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Each project contains:\n\nx61 4K Graffiti Textures\nx28 2K Graffiti Textures\nx11 1K Graffiti Textures\nx1 4k Grunge Texture\nx6 4K Concrete Textures\n\nx2  Master Materials    \nx103  Material Instances\n\nx1 Static Mesh \n\nx1 Overview Map\n\n\nDESCRIPTION:\n\n100 Procedural Graffiti Decals. Each decal has a large amount of parameters which allow to create any kind of effect, from just made to old spoiled graffiti.\nYou can add peeling paint,  dirt, change color, change paint roughness, randomize spots and avoid tiling even on huge graffiti,\nthus giving a real and natual effect. All decals can be mixed together to create more complex murales by overlaying a bunch of graffiti on top of each other. \nEverything has been optimized for best performance in game and maximum visual quality. \nTake a look on the demonstration video.\n\n","imageAlt":"100 Procedural Graffiti for UE4 3D model VR / AR ready","url":"https://www.cgtrader.com/3d-models/exterior/street-exterior/100-procedural-graffiti-for-ue4","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ohAohd1Dv3ykEtiRdNuJbQtE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot_02.jpg","gridUrl":"https://media.cgtrader.com/variants/ohAohd1Dv3ykEtiRdNuJbQtE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/street-exterior/100-procedural-graffiti-for-ue4","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true}],"categorySlug":"exterior","subcategorySlug":"street-exterior","categoryTitle":"Exterior","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/1945928/8dce4d0da8/100-procedural-graffiti-for-ue4-3d-model-8dce4d0da8.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3413017","type":"listingItem","attributes":{"id":3413017,"title":"Procedural Vehicles - Pickup Truck UE4 UE5","price":39.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n**Available in:**\n\n**Pickup/Hatchback Twin Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-hatchback-two-pack\n\n**Civlian Vehicles Four Pack:**  https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\nNumber of Unique Meshes: 39 static mesh foliage components, 43 static mesh vehicle components, 2 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 33 Instances\n\n**Number of Textures:** 53\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Procedural Vehicles - Pickup Truck UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-truck","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wRvSXMf33GXCiGNwdkG3j2bs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/wRvSXMf33GXCiGNwdkG3j2bs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-truck","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413017/6d7c371fd8/procedural-vehicles-pickup-truck-ue4-ue5-3d-model-6d7c371fd8.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3413106","type":"listingItem","attributes":{"id":3413106,"title":"Procedural Vehicles - Hatchback UE4 UE5","price":39.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n\nThis product is also available in:\n\n**Pickup/Hatchback Twin Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-hatchback-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/nHy61lwZvX8\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 39 static mesh foliage components, 35 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 33 Instances\n\n**Number of Textures:** 53\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Procedural Vehicles - Hatchback UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-hatchback","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5rrVhEZWJof7aJcYL5eqkoVY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/5rrVhEZWJof7aJcYL5eqkoVY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-hatchback","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413106/d4f577c288/procedural-vehicles-hatchback-ue4-ue5-3d-model-d4f577c288.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5660231","type":"listingItem","attributes":{"id":5660231,"title":"Burning Cigarette","price":2.5,"description":"\n**Burning Cigarette**\n\n Welcome to a high quality 3D model produced by the Philogix Studio team!\n- This meticulously crafted model offers an immersive and outstanding 3D experience. With its realistic shape and intricate details, it brings life-like and authentic representation to any scene\n- The model utilizes Physically Based Rendering (PBR) materials, which accurately simulate real-world material properties such as reflections, roughness, and metallic surfaces. This enhances the realism and authenticity of the model, making it visually stunning.\n- The model comes with a comprehensive set of high-resolution textures, meticulously crafted to capture intricate details and surface characteristics. These textures add depth and realism to the model, enhancing its overall visual quality.\n- The model is optimized for seamless integration with various rendering engines, allowing you to achieve consistent and high-quality results across different platforms and software.\n- It features a well-organized and clean topology, ensuring smooth deformations and easy manipulation for rigging and animation purposes. This makes it ideal for both static and dynamic scenes, enabling realistic movements and interactions.\n- The model is carefully UV unwrapped, facilitating efficient and accurate texture mapping. This results in minimal texture distortion and maximizes the visual quality of the model's surface details.\n- It is compatible with industry-standard workflows and can be easily integrated into professional pipelines. Whether you are a seasoned professional or a beginner, this model provides a versatile and reliable asset for your projects.\n- Explore and utilize this model to create exceptional experiences in the 3D field. Let our model breathe life into your ideas and creativity!