automatic crowd instancing (armature-based characters)\n- Multi-character support (mix and randomize different avatars)\n- NLA-based animation system with per-instance offsets\n- Fully randomized motion timing (no synchronized crowd movement)\n- Surface raycast placement (accurate seat-to-mesh projection)\n- Optional character rotation controls (face center / custom direction)\n- Scale inheritance from source characters (Mixamo-friendly)\n- Built-in seat preview system (debug / layout visualization)\n- Collection-based crowd organization (non-destructive workflow)\n- One-click crowd rebuild and clear system\n\n**Use Cases**\n\nStadium \u0026 Sports Visualization\n\nGenerate realistic audience crowds for football, basketball, esports arenas, and stadium flythrough shots.\n\nConcert \u0026 Festival Scenes\n\nPopulate massive concert venues with animated spectators for cinematic lighting and atmosphere shots.\n\nFilm \u0026 VFX Previsualization\n\nQuickly block out crowd density and motion for pre-production or layout stages in VFX pipelines.\n\nGame Environment Design\n\nCreate background crowds for stadium levels, city events, or cutscene environments.\n\nArchitectural Visualization\n\nBring static renders to life by adding scale, occupancy, and realism to large venues.\n\nTags:\n\nBlender addon, crowd generator, stadium crowd, procedural crowd, animation tool, VFX tool, crowd system, stadium seating, Blender Python tool, instanced characters, animated crowd, EEVEE optimization, arena visualization, architectural visualization, film crowd simulation, procedural animation tool","imageAlt":"Procedural Crowd Generator - Animated Characte...","url":"https://www.cgtrader.com/3d-models/character/other/procedural-crowd-generator-animated-character-spawner","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/87ds22dc9queerxjt8lq218w0bn0/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/crowd11.jpg","gridUrl":"https://media.cgtrader.com/variants/87ds22dc9queerxjt8lq218w0bn0/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/crowd11.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/procedural-crowd-generator-animated-character-spawner","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":119,"name":".py","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/7233756/f856f94326/procedural-crowd-generator-animated-character-spawner-3d-model-f856f94326.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7137492","type":"listingItem","attributes":{"id":7137492,"title":"Procedural Alien Planet Generator","price":40.0,"description":"Bring entire worlds to life with this highly detailed procedural planet created entirely in Blender using advanced shader networks. Unlike traditional planet models that rely on external texture maps, this asset uses a fully procedural material system, allowing you to generate an unlimited number of unique planetary surfaces directly inside Blender.\n\nThis model is designed for artists, game developers, filmmakers, VFX professionals, and world builders who need maximum flexibility when creating planets for space scenes, science-fiction environments, cinematics, animations, concept art, and visualization projects.\n\nThe planet's appearance is generated entirely through procedural shaders, meaning there are no external texture files required. Every surface detail, color variation, geological pattern, emissive region, and terrain feature is produced mathematically through Blender's node-based material system. This approach provides virtually infinite customization possibilities while keeping the project lightweight and easy to manage.\n\nUsers can easily modify terrain generation parameters to create completely new worlds. Adjust the scale and intensity of continents, mountains, valleys, craters, erosion patterns, rocky formations, volcanic regions, frozen areas, and countless other geological features. Small parameter changes can dramatically alter the appearance of the planet, making every generated result unique.\n\nThe material includes extensive color controls, allowing complete customization of the planetary surface. Create desert worlds, volcanic planets, frozen moons, mineral-rich exoplanets, toxic environments, barren wastelands, crystal worlds, or entirely fictional alien landscapes. Multiple color layers can be adjusted independently to achieve virtually any visual style.\n\nAdvanced emissive controls allow the creation of glowing regions, energy fields, lava networks, alien ecosystems, crystal formations, or futuristic planetary phenomena. The intensity, distribution, scale, and color of emissive areas can be customized to fit both realistic and stylized projects.\n\nThe shader setup utilizes multiple procedural noise systems and masking layers to blend colors, surface patterns, terrain variations, and emissive effects seamlessly. Users can control noise scale, detail levels, roughness, distortion, contrast, and random seed values to generate endless planetary variations.\n\nBecause the material is fully procedural, there are no UV mapping limitations, no texture resolution restrictions, and no visible texture repetition. The surface remains crisp and detailed regardless of camera distance or rendering scale.