\n\n**Specs**\n\nI. Objects:\n 1. \"burning_cigarette\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 396 - Vertices: 408\n 2. \"burning_cigarette.001\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 321 - Vertices: 331\n 3. \"burning_cigarette.002\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 240 - Vertices: 242\n 4. \"burning_cigarette.003\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 225 - Vertices: 227\n 5. \"burning_cigarette.004\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 225 - Vertices: 227\n 6. \"burning_cigarette.005\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 225 - Vertices: 227\n 7. \"burning_cigarette.006\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 60 - Vertices: 61\n 8. \"burning_cigarette.007\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 210 - Vertices: 212\n 9. \"burning_cigarette.008\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 170 - Vertices: 170\n 10. \"burning_cigarette.009\":\n    - Materials:\n        + \"burning_cigarette_mlt\":\n            - burning_cigarette_mlt_alpha.png (Size: 4096x4096)\n            - burning_cigarette_mlt_basecolor.png (Size: 4096x4096)\n            - burning_cigarette_mlt_normal.png (Size: 4096x4096)\n            - burning_cigarette_mlt_roughness.png (Size: 4096x4096)\n    - UVMaps: Attribute\n    - Polygons: 195 - Vertices: 196\n\nII. Total Polygons: 2267 - Total Vertices: 2301\n\nIII. File Formats: \n- blend: Blender native format. verison (4, 1, 1)\n- obj: Interchange format for geometry.\n- fbx: Compatible with various software.\n- glb: Efficient for web-based applications.\n- abc: Stores complex animations.\n- dae: Widely supported interchange format.\n\nVI. **Technical Support: PhilogixStudio@gmail.com**\n","imageAlt":"3D asset Burning Cigarette","url":"https://www.cgtrader.com/3d-models/science/other/burning-cigarette","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EbG15eky9peay5hpNmPWBfkE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Cam1_Base_00.jpg","gridUrl":"https://media.cgtrader.com/variants/EbG15eky9peay5hpNmPWBfkE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cam1_Base_00.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/science/other/burning-cigarette","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"science","subcategorySlug":"other","categoryTitle":"Science","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/5660231/71f35cc03e/burning-cigarette-3d-model-71f35cc03e.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3413196","type":"listingItem","attributes":{"id":3413196,"title":"Procedural Vehicles - Four Pack UE4 UE5","price":99.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n\nThis product is available separately:\n\n**Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n**Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n**Sedan:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan\n\n**Van:** https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nSedan: https://youtu.be/qa62I771RnU\nVan: https://youtu.be/VFHXxpEl7Og\nHatchback: https://youtu.be/nHy61lwZvX8\nPickup: https://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 159 static mesh foliage components, 156 static mesh vehicle components, 5 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton, consistent rig between vehicles\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\nLODs: Yes, made by hand\n\nNumber of Materials and Material Instances: 10 Master, 1 Material Function, 154 Instances\n\nNumber of Textures: 240\n\nTexture Resolutions: 4k for most textures, 1k for proxy meshes\n\nWindows/Mac: Yes","imageAlt":"3D asset Procedural Vehicles - Four Pack UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-four-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bS8UfHtWbnCyFuC58u3bM8rd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/bS8UfHtWbnCyFuC58u3bM8rd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-four-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413196/a83c1c9b0e/procedural-vehicles-four-pack-ue4-ue5-3d-model-a83c1c9b0e.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2837021","type":"listingItem","attributes":{"id":2837021,"title":"Procedural Vehicles - Sedan UE4 UE5","price":49.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n**Available in:**\n\n**Sedan Van Two-Pack:**\nhttps://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan-van-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n**Quick Start**\n\n**PDF Documentation - Highly recommended**\nhttps://yarrawah.market/VehiclePDF\n\n**Discord - Need assistance? Send me a message!**\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/qa62I771RnU\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 42 static mesh foliage components, 37 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n**1. Per Vehicle Average:** 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n\n**2. Cinematic Moss:** 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 50 Instances\n\n**Number of Textures:** 80\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Procedural Vehicles - Sedan UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kUocjEZ46Z4tEnhiCxnCkSK9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/kUocjEZ46Z4tEnhiCxnCkSK9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/2837021/4644dd0ca6/procedural-vehicles-sedan-ue4-ue5-3d-model-4644dd0ca6.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3413139","type":"listingItem","attributes":{"id":3413139,"title":"Procedural Vehicles - Pickup-Hatchback Two Pack","price":59.99,"description":"**Available for:**\n\nUnreal Engine 4.25+\n\nUnreal Engine 5.0\n\n\nThis product is a combined pack, available separately:\n\n**Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n**Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n**Videos**\n\n**Teaser Trailer:**\nHatchback: https://youtu.be/nHy61lwZvX8\nPickup: https://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 78 static mesh foliage components, 78 static mesh vehicle components, 3 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 66 Instances\n\n**Number of Textures:** 106\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D model Procedural Vehicles - Pickup-Hatchback Two Pack","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-hatchback-two-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/o76TgSAxjpPbLm3Y1sUTFgBP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated%20.jpg","gridUrl":"https://media.cgtrader.com/variants/o76TgSAxjpPbLm3Y1sUTFgBP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated%20.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-hatchback-two-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413139/c2bbca6a6a/procedural-vehicles-pickup-hatchback-two-pack-3d-model-c2bbca6a6a.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4005571","type":"listingItem","attributes":{"id":4005571,"title":"10 Stylized Procedural Fur  ","price":6.5,"description":"**10 Stylized Procedural Fur  **\n\n10 high-quality stylized fur smart procedural substance material sets pack, which contain Normal, Height, and Ambient-Occlusion is here to help you create more believable smart procedural stylized fur in your projects. By purchasing this pack you can use these seamless textures in your materials without any hesitation due to their quality there is no backward in your progress.\n\nThese files are useable for –\n\nsubstance designer,  substance painter and substance player etc.\n\nThousands variation from one\n\nYou can change color, curling, length, detalization, direction and etc.\n\nFor pbr metal roughness shader.\n\n**This pack includes :**\n\n–10 stylized procedural fur\n\n– sbsar format\n\n– sbs  format\n\n– jpeg map\n\n**All are 4K  textures and seamless.**\n\nNote –  Adjust height map according to your object.\n\n==============================================================================================\n\n**Links \u0026 Info**\n\n*Facebook *- https://www.facebook.com/cgpenmarket\n\n*Instagram *- https://www.instagram.com/cgpen/\n\n==============================================================================================\n\nWe greatly appreciate you choosing our 3D models and hope they will be of use. We look forward to continuously dealing with you.\n\nIf you like this collection don't forget to rate it please - Enjoy\n\nHope you like it!\n\n===========================================================================================================","imageAlt":"10 Stylized Procedural Fur 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/10-stylized-procedural-fur","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Je5kSoBCGLTvKAV7rrTkVf9P/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumbnail%20Artstation%2001.jpg","gridUrl":"https://media.cgtrader.com/variants/Je5kSoBCGLTvKAV7rrTkVf9P/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumbnail%20Artstation%2001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/10-stylized-procedural-fur","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":101,"name":".spp","is_native":false},{"id":123,"name":".sbs","is_native":false},{"id":null,"name":null,"is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4005571/3f0ea6c7cd/10-stylized-procedural-fur-3d-model-3f0ea6c7cd.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"3014978","type":"listingItem","attributes":{"id":3014978,"title":"Fire and Smoke Pro","price":29.0,"description":"**Fire\u0026Smoke Pro, Animated \u0026 Procedural.** Don't waste time counting the particles. Everything is animated and procedural. Works great on Eevee and Cycles.","imageAlt":"Fire and Smoke Pro 3D model","url":"https://www.cgtrader.com/3d-models/science/other/fire-and-smoke-pro","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/DJEHhg5DhHo3BNw5FUJUzxrN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/2.jpg","gridUrl":"https://media.cgtrader.com/variants/DJEHhg5DhHo3BNw5FUJUzxrN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/science/other/fire-and-smoke-pro","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"science","subcategorySlug":"other","categoryTitle":"Science","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3014978/875b4c687a/fire-and-smoke-pro-3d-model-875b4c687a.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3412628","type":"listingItem","attributes":{"id":3412628,"title":"Procedural Vehicles - Sedan-Van Two Pack","price":59.99,"description":"**Available for:**\n\nUnreal Engine 4.25+\n\nUnreal Engine 5.0\n\n\nThis product is a combined pack, available separately:\n\n**Sedan:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan\n\n**Van:** https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n    \n\n\n    **Videos**\n\n**Teaser Trailer:**\nSedan: https://youtu.be/qa62I771RnU\nVan: https://youtu.be/VFHXxpEl7Og\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nClean, aged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 81 static mesh foliage components, 79 static mesh vehicle components, 2 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 88 Instances\n\n**Number of Textures:** 134\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Procedural Vehicles - Sedan-Van Two Pack 3D model","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan-van-two-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/b8Aaut6wfSG4mgA3KJ6wfujH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/b8Aaut6wfSG4mgA3KJ6wfujH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan-van-two-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3412628/8c6d2da12d/procedural-vehicles-sedan-van-two-pack-3d-model-8c6d2da12d.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3410635","type":"listingItem","attributes":{"id":3410635,"title":"Zombie - Starved Male","price":39.99,"description":"This randomizable zombie asset pack provides you with an array of zombie characters, heads, outfits, and a flexible blueprint zombie randomizer that will work seamlessly with any other AI or Character packs available on the marketplace.\n\nIt’s possible to generate hundreds of thousands of unique zombies, randomizing their outfits on spawn, and using Master Pose optimizations Unreal has included for modular skeletal characters to render the characters as a single skeletal mesh.\n\nYou have full control over what variations are allowed to spawn, and it is easy to make new colour variations with albedo masks and gray-scaled textures provided for more customization options.\n\nEach zombie has configured physics assets, and dismembered gibs, ready to plug into your dismemberment systems.\n\nMultiple blueprint examples are included to get you started and to show you the scope of this asset.\n\n\nThis zombie is also available in:\n\n**Four-Pack:**\nhttps://www.cgtrader.com/products/zombies-modular-four-pack\n\n**Twin-Pack:**\nhttps://www.cgtrader.com/products/zombies-starved-male-female-twin-pack\n\n\n**Other Links:**\n\n**TRAILER:**\nhttps://youtu.be/1kS90UJooYI\n\n**DOCUMENTATION:**\nhttps://yarrawah.market/Docs-Zombies\n\n**PDF DOCUMENTATION:**\nhttps://yarrawah.market/Docs-Zombies-old\n\n\u003e Support\n\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n**Changelog - Update 3.0 - 2022**\n\n**Total Rewrite**- The randomization code and morph control code has been completely redone from the ground up. The zombies are now significantly easier to integrate into new projects. (~10 minute install time reduced to ~1-2 minutes).