\n\nThis asset is ideal for:\n\n• Science Fiction Projects\n• Space Simulations\n• Game Development\n• Cinematic Rendering\n• Visual Effects (VFX)\n• Concept Art\n• Planetary System Creation\n• Space Exploration Visualizations\n• Animation Projects\n• Educational Presentations\n\nFeatures:\n\n• Fully Procedural Material\n• No External Textures Required\n• Unlimited Planet Variations\n• Fully Editable Shader Network\n• Customizable Terrain Generation\n• Adjustable Surface Colors\n• Emissive Region Controls\n• Lightweight File Structure\n• High Detail Surface Generation\n• Suitable for Close-Up Renders\n• Optimized Node Setup\n• Easy Customization\n\nThe included shader system transforms a single planet into a powerful procedural world generator capable of producing countless unique celestial bodies. 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Great for crafting or procedural systems!**\n\nA collection of low-poly, stylized melee weapon prefabs constructed from modular parts. Each prefab contains grouped weapon components built with consistent scale, pivots, UVs, and topology.\n\n**Key Features**\n\n- Low-poly stylized prefabs made from modular weapon components\n- Consistent pivots for modular usage\n- 50k+ possible unique combinations\n- Designed for real-time performance on desktop, mobile, or VR\n- 2K PNG texture maps\n- Unity package includes pre-set materials\n- FBX 3D Format\n- Weapons sets include Maces, Bats, Hammers, Axes, Knives, Swords \u0026 Shields\n- Easily convertible to URP or HDRP (I may upload support for these eventually)\n\n**Intended Uses**\n\n- User-built procedural weapon assembly systems\n- Crafting, upgrading, and part-swap mechanics\n- Randomized loot generation\n- Stylized player/NPC melee sets\n- Rapid prototyping\n- Any project requiring modular, low-poly 3D models\n\nImportant Notes\n\n- Anyone who buys this pack will get my next modular melee weapons pack I am working on for FREE, just keep an eye out on my seller page and contact me when it releases if I haven't notified you already.\n\n- The next pack is going to have some similar weapons but it will be specifically branded weapons similar to that one big looter-shooter you all know and love.\n\n- New weapon variants may include Pneumatic-fists, Daggers, Great Swords, Scythes, Warglaives, Chainsaws and Rotary Saws. There will be no Maces or Shields (Might be making a separate energy shield pack) and the Daggers are replacing the knives.\n\n- I plan for all models in the next pack to have high poly/4k and low poly/1024 or 512 variants.\n\n- P.S. I'll be putting a lot more time and love into this next pack, I have improved my modeling and texturing abilities drastically since making this pack.\n\n**Textures \u0026 Materials**\n\n**Resolution: **\n\n- 2048×2048 (2K)\n\n**Maps included:**\n\n- Normal\n- Albedo\n- Metallic\n\n\n**Unity Package:**\n\n- Prefabs as complete weapon sets\n- All materials set up and assigned\n\n**Technical Notes**\n\n- This pack includes 3D models, textures/mats and prefabs only\n- Prefabs maintain consistent pivot orientation for procedural attachment\n- Models share a unified stylized silhouette and proportion set\n- Texture maps can be downscaled for mobile\n\n\n**Triangle Counts**\n\n**_Maces_**\n\n- Studded Mace – 880\n- Spiked Mace – 1,652\n- Thorned Spiked Mace – 3,108\n- Wrapped Mace (Set) – 2,092\n- Bladed Out Mace – 880\n- Bladed In Mace – 952\n- Wrapped Spiked Mace (Set) – 3,056\n- Wrapped Thorned Spiked Mace – 4,698\n\n**_Bats_**\n\n- Basic Bat – 540\n- Studded Bat – 1,452\n- Spiked Bat – 3,024\n- Thorned Spiked Bat – 8,144\n- Wrapped Bat (Set) – 4,020\n- Bladed In Bat – 876\n- Bladed Out Bat – 1,108\n- Sawblade Bat – 3,300\n- Barbed Studded Bat – 4,880\n- Electric Spiked Bat – 6,452\n\n**_Hammers_**\n\n- Basic Hammer – 468\n- Studded Hammer – 800\n- Studded Spike Hammer – 882\n- Concave Hammer – 1,088\n- Convex Hammer – 988\n- Double Spike Hammer – 650\n- Studded Quad Spike Hammer – 736\n- Double Quad Spike Hammer – 1,220\n- Short Hammer – 468\n- Short Double Spike Hammer – 624\n\n**_Axes_**\n\n- Basic Axe – 532\n- Double-Sided Axe – 808\n- Concave Axe – 944\n- Convex Axe – 1,024\n- Short Blade Axe – 614\n- Tall Blade Axe – 1,054\n- Double-Sided Short Blade Axe – 1,152\n- Double-Sided Convex Axe – 1,480\n- Short Axe – 566\n- Double-Sided Short Axe – 728\n\n**_Knives_**\n\n- Basic Knife – 300\n- Short Knife – 404\n- Heavy Knife – 580\n- Convex Knife – 550\n- Full Curve Knife – 332\n- Bowie Knife – 442\n- Convex–Concave Knife – 902\n- Double-Bladed Knife – 338\n- Thorned 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This approach provides virtually infinite customization possibilities while keeping the project lightweight and easy to manage.\nUsers can easily modify terrain generation parameters to create completely new worlds. Adjust the scale and intensity of continents, mountains, valleys, craters, erosion patterns, rocky formations, volcanic regions, frozen areas, and countless other geological features. Small parameter changes can dramatically alter the appearance of the planet, making every generated result unique.\nThe material includes extensive color controls, allowing complete customization of the planetary surface. Create desert worlds, volcanic planets, frozen moons, mineral-rich exoplanets, toxic environments, barren wastelands, crystal worlds, or entirely fictional alien landscapes. Multiple color layers can be adjusted independently to achieve virtually any visual style.