\n\n\n**Inheritance Based Outfit Component** - Add randomization to any AI/Blueprint by simply adding a new component! BPC_OutfitControl, each zombie includes a child component class with customized parameters, allowing you to integrate the zombies into any AI or character pack quickly and intuitively!\n\n\n**Facial Animation Component** - Facial morph shapes are now controlled via BPC_MorphControl\n\n\n**Seed-based randomization** - Zombie randomization is now seed-based and no longer runs on construction. This gives you significantly more control over what type of zombies you spawn and allows you to reuse or setup custom variations for maps\n\n**Optimized Cloth Physics** - Apex has culling issues in all versions of Unreal, a separate version without Apex cloth is included for each mesh and can be easily enabled/disabled through the outfit control component massively improving performance. Chaos update will be coming for UE5!\n\n**Lots of minor changes** - Better color balance on some textures, better randomization default presets, materials, physics assets, showcase levels (AI_Showcase) and more!\n\n\nAll of my zombies contain certain master assets, configured to work with each individual zombie. See page 6 to 15 in the documentation for a full overview of shared content.\n\n\nThis pack includes 34 licensed animations from Mocap Online.\n\n\n**Key Features**:\n\n- 34 unique animations see (pg. 6)\n- Hair/Bald/Hair Cap variations\n- Randomized zombie blueprint (pg. 11 - 13)\n- Randomized facial animations/morph poses (pg. 11 - 13)\n- Randomized gore/dismemberment masks (pg.16 - 17)\n- Bonus Plain/Blank textures are provided for advanced customization (pg. 20)\n- Dismembered limbs ready to use (pg. 10)\n- Five demo maps\n- Customized ragdolls and physics assets\n\n**Technical Details**\n\n**Features:**\n\n- 34 Unique Animations pg. 6\n- 2 Animation Demo maps pg. 7-8\n- 1 Realistic Skin Material with Detail Mapped Pores pg. 14-15\n- 1 Fabric Material pg. 14-15\n- 2 Basic Skin/Decal Material pg. 14-15\n- 1 Hair Master Material pg. 14-15\n- 1 LOD Material pg. 14-15\n- 2 Skinned Zombie Models (13k to 300 tris) (2 heads, 1 body)\n- Two head variations (4 variations each with optional hair/bald)\n- 10 Morph Poses for each Head (8 to control eyes, Two for face/mouth controls)\n- 8 Dismembered Limbs\n- 1 Skinned T-Shirt (2k to 200 tris) (6 var, 4 gore mask)\n- 1 Skinned Singlet (1.6k to 160 tris) (6 var, 4 gore mask)\n- 1 Skinned Pants (2.3k to 230 tris) (4 var, 4 gore mask)\n- 1 Hair Model (2.3k tris to 290 tris)\n- 1 Blood Decal pg. 15\n- 1 Animation BP pg. 7-8\n- 1 AI BP pg. 11-13\n- 1 Dressup BP pg. 9\n- 1 Gib BP pg. 10\n- 1 Dismemberment BP pg. 10\n- 5 Master Pose Blueprints pg. 10\n\nRigged to Epic skeleton: Yes\n\nIK bones are included: Yes\n\nAnimated: Yes\n\nCharacters: 2\n\nMaterials and Instances: 7 Master, 98 instances, 2 functions\n\nTextures: 102 textures\n\nResolutions: 4k Textures, 2k Decal/Hair","imageAlt":"Zombie - Starved Male 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/zombie-starved-male","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nMXTSiWJh6NXwj4MUEe4zcHg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/77.jpg","gridUrl":"https://media.cgtrader.com/variants/nMXTSiWJh6NXwj4MUEe4zcHg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/77.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/zombie-starved-male","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3410635/ee70ebea86/zombie-starved-male-3d-model-ee70ebea86.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2436177","type":"listingItem","attributes":{"id":2436177,"title":"Scanned real grass01","price":7.0,"description":"Real scale. Custom grass, single texture and material for 55 different blades of grass in four groups of plants, controlled by a combination of color noise.\nEach color in the _distribution_map_ texture is responsible for its own group GROUP A-CYAN, GROUP B-RED, GROUP C-GREEN, GROUP D-VIOLET. Grass tilt level is regulated via the _mower_Xdir_lines.png_ or _Gradient Ramp_ (red channel X-direction) map\nVray 3.1 and higher, Multiscatter 1.091 and higher. Corona 2 and above.\n*** In the version for CoronaScatter there is no grass tilt adjustment.\nFBX file contains only low-poly plants without Multiscatter (Coronascatter)","imageAlt":"3D model VR / AR ready Scanned real grass01","url":"https://www.cgtrader.com/3d-models/plant/grass/scanned-real-grass","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1RVpLF9ngSdeyn2tatQAh2pW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0_vray_mult.jpg","gridUrl":"https://media.cgtrader.com/variants/1RVpLF9ngSdeyn2tatQAh2pW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0_vray_mult.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/plant/grass/scanned-real-grass","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"plant","subcategorySlug":"grass","categoryTitle":"Plant","subcategoryTitle":"Grass","schemaImageUrl":"https://img-new.cgtrader.com/items/2436177/f4c91bb54d/scanned-real-grass01-3d-model-f4c91bb54d.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3412525","type":"listingItem","attributes":{"id":3412525,"title":"Procedural Vehicles - Van UE4 UE5","price":39.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n**Available in:**\n\n**Sedan Van Two-Pack:**\nhttps://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan-van-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n**Quick Start**\n\n**PDF Documentation - Highly recommended**\nhttps://yarrawah.market/VehiclePDF\n\n**Discord - Need assistance? Send me a message!**\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/VFHXxpEl7Og\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 39 static mesh foliage components, 42 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n**1. Per Vehicle Average:** 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n\n**2. Cinematic Moss:** 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 33 Instances\n\n**Number of Textures:** 54\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Procedural Vehicles - Van UE4 UE5 3D asset animated","url":"https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hgRdQQyB5kZKy4eyrYqhCVy6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/hgRdQQyB5kZKy4eyrYqhCVy6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3412525/53d2d8ca00/procedural-vehicles-van-ue4-ue5-3d-model-53d2d8ca00.