\nAdvanced emissive controls allow the creation of glowing regions, energy fields, lava networks, alien ecosystems, crystal formations, or futuristic planetary phenomena. The intensity, distribution, scale, and color of emissive areas can be customized to fit both realistic and stylized projects.\nThe shader setup utilizes multiple procedural noise systems and masking layers to blend colors, surface patterns, terrain variations, and emissive effects seamlessly. Users can control noise scale, detail levels, roughness, distortion, contrast, and random seed values to generate endless planetary variations.\nBecause the material is fully procedural, there are no UV mapping limitations, no texture resolution restrictions, and no visible texture repetition. 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42 Procedural Rock Materials - SBSAR Files Included","price":29.99,"description":"**GEOLOGICA - 42 Procedural Rock \u0026 Cliff Materials + SBSAR Files**\n\n**The Complete Professional Toolkit for Lifelike Environments.**\n\nThis is the ultimate collection of rock and cliff materials, designed for professional artists who demand both quality and flexibility. Crafted **100% procedurally in Substance 3D Designer**, GEOLOGICA offers 42 hyper-realistic PBR material sets **and includes all corresponding SBSAR source files**, giving you complete creative control.\n\nWhether you're working in game development, VFX, or architectural visualization, this library will save you countless hours and elevate your projects to a new level of realism.\n\n**Key Features:**\n* **The Complete Package:** You get it all! 42 PBR material sets **AND** all 42 corresponding SBSAR source files.\n* **100% Procedural Power:** Built entirely in Substance Designer for infinite, non-destructive variations.\n* **Stunning 4K Resolution:** All PBR textures are provided in crisp 4096x4096 resolution.\n* **Flawlessly Seamless:** Every material is perfectly tileable to cover any surface size without visible seams.\n* **Incredible Depth:** True-to-life displacement and detail thanks to **16-bit Height and Normal maps**.\n* **Broad Compatibility:** Ready for immediate use in Unreal Engine, Unity, Blender, 3ds Max, Maya, Marmoset Toolbag, and any other software that supports PBR textures.\n\n---\n**What You Get:**\nYou will receive a ZIP file containing two main folders for easy organization:\n1. **PBR Textures:** 42 folders, each containing a full set of 4K PNG texture maps.\n2. **SBSAR Source Files:** All 42 SBSAR files for use in Substance 3D software (or compatible engines).\n\n---\n**Technical Specifications (PNG Textures):**\n* **Resolution:** 4096x4096\n* **Format:** High-Quality PNG\n* **Maps Included:** Base Color, Roughness, Ambient Occlusion, Height (16-bit), Normal DirectX (16-bit).\n* *Note: Normal maps can be easily converted to OpenGL by inverting the green channel.*\n\n---\n**The Power of SBSAR (All Files Included in This Package!)**\n\nThe included SBSAR files unlock the true potential of this collection, allowing for deep customization:\n\n* **Universal SBSAR Features (All 42 Materials):**\n* **Dynamic Resolution:** Export textures at any resolution you need (1K, 2K, 4K, 8K, etc.).\n* **Infinite Variations:** Change the **Random Seed** to instantly generate a completely new, unique version of any material.\n\n* **Advanced Parametric Controls (16 Special Materials):**\n16 of the materials come with advanced exposed parameters for deep technical control, including:\n* **Base Color:** Adjust Hue, Saturation, Luminosity, and Contrast.\n* **Roughness \u0026 Metallic:** Fine-tune the range and position of surface properties.\n* **Normal Intensity:** Control the strength of surface details.\n* **Ambient Occlusion:** Modify the depth, radius, and quality.\n\nThis comprehensive package provides everything you need to create stunning, unique, and highly-detailed natural environments.","imageAlt":"GEOLOGICA - 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Perfect for professional visualizations, cinematic VFX, animated scenes, and environmental design, this shader accurately reproduces the thin iridescent, soft transparency, and refractive effects of genuine floating soap bubbles under natural lighting.\n\nThis shader pack is ideal for high-resolution renders, animated sequences, and professional content creation, offering seamless integration with Blender geometry and maximum visual impact.\n\n---\n\n**Key Features**\n\n1. **Photorealistic Iridescent Shader** – Simulates thin-film interference for accurate color shifts, reflections, and light dispersion based on camera angle and lighting setup.\n2. **High Resolution Geometry** – Optimized with 23,814 vertices and 23,806 polygons for smooth surfaces without stretching or visible seams, even in extreme close-ups.\n3. **Fully Procedural \u0026 Editable** – Adjust iridescence strength, hue, saturation, transparency, surface thickness, and reflection intensity directly in Blender’s Shader Editor.\n4. **Clean, Organized Node Structure** – Easy to navigate, duplicate, or modify without clutter, ensuring maximum workflow efficiency.\n5. **Physically Accurate Light Interaction** – No unnatural specular artifacts; light passes through accurately, delivering natural-looking transparency and color dispersion.\n6. **Versatile Applications** – Perfect for animations, cinematic VFX, product rendering, educational demonstrations, and artistic projects.\n\n---\n\n**Technical Specifications**\n\n* **Software:** Blender v3.5.1\n* **Renderer:** Cycles\n* **Vertices:** 23,814\n* **Polygons:** 23,806\n* **UV Unwrapping:** Not required (procedural)\n* **Shader Type:** Node-based procedural\n* **File Formats:** .blend (with editable source), .fbx, .obj, .stl\n* **Textures:** Procedural (no external textures required)\n\n---\n\n**Applications**\n\n* Professional cinematic and advertising projects\n* Children’s animated content and educational media\n* Product showcasing and luxury goods promotion\n* Scientific simulations of thin-film interference\n* Artistic ambient visualizations and creative compositions\n\n---\n\n**Licensing**\nIncludes a royalty-free license for personal and commercial use. 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This is because you need to be in rendered mode to see the effect as the texture is procedural and there is no actual geometry. Hope this helps!\nThe render with the iron giant was a scene I used the dunes model with. (The iron giant and everything else in the scene other than the dunes are NOT included)\nThe material is completely prodcedural with no textures, meaning you can completely control everything about the material like: Dunes height, ripple displacement and the seed etc,\nGet completely unique and new dunes by just chaning the seed.\nRenders are made with a HDRI from HDRI haven for more realistic lighting, it is included in a zip file.\nSubdivion modifiers used for realism but can be turned off for a low poly look or a background object.\nDifferent File types included: blend\nModelled in blender.","imageAlt":"Sand Dunes Desert Landscape Procedural 3D model","url":"https://www.cgtrader.com/3d-models/exterior/landscape/sand-dunes-desert-landscape-procedural","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/RcEJioZzMN5Ft7j8Lbf5DbQH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Dunes%20Preview%202.jpg","gridUrl":"https://media.cgtrader.com/variants/RcEJioZzMN5Ft7j8Lbf5DbQH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Dunes%20Preview%202.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/sand-dunes-desert-landscape-procedural","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/3200620/9627c15ead/sand-dunes-desert-landscape-procedural-3d-model-9627c15ead.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6246410","type":"listingItem","attributes":{"id":6246410,"title":"Wooden Bridge - Procedural","price":2.5,"description":"An antique medieval style wooden bridge procedurally made in Blender 4.3 using geometry nodes, can be low-poly for game use.\n\nAll textures and materials are packed within the blend file and texture file also provided separately.\n\n- The bridge can be procedurally modified to your preference, simply toggle the settings which you find find in the modifiers tab.\n- A simple non-destructive method that makes 3D integration easier.\n- You could also go advance and personalise it by adding more to the node tree in the geometry nodes.\n\nPlease like and leave your comments. If there is any issues with the model, let me know and I will try my best to solve it.","imageAlt":"Wooden Bridge - Procedural 3D 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Maple Trees Game Ready Pack 7 trees 3 LOD","price":16.0,"description":"Procedural Maple Tree Pack designed for real-time applications such as games, environments and simulations.\nThis pack contains 7 unique maple trees, fully generated using procedural workflows in Blender (Geometry Nodes), ensuring natural variation and clean topology.\nEach tree includes 3 optimized LOD levels suitable for game engines and real-time rendering.\nAll models use branch card foliage and PBR textures, making them lightweight and efficient for large environments.\n\nFeatures\n• 7 unique maple trees\n• 3 LOD levels per tree\n• Game-ready topology\n• Procedural workflow (no AI generated assets)\n• Optimized for real-time engines\n• Vertex color usable to animate the geometries\n\nPolygon Count (Triangles)\nLOD0 — ~20k tris\nLOD1 — ~10k tris\nLOD2 — ~4k tris\n\nFile Formats\n• FBX\n• GLB\n• Blend\n\nTextures\n• Bark texture\n• Branch card texture\n\nSoftware Compatibility\nCompatible with most 3D software 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anything on animated split-flap display ","price":33.0,"description":"**Type anything you want and display it animated on a split-flap display with blender geometry nodes**\n\nIf you just want a custom animation or render made, message me \n\n- made in blender version 3.1\n\n- also tested and working in 3.2, 3.3, 3.4, 3.5, 3.6, 4.0, 4.1, 4.2, 4.3, and 4.4\n\n- You only need the blender file for it to work, any additional files are just for demonstration or in case you want to change the textures.\n\n- Split flap display animated to what you type. you can make it as large as you want and display as many transitions after one another as you want.\n\n- With so many customization option showcased in the video and the images.