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2562353","type":"listingItem","attributes":{"id":2562353,"title":"Medieval round shield - procedural materials","price":3.9,"description":"Medieval round shield. All procedural materials included in blend file.\n\nYou can add texture as your banner by simply replacing YourTexture.png in material **Wood**. Your banner will be mixed over wood material.\n\nShield can be easily subdivided for better rounded look of shield.\n\nContains 4892 polygons, if subdivided by 2 = cca 20.000 polygons\n\nPreviews rendered in Cycles Blender 2.83 - 2160*2160px","imageAlt":"Medieval round shield - procedural materials 3D model","url":"https://www.cgtrader.com/3d-models/military/armor/medieval-round-shield-procedural-material","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hwZtUNTPqSPET55PVzGGUyzM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/preview1.jpg","gridUrl":"https://media.cgtrader.com/variants/hwZtUNTPqSPET55PVzGGUyzM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/preview1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/armor/medieval-round-shield-procedural-material","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"military","subcategorySlug":"armor","categoryTitle":"Military","subcategoryTitle":"Armor","schemaImageUrl":"https://img-new.cgtrader.com/items/2562353/54c49bdbff/medieval-round-shield-procedural-materials-3d-model-54c49bdbff.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"3695383","type":"listingItem","attributes":{"id":3695383,"title":"Ambulance - Premium - Drivable and Interactable UE4 UE5","price":99.99,"description":"**Important**\n\nThis pack features the premium feature set, at a discount.\n\nIf you'd like to purchase the individual versions at a discount:\n\n- **Ambulance - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-interactable-vehicles-ue4-ue5\n\n- **Ambulance - Drivable with Sirens:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-drivable-ue4-ue5\n\n**Also available:**\n\n- **Police Car - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/military/police-car-interactable-vehicles-ue4\n\n- **Police Car - Drivable with Sirens:**https://www.cgtrader.com/3d-models/car/standard/police-car-drivable\n\n\u003e **Support**\n\n**PDF Documentation - Highly recommended:** https://yarrawah.market/VehiclePDF\n\n**Overview \u0026 Documentation Video:** https://youtu.be/2i1-Z6h9S7k\n\n**Discord - Need assistance? Send me a message:** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\u003e **Features:**\n\nCode is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!\n\n\n**BP_Drivable**\n\n- Fully replicated for multiplayer\n\n- Fully-Functional **lights** and **sirens** with emissive and physical light configurations\n\n- **Interior Emissive Controls** allow you to switch on the interior laptop or computer\n\n- **Enter and Exit** the vehicle with the FPS controller example\n\n- **Advanced Drivable Blueprint** - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n\n- Functional odometer/RPM + animated steering wheel\n\n- Animated, sound effects, sirens, particles - Game-ready and optimized!\n\n\n**BP_Interactable**\n\n- ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n\n- Works with **Foliage Actors** so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n\n- Destructible (windows, side mirrors, antenna, wipers)\n\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n\n- Expandable Proxy Mesh System\n\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\n\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts, momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\n\n**A fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:**\n\n1. Each Individual Wheel\n\n2. Each Individual Door\n\n3. Steering Wheel\n\n4. Gear Stick\n\n5. Boot\n\n6. Hood\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .**pdf documentation**. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\n\n\u003e **Technical Details**\n\n**Texture Variations**\n\nClean and aged variations are included allowing you to place your own decals or branding for your game world\n\n\n**Number Plates**\n\nIncluded but optional. You can modify the texture, or attach your own model to suit your game's world!\n\n\n**Technical Features:**\n\n- BP_Interactable\n\n- BP_Drivable\n\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n\n- 9 Demo Maps\n\n\n**Number of Unique Meshes:** 43 static mesh foliage components, 51 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton - PhysX/Chaos compatible\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. **Per Vehicle Average (Hero quality with proxy optimizations for open-world games):** 60-95k LOD0 to 489 Single Drawcall Proxy Mesh\n\n2. **Foliage:** 25-12k for ivy meshes, 1-3k for Leaf Clutter\n\n**LODs:** Yes\n\n**Number of Materials and Material Instances:** 15 Master, 5 Material Function, 27 Instances\n\n**Number of Textures:** 39\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Ambulance - 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Unreal Engine","price":3.99,"description":"**_High-quality set of modular SciFi models that will help you kitbashing and creating levels and scenes for your games!_**\n-------------\n**Note:** All the materials, the lights, the colours and the metalness/roughness values that you see in the screenshots are easily editable thanks to the procedural nature of the materials.\n\n\n**Technical Details**\n\n**Collision:** Automatic and custom collision\n\n**Textures:** (Materials are procedurally generated inside Unreal Engine)\n\n**LODs:** Yes (automatically generated)\n\n**Number of Meshes:** 27\n\n**Number of Materials and Material Instances:** 4 Materials, 6 Material Instances\n\n**Number of Blueprints:** 10\n\n**Supported Development Platforms:**\n\n- Linux\n- MacOS\n- Windows 32-bit\n- Windows 64-bit\n\n**Supported Target Build Platforms:**\n\n- Android\n- Gear VR\n- HTML5\n- iOS\n- Linux\n- MacOS\n- Oculus\n- PlayStation 3\n- PlayStation 4\n- Steam VR\n- Windows 32-bit\n- Windows 64-bit\n- Xbox 360\n- Xbox One\n- Xbox One S\n- Xbox One X","imageAlt":"SciFi level kitbash - Unreal Engine 3D asset","url":"https://www.cgtrader.com/3d-models/space/spaceship/scifi-level-kitbash-unreal-engine","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/AFGLgxpCvET4vraGXbM735pM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Desktop%20Screenshot%202019.07.04%20-%2011.37.42.65.jpg","gridUrl":"https://media.cgtrader.com/variants/AFGLgxpCvET4vraGXbM735pM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Desktop%20Screenshot%202019.07.04%20-%2011.37.42.65.