\n\n- the flaps are showing capital letters, small letters, numbers and special characters which you can enable or disable separately or change in the textures.\n\n- With beginner friendly guide on how to use.\n\n-\n\n- The other formats are full modules exported to abc, glTF and usdc. you can use them and just stop the animation where what you want is displayed or make your own animation and exported as demonstrated in the pdf guide.\n\n- With the April 2025 update, The modular rigged split flap display setup was introduced allowing you to create rigged animation combatable for fbx, glb, usdz, and more with an efficient file size\n\n\n\n- The UV maps are automatically generated and there is a guide in the pdf on how to export to other formats without losing the UVs.\n\n- PBR textures: The textures can be changed to display anything (but the button to call that part of the texture won't be changed) for example if you change the \" = \" to display an emoji, you would display that emoji by hitting \" = \"\n\n- Low poly\n\n\n- The sounds in the video showcase are not generated in blender, they are added in video editing, but you get these flaps sounds in the additional files folder.\n\n\n\n_**March 2023 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At a microscopic file size of only 286 KB, this asset utilizes pure node math rather than heavy, baked image maps, ensuring instant loading and fast render pipelines that are perfect for lower-overhead editing configurations or laptop setups.","imageAlt":"Procedural Lava Fissure Terrain - Seamless Loo...","url":"https://www.cgtrader.com/3d-models/space/planet/procedural-lava-fissure-terrain-seamless-looping-blender-scene","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/g07vph897bor1u1ynjjgvf2yzoia/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0001.jpg","gridUrl":"https://media.cgtrader.com/variants/g07vph897bor1u1ynjjgvf2yzoia/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/planet/procedural-lava-fissure-terrain-seamless-looping-blender-scene","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"space","subcategorySlug":"planet","categoryTitle":"Space","subcategoryTitle":"Planet","schemaImageUrl":"https://img-new.cgtrader.com/items/7241965/f5b01a6dab/procedural-lava-fissure-terrain-seamless-looping-blender-scene-3d-model-f5b01a6dab.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3693948","type":"listingItem","attributes":{"id":3693948,"title":"Procedural Eye","price":10.0,"description":"Realistic human eye modeled in Blender 3.0.1 with custom procedural material, drivers and shape-keys.\nMade as generic as possible but equipped with every control to obtain the most disparate custom results, all without rigs.\n\nUseful for both base meshes and specifc characters.\n\n----------------------------------------\n\n**HOW TO USE**:\n\nUse the controls provided in the custom properties panel to get the eye you want in a simple way or put your hand to the schader and finally use the Multires modifier to choose the definition of the model.\nIn any case, in order to then export it, render it in a functional way, or use it in a character and rig it, I recommend baking all the textures of both materials together using for example the SimpleBake plug-in.","imageAlt":"3D asset Procedural Eye","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/procedural-eye-4ab1502f-2415-4bb6-87ca-3971edb99b70","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wcH2PYbxgQ7eiHRsJbbmkH28/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/277101954_1698846760462831_4632700003468648804_n.jpg","gridUrl":"https://media.cgtrader.com/variants/wcH2PYbxgQ7eiHRsJbbmkH28/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/277101954_1698846760462831_4632700003468648804_n.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/procedural-eye-4ab1502f-2415-4bb6-87ca-3971edb99b70","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/3693948/907006a5a9/procedural-eye-3d-model-907006a5a9.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"4108927","type":"listingItem","attributes":{"id":4108927,"title":"Magic Mushroom","price":5.0,"description":"\u003e A hyper realistic Amanita Muscaria mushroom in three variations ideal for any scene.\n\n- All procedural materials shaders compatible with Blender 3.3 Cycles Renderer.\n\n- No Textures required.\n\n- Low Poly about 1.5K Verts each.\n\n- Optimized Triangulated mesh ready for subdivision.\n\n- Three variations included.\n\n- Base mesh exported to many formats.\n\n- High Qualtiy shaders with Translucency, SSS and Displacement mapping.\n\n\n_Render previews are with subdivison modifer applied. For full compatibility please use with Blender 3.3 or later. _\n \n","imageAlt":"3D model Magic Mushroom","url":"https://www.cgtrader.com/3d-models/plant/other/magic-mushroom-cabbbcf7-914b-45f5-993a-6a9dfb5bff6d","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CadBZ7czZdVbkSWi12inyUaM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/CadBZ7czZdVbkSWi12inyUaM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/plant/other/magic-mushroom-cabbbcf7-914b-45f5-993a-6a9dfb5bff6d","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"plant","subcategorySlug":"other","categoryTitle":"Plant","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/4108927/19d35be3d9/magic-mushroom-3d-model-19d35be3d9.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"6388925","type":"listingItem","attributes":{"id":6388925,"title":"blender procedural sun generator","price":5.0,"description":"Procedural Sun Generator (Geometry Nodes)\n\nBuild a living star in seconds. This Geometry Nodes rig lets you art-direct every part of the sun—surface granulation, sunspots, limb darkening, looping convection motion, fiery prominences, and a soft volumetric corona—without painting a single texture. Perfect for space shots, sci-fi UI, skyboxes, and motion graphics.\n\nWhat you control\n\nScale \u0026 Distance: Physical-size slider with camera-safe falloff so it reads at any focal length.\n\nSurface Detail: Granulation size, contrast, speed, and loop length (one master Time control).\n\nSunspots \u0026 Active Regions: Density, size, softness, and drift across the surface.\n\nLimb Darkening: Dial in realistic edge falloff for a photographic look.\n\nProminences/Flares: Procedural arc ribbons around the limb with rate, length, curl, and turbulence.\n\nCorona/Halo: Volumetric thickness, intensity, and fade distance—works in Eevee or Cycles.\n\nColor Temperature: From warm G-type “Sun” to stylized red/blue stars in one slider.\n\nMasks \u0026 Passes: Disk, Limb, Spots, Prominences, and Corona masks for the Compositor.\n\nUnder the hood\n\n100% procedural: Geometry Nodes for structure + Shader Nodes for emission and falloff (no UVs).\n\nClean group inputs with labeled sockets and sane defaults.\n\nBuilt for Blender 4.x; real-time friendly in Eevee, film-ready in Cycles.\n\nDeterministic looping via a single Time parameter (set your loop length in seconds/frames).\n\nWhat’s included\n\nGN_SunGenerator node group (surface, prominences, corona).\n\nSH_SunSurface shader with limb darkening and temperature controls.\n\nDemo scene with camera, bloom, glare, and five presets: Calm Sun, Active Sun, Red Dwarf, Hot Blue, Stylized UI.","imageAlt":"3D asset blender procedural sun generator","url":"https://www.cgtrader.com/3d-models/space/other/blender-procedural-sun-generator","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ajloo2k93z0kpgkz7oqtneizv33n/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/sun.jpg","gridUrl":"https://media.cgtrader.com/variants/ajloo2k93z0kpgkz7oqtneizv33n/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/sun.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/other/blender-procedural-sun-generator","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"space","subcategorySlug":"other","categoryTitle":"Space","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6388925/ac024c0fb5/blender-procedural-sun-generator-3d-model-ac024c0fb5.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"4311270","type":"listingItem","attributes":{"id":4311270,"title":"Procedural Neon Techno Material","price":2.5,"description":"_**_\nIntroducing our \"Futuristic Alien Metal Tech\" material, a cutting-edge, procedurally generated sci-fi asset meticulously crafted in Blender. This professional-grade material is designed for CG artists seeking to enhance their projects with a touch of otherworldly sophistication. Perfect for high-end visual effects, game design, and futuristic concept art, this material is a must-have for any serious digital artist.\n\nFeatures:\n\nAlien Aesthetic: The material boasts a vibrant, futuristic green hue, evoking the essence of advanced extraterrestrial technology. Its unique coloration and intricate details set it apart from conventional metallic materials.\nProcedural Generation: Fully procedural, allowing for infinite variations and seamless adaptability to any 3D model. Adjust parameters to create a range of looks from sleek and polished to rugged and worn.\nHigh Detail: Designed with high-resolution textures to ensure crisp, detailed visuals even in close-up renders. The material's intricate patterns and reflective qualities provide a hyper-realistic appearance.\nCustomization: Easily tweakable within Blender to fit your project's needs. Modify reflectivity, texture scale, and color to match your creative vision.\nPerformance Optimized: Balanced for high-quality visuals without compromising on rendering performance. Ideal for both real-time applications and offline rendering.\nCompatibility: Fully compatible with Blender's latest versions and ready for seamless integration into your workflow. Exportable for use in various rendering engines and platforms.\nApplications:\n\nSci-Fi Environments: Enhance your futuristic landscapes, space stations, and alien worlds with this distinctive material.\nCharacter \u0026 Creature Design: Perfect for creating alien armor, gadgets, and technological implants.\nVehicles \u0026 Props: Ideal for futuristic vehicles, spacecraft, and advanced machinery.\nConcept Art: Bring your visionary concepts to life with a material that embodies the essence of advanced alien technology.**_","imageAlt":"3D model Procedural Neon Techno Material","url":"https://www.cgtrader.com/3d-models/textures/miscellaneous/procedural-sci-fi-alien-material","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/E8iKMrN68a9SbhXxUopvtTiq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Alien%202.jpg","gridUrl":"https://media.cgtrader.com/variants/E8iKMrN68a9SbhXxUopvtTiq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Alien%202.