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/spaceship/scifi-level-kitbash-unreal-engine","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"space","subcategorySlug":"spaceship","categoryTitle":"Space","subcategoryTitle":"Spaceship","schemaImageUrl":"https://img-new.cgtrader.com/items/2028139/c09c0094dc/scifi-level-kitbash-unreal-engine-3d-model-c09c0094dc.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3697650","type":"listingItem","attributes":{"id":3697650,"title":"Emergency Vehicles - Interactable UE4 UE5","price":99.99,"description":"**Available for:**\n\nUE4 4.25-4.27\n\nUE5.0\n\n**Important**\n\nThis pack features the premium feature set, at a discount for the police and ambulance emergency vehicles.\n\nIf you'd like to purchase the individual versions:\n\n- **Ambulance - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-interactable-vehicles-ue4-ue5\n\n- **Police Car - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/military/police-car-interactable-vehicles-ue4\n\n**Or purchase the drivable version here:**\n\n- **Police Car - Drivable with Sirens:** https://www.cgtrader.com/3d-models/car/standard/police-car-drivable\n\n- **Ambulance - Drivable with Sirens:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-drivable-ue4-ue5\n\n\u003e **Support**\n\n**PDF Documentation - Highly recommended:** https://yarrawah.market/VehiclePDF\n\n**Overview \u0026 Documentation Video:** https://youtu.be/2i1-Z6h9S7k\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email** -support@yarrawah.com\n\n**Features:**\n\nCode is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!\n\n\n**BP_Interactable**\n\n- ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n\n- Works with **Foliage Actors** so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n\n- Destructible (windows, side mirrors, antenna, wipers)\n\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n\n- Expandable Proxy Mesh System\n\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the **.pdf documentation**. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\n\n\u003e **Technical Details**\n\n**Texture Variations**\n\nClean and aged variations are included allowing you to place your own decals or branding for your game world\n\n\n**Number Plates**\n\nIncluded but optional. You can modify the texture, or attach your own model to suit your game's world!\n\n\n\n**Technical Features:**\n\n- BP_Interactable\n\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n\n- 6 Demo Maps (per vehicle)\n\n**Number of Unique Meshes:** 67 static mesh foliage components, 100 static mesh vehicle components\n\n**Skeleton/Rigged:** Custom skeleton - PhysX/Chaos compatible\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. **Per Vehicle Average (Hero quality with proxy optimizations for open-world games):** 60-95k LOD0 to 489 Single Drawcall Proxy Mesh\n\n2. **Foliage:** 25-12k for ivy meshes, 1-3k for Leaf Clutter\n\n**LODs:** Yes\n\n**Number of Materials and Material Instances:** 15 Master, 5 Material Function, 46 Instances,\n\n**Number of Textures:** 116\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D model Emergency Vehicles - Interactable UE4 UE5","url":"https://www.cgtrader.com/3d-models/vehicle/other/emergency-vehicles-interactable-ue4-ue5","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sDZwCCo4zCsngjMULfrjxDJK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbWide_Interactable.jpg","gridUrl":"https://media.cgtrader.com/variants/sDZwCCo4zCsngjMULfrjxDJK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbWide_Interactable.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/emergency-vehicles-interactable-ue4-ue5","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3697650/32a524f18b/emergency-vehicles-interactable-ue4-ue5-3d-model-32a524f18b.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1895114","type":"listingItem","attributes":{"id":1895114,"title":"Mars KitBash - Station","price":29.0,"description":"Mars KitBash - Station\n\nPBR Materials\n\nAll Surface on Nodes\n\nAll Elements have got UV Maps\n\nTextures:\n\nAO \n\nAlbedo\n\nSpecular\n\nRoughness\n\nNormal Map\n\nLumi\n\nMetal\n\n\n\nFormats:\n\nLwo\n\nObj+Mtl\n\nLxo\n\n3Ds Max\n\nFbx\n\n\n\nBest Regards.\n\nAdrian","imageAlt":"3D asset Mars KitBash - Station","url":"https://www.cgtrader.com/3d-models/architectural/engineering/mars-kitbash-station","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hTWUjrcHeiZFpzNrWoNK4tdH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/mars-kitbash-station-3d-model-low-poly-max-obj-mtl-fbx-lwo-lw-lws-lxo-lxl.jpg","gridUrl":"https://media.cgtrader.com/variants/hTWUjrcHeiZFpzNrWoNK4tdH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/mars-kitbash-station-3d-model-low-poly-max-obj-mtl-fbx-lwo-lw-lws-lxo-lxl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/engineering/mars-kitbash-station","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":33,"name":".lxo","is_native":false}],"categorySlug":"architectural","subcategorySlug":"engineering","categoryTitle":"Architectural","subcategoryTitle":"Engineering","schemaImageUrl":"https://img-new.cgtrader.com/items/1895114/42f49b8e01/mars-kitbash-station-3d-model-42f49b8e01.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3869064","type":"listingItem","attributes":{"id":3869064,"title":"4K Bugle Vine Atlas Textures","price":2.0,"description":"This is a Scanned Atlas Textures for Substance Painter of field binweed. With this set, you will can create your own plant from the atlas and get an optimized vegetation asset for games. \n\n**Includes**\n\nA total of 9 Atlas Textures files : \n\n- 8 4K \u0026 2K PBR Atlas Textures\n- 1 Scanned Substance Material (SBSAR)\n- 1 Blender File (including 3D models of each parts of the Atlas)\n\nThis Semi-Procedural Scanned Substance Material can be used with Substance Painter 6.1 and above. \n\n\n**Info**\n\nFree to use for commercial projects. \n\n**License Info**\n\nCommercial use of the Atlas Textures is permitted but nothing can be included in an asset pack or sold at any sort of asset/resource marketplace and must be embedded components in media such as a video game, movies, or similar products.