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/miscellaneous/procedural-sci-fi-alien-material","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"textures","subcategorySlug":"miscellaneous","categoryTitle":"Textures","subcategoryTitle":"Miscellaneous","schemaImageUrl":"https://img-new.cgtrader.com/items/4311270/e432465c5b/procedural-neon-techno-material-3d-model-e432465c5b.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"essentials"}},{"id":"3519296","type":"listingItem","attributes":{"id":3519296,"title":"Procedural moss","price":12.5,"description":"a procedural moss geometry node setup that i made in blender,it can be used on any model,you can change the density and moss objects howerver you wish wether it be crystals or donuts...\nall you have to do is mess around in the geometry nodes,theres a collection selector that you can change to whichever collection you want to change the objects...\nmy insta:@ibrahim.asslan4\n(ps. tag me if you use it id like to see that)","imageAlt":"3D model Procedural moss","url":"https://www.cgtrader.com/3d-models/textures/natural-textures/procedural-moss","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/KrHJ4t4yQbrU7BVr5Y3ZiUd1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/moss0012.jpg","gridUrl":"https://media.cgtrader.com/variants/KrHJ4t4yQbrU7BVr5Y3ZiUd1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/moss0012.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/natural-textures/procedural-moss","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"textures","subcategorySlug":"natural-textures","categoryTitle":"Textures","subcategoryTitle":"Natural","schemaImageUrl":"https://img-new.cgtrader.com/items/3519296/63a378b97f/procedural-moss-3d-model-63a378b97f.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3135580","type":"listingItem","attributes":{"id":3135580,"title":"Realistic CANYON  procedural 3D model","price":2.0,"description":"Hi there!. This is a procedural 3D Highly detailed model of a real canyon in USA. It was created using a height map of that location. It also has a small river at the bottom of the canyon. It was made in blender 2.93.1 by me. The canyon Looks alot more relaistic in Cycles(experimental) than Eevee. so keep that in mind.","imageAlt":"Realistic CANYON procedural 3D model VR / AR ready","url":"https://www.cgtrader.com/3d-models/exterior/landscape/realistic-canyon-procedural-3d-model","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/z8ZHzwoeFJdE7w7DzoT4aJ63/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cli.jpg","gridUrl":"https://media.cgtrader.com/variants/z8ZHzwoeFJdE7w7DzoT4aJ63/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cli.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/realistic-canyon-procedural-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/3135580/f7df48e68a/realistic-canyon-procedural-3d-model-3d-model-f7df48e68a.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"2608007","type":"listingItem","attributes":{"id":2608007,"title":"PBR Procedural Tie fighter","price":6.0,"description":"Originally made in Substance Designer, this product does not include an sbs-file, only textures \u0026 Sbsaar files. Ready for any game/render engine. Contains PBR texture sets in 2k resolution.\n\nPBR textures:\n\nBaseColor (2048×2048)\nMetalness ( 2048×2048)\nRoughness (2048×2048)\nAO (2048×2048)\n\nUniversal textures:\n\nDirectX Normal (2048×2048)\nHeight (2048×2048)\nEmissive (2048×2048)\n\n+\n\n2 Sbsaar file to use in any Render Engine up to 16k resolution","imageAlt":"3D asset PBR Procedural Tie fighter","url":"https://www.cgtrader.com/3d-models/space/spaceship/pbr-procedural-tie-fighter","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/HjKVEFDXSA1WCndT6XTbCmJY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/poster4.jpg","gridUrl":"https://media.cgtrader.com/variants/HjKVEFDXSA1WCndT6XTbCmJY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/poster4.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/spaceship/pbr-procedural-tie-fighter","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":6,"name":".c4d","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":101,"name":".spp","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"space","subcategorySlug":"spaceship","categoryTitle":"Space","subcategoryTitle":"Spaceship","schemaImageUrl":"https://img-new.cgtrader.com/items/2608007/115a571fa6/pbr-procedural-tie-fighter-3d-model-115a571fa6.webp","saleOffDiscount":40,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"7345252","type":"listingItem","attributes":{"id":7345252,"title":"Toyota GT86 3D Model","price":50.0,"description":"Toyota GT86 3D Model | Rigged | Detailed Interior \u0026 Exterior | Blender\n\nBring realism to your automotive projects with this highly detailed Toyota GT86 3D model. The model features an accurately recreated exterior and interior, making it suitable for close-up renders, animations, cinematics, and visualization projects.\n\nThe vehicle is fully rigged, allowing the wheels and steering to be animated with ease. The mesh is clean and Subdivision Surface is not applied, giving you full control over the subdivision level directly in Blender to balance quality and performance.\n\nThe model primarily uses Blender procedural materials, while selected interior components such as the seats, steering wheel, and a few other elements utilize PBR textures for enhanced realism.\n\n**Features**\n\n- Highly detailed Toyota GT86\n- Fully modeled exterior and interior\n- Rigged for animation\n- Clean topology\n- Blender procedural materials\n- PBR materials on selected interior parts (seats, steering wheel, etc.)\n- Subdivision Surface modifier left unapplied for customizable mesh resolution\n- Suitable for animation, rendering, visualization, cinematics, and game asset creation (optimization may be required depending on your workflow)\n\n**Ideal For**\n\n- Automotive visualization\n- Product rendering\n- Cinematics\n- Commercial projects\n- Blender users\n- Personal and professional projects","imageAlt":"Toyota GT86 3D Model 7345252","url":"https://www.cgtrader.com/3d-models/car/sport-car/toyota-gt86-3d-model-9b341d12-302d-4f09-a0e0-81ff044a3ed4","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/480gm1kl75vx4fphvybdo60l10uo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01.jpg","gridUrl":"https://media.cgtrader.com/variants/480gm1kl75vx4fphvybdo60l10uo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/sport-car/toyota-gt86-3d-model-9b341d12-302d-4f09-a0e0-81ff044a3ed4","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"car","subcategorySlug":"sport-car","categoryTitle":"Car","subcategoryTitle":"Sport","schemaImageUrl":"https://img-new.cgtrader.com/items/7345252/9809b527a7/toyota-gt86-3d-model-3d-model-9809b527a7.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7096875","type":"listingItem","attributes":{"id":7096875,"title":"Palm Tree Generator - Blender Geometry Nodes","price":11.5,"description":"Let this tool instantly generate a palm tree for you. Whether you want to do it without much tinkering or with better fine-tuning options, the Blender file provides basic node and advanced node to do just that.\n\nBasic mode lets you quickly create a tree by selecting presets, and then you can change few settings. This node is very useful to quickly populate a scene with variable trees, and can be reused inside geometry node to do it.\n\nAdvanced mode lets you create more complex trunk shape by using curves, and provide better fine-tuning options for parts shape, leaf shapes, leaf distribution, length, curvature, fold, and more.\n\nThe tool lets you to customize the models detail. But by default settings, the tool will generate a tree that have triangles within range of 3000 to 5000 triangles. This mesh will be ready to be exported to game engines.\n\nAlso comes with Material Maker files to make texture changes or reused somewhere else. The generated textures are in 2048x2048 size, games may be fine with lower texture size to save VRAM usage, feel free to down scale the textures, or generate the lower size texture from Material Maker. \n\nThis geometry node file were made in Blender 5.0.1, and were tested in Blender 4. Preferably please use the latest Blender version.\n\n-----------------------------------------------------------------------------------------------\n\nThe Blender asset were created using Blender 5.0.1.\n\nThe textures were created using Material Maker 1.5p1. Go to `File` \u003e `Load` and find the downloaded PTEX file to open it in Material Maker.\n\n-----------------------------------------------------------------------------------------------\n\nHints to use the generated meshes to game engine:\n\n- In Blender, select the tree(s), right click and convert it to mesh.\n- The textures are in 2048x2048 size. Your game may prefer less than that. You can downscale the textures or use Material Maker to export new textures in lower scale.\n- Or you can as well use your own textures. For the leaf texture, it has specific UV layout so you may need to adjust your leaf texture to the leaf texture that comes from this asset.\n\n-----------------------------------------------------------------------------------------------\n\nBlender asset hints:\n\n- Check out the scene hierarchy and open the `ShowcaseScene` collection\n- Nodes are usable as modifier or reusable to be part of another geometry anode\n- The Basic mode node is a geometry node with advanced node inside, this node sets up the advanced node by presets\n- \"Leaf groups\" are a configurable group of leaves that spawned together by step from the bottom to top surface of the crown\n- The fern example shows alternative use of the advanced node. Although no proper fern texture is provided\n- The \"blender_assets.cats.txt\" file, when it sits next to the blender file, it defines available asset library for Blender's asset browser. As defined, the Basic Palm Tree Generator and Advanced Palm Tree Generator node is available via asset browser.\n\n-----------------------------------------------------------------------------------------------\n\nTo make your own leaf texture fit into the UV, follow the `uvguide.jpg` file.\n\nWhereas the cyan/green color is area used for the leaf (regardless of its mesh length), the pink color is area used for the spine.\n\nThe UV was procedurally mapped to be like this in geometry node. You could technically make the leaf area wider. 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