\n\n\n**License Types**\n\n- **_Single User License_** - This license is for one person only you can use it on multiple computers but only one person should have access to it. Good for freelance artists, students, hobbyists, or motivated pro artists.","imageAlt":"3D model realtime 4K Bugle Vine Atlas Textures","url":"https://www.cgtrader.com/3d-models/plant/leaf/4k-bugle-vine-atlas-textures","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8KsxPs6D3E8rBde9cNPkZPnu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CGT_Atlas_Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/8KsxPs6D3E8rBde9cNPkZPnu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGT_Atlas_Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/plant/leaf/4k-bugle-vine-atlas-textures","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":101,"name":".spp","is_native":true},{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"plant","subcategorySlug":"leaf","categoryTitle":"Plant","subcategoryTitle":"Leaf","schemaImageUrl":"https://img-new.cgtrader.com/items/3869064/bc76c612f1/4k-bugle-vine-atlas-textures-3d-model-bc76c612f1.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2088668","type":"listingItem","attributes":{"id":2088668,"title":"Three decorative bamboo rods","price":19.0,"description":"Three decorative bamboo rods with fully procedural textures and glossiness maps.\nUsed as decoration in exotic interiors and bathrooms.\n\nMax model can be opened with 3dsMax2009 and above.\n\nBuilt to real-world scale.\n\nV-ray and standard version included.\n\n\nExported formats: 3ds, obj, fbx, dwg\n\nOBJ format has exported textures.\n\n_Please have in mind, that depending on the software you use, the exported formats may not look exactly how you see them in the preview images. 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Send me a message!** https://yarrawah.chat/discord\n\n**Email** - support@yarrawah.com\n\n\n\u003e **Features:**\n\nCode is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!\n\n\n**BP_Interactable**\n\n- ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n\n- Works with **Foliage Actors** so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n\n- Destructible (windows, side mirrors, antenna, wipers)\n\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n\n- Expandable Proxy Mesh System\n\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). 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If there is any issues with the model, let me know and I will try my best to solve it.","imageAlt":"Wooden Bridge - Procedural 3D model","url":"https://www.cgtrader.com/3d-models/exterior/other/wooden-bridge-procedural","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mbhama5xbb9p9dkxazka259y4jsf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Puente%205.1.jpg","gridUrl":"https://media.cgtrader.com/variants/mbhama5xbb9p9dkxazka259y4jsf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Puente%205.1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/other/wooden-bridge-procedural","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"exterior","subcategorySlug":"other","categoryTitle":"Exterior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6246410/8b29ea9fd0/wooden-bridge-procedural-3d-model-8b29ea9fd0.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2111752","type":"listingItem","attributes":{"id":2111752,"title":"Procedural Sand Material  4 Variations","price":9.0,"description":"Procedural Material: Sand\n\nRealistic, high detailed and 100% in substance designer, sand ground material.\n\nPerfect for realistic scenes or games. It can be used as a desert or as beach sand.\n\nNote: Please feel free to contact me If you have any questions. Message me here on Artstation, on my social media or via email.\n\nFiles:\n\n.Sbs File\n.Tga files for all 4 variations\nFeatures:\n\n-Optimized multichannel map. ARMD (AO, Roughness, Metalness. Displacement)\n\n-2k ready to use -.Tga textures.\n\n-Fully commented, named and organized Substance designer file.\n\n-Free updates - If I improve this asset, you'll get the new version for free!\n\n-4 Variations controlled by a Switch ready to export.\n\n-Lizard Footprints On / Off!\n\n-PBR\n\nEnjoy!","imageAlt":"Procedural Sand Material 4 Variations 3D model","url":"https://www.cgtrader.com/3d-models/textures/natural-textures/procedural-sand-material-4-variations","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/SzwsWqJbGUG823g977h4FSPu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/NickoxArt_Material_Desert_Sand_01_Shop-Thumbnail-01.jpg","gridUrl":"https://media.cgtrader.com/variants/SzwsWqJbGUG823g977h4FSPu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/NickoxArt_Material_Desert_Sand_01_Shop-Thumbnail-01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/natural-textures/procedural-sand-material-4-variations","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":123,"name":".sbs","is_native":false}],"categorySlug":"textures","subcategorySlug":"natural-textures","categoryTitle":"Textures","subcategoryTitle":"Natural","schemaImageUrl":"https://img-new.cgtrader.com/items/2111752/577f2faf2f/procedural-sand-material-4-variations-3d-model-577f2faf2f.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4596069","type":"listingItem","attributes":{"id":4596069,"title":"Zombie Human Destroyer","price":599.99,"description":"\nUPDATE 2.2!\n\n1) Added female character\n\n2) added static poses of dead characters\n\n3) Added material for an aged character\n\n4) Added static poses of skeletons and new props\n\n5) Added new static poses for bodies\n\n6) improved body explosion physics\n\n\n\n!!! ATTENTION THE FIRST LOADING OF THE PROJECT MAY TAKE FROM 1 TO 4 HOURS (DEPENDING ON THE POWER OF YOUR PC) DON’T BE AFRAID THIS IS NORMAL BECAUSE OF THE LARGE NUMBER OF LODS AND MORPHTARGETS, ALL SUBSEQUENT LOADINGS WILL BE FAST!!!\n\n\n\nThis set is a modular procedural system that can be used for several purposes.\n\n\n\n1) almost procedural chopping, stabbing a character\n\nwith beautiful pealistic cuts based on visible anatomy, and complete their modification with the help of an international number of morpho-targets that allow early pains to be ugly or smooth large, deep or superficial, and open fractures.\n\nSevered limbs have well-tuned physics\n\nwhich is ideal for various cases, for example, mine explosions, fear of swords, or relies on a drive without observing industrial safety regulations\n\nso much more\n\n\n\n2) To create good characters like zambi mutants, due to various combinations of different body parts in various builds from thin and pumped up to fat, combinations of different material parameters can be easily achieved by a sequence of numbers of zombies that are different from each other.\n\nthey can be pre-configured either using a half-widget or by manual assembly from individual parts presented in the project (the project will provide several examples of what results can be achieved)\n\nThis option is also great for horror games in a laboratory or in a psychiatric hospital where surgical interventions are performed on people, since this set provides the possibility of surgical incisions.\n\nSpecial attention is paid to the internal body, and their physics of behavior where the intestines are given special attention.\n\n\n\nAdditional little things\n\nBetween the main characters, from which you can directly combine different configurations in the set, there are also additional objects, such as these.\n\nmanufactured pieces of meat of various types, several full bones, as well as streaks of blood on the meat and skin, crusts also have a peculiar physics, all of this can be used as additional parts of the WFH, for example, when a character is jerked after an RPG or other highly explosive impact is detonated at him\n\n\n\nMaterials\n\nThe project uses high-quality high-resolution PBR materials, as well as built-in subsurface scattering for more realistic textures.\n\nProject materials have options that allow you to seamlessly switch between different types of textures, e.g.\n\nClean, bloody, de-haired or rotten\n\nAs well as basic brightness, roughness and texture tone settings for all materials.\n\n\n\nOptimization and detailing\n\nThe project presents several model options\n\n1) With a high level of detail in the sections where the intestines, meat, bones and the like are made in the form of a separate geometry, which is perfect for PC games for the most beautiful and detailed picture and at the same time good optimization\n\n2) With a high level of optimization where the cuts are made without additional geometry but only as baked normals, which also look very good but can be run on literally any device\n\n\n\nProspects and compatibility\n\nIn the future, when creating the next projects and characters, I plan to make them compatible with this project, which would create a gradual eco-system, where it will be possible to conveniently and quickly apply the system to different characters, when, when creating, for example, a knight, these samples will be initially thought out, to maintain the ability to cut along these trajectories\n\nAlso in the future, a separate set is expected, but from robots, which will be compatible with this set, which in the future will make it possible to obtain cyborgs\n\nWell, as far as possible, he tries to improve and, possibly, supplement this set itself.\n\n\n\nTo sum it up, I’m sure that no matter what you create your own Doom, Mortal Kombat, Dead Island or Fruit Ninxia from people, this set should be ideal for you)\n\nTechnical Details\nFeatures: (Please include a full, comprehensive list of the features of the product)\n\n Modularity\n Procedural\n Realism\nRigged: Yes\n\nRigged to Epic skeleton: Yes\n\nIf rigged to the Epic skeleton, IK bones are included: Yes\n\nAnimated: Yes (Epic animation)\n\nNumber of Animations: 7\n\nAnimation types In-place\n\nNumber of characters: 10\n\nVertex counts of characters: 100 - 180к\n\nNumber of Materials and Material Instances: 33\n\nNumber of Textures: 42\n\nTexture Resolutions: 8192*8192 , 4096*4096\n\nSupported Development Platforms:\n\nWindows: Yes\n\nMac: Yes\n\nDocumentation: Link https://drive.google.com/file/d/1yppAgRzsRlsTRJX3aoktmR9AfRHPACzS/view","imageAlt":"3D model animated Zombie Human Destroyer","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/zombie-human-destroyer","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/c1LLER2ZNZHxpJDXcuR2mPUG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/23.jpg","gridUrl":"https://media.cgtrader.com/variants/c1LLER2ZNZHxpJDXcuR2mPUG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/23.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/zombie-human-destroyer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/4596069/e5d6c002f2/zombie-human-destroyer-3d-model-e5d6c002f2.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4651004","type":"listingItem","attributes":{"id":4651004,"title":"Realistic Iridescent Bubble Shader - Procedural FX Texture","price":9.99,"description":"## **Overview**\nCapture the mesmerizing beauty of real-life soap bubbles with this **Realistic Iridescent Bubble Shader**, a high-quality procedural material crafted in Blender v3.5.1 and rendered using the Cycles engine. Perfect for professional visualizations, cinematic VFX, animated scenes, and environmental design, this shader accurately reproduces the thin iridescent, soft transparency, and refractive effects of genuine floating soap bubbles under natural lighting.\n\nThis shader pack is ideal for high-resolution renders, animated sequences, and professional content creation, offering seamless integration with Blender geometry and maximum visual impact.\n\n---\n\n**Key Features**\n\n1. **Photorealistic Iridescent Shader** – Simulates thin-film interference for accurate color shifts, reflections, and light dispersion based on camera angle and lighting setup.\n2. **High Resolution Geometry** – Optimized with 23,814 vertices and 23,806 polygons for smooth surfaces without stretching or visible seams, even in extreme close-ups.\n3. **Fully Procedural \u0026 Editable** – Adjust iridescence strength, hue, saturation, transparency, surface thickness, and reflection intensity directly in Blender’s Shader Editor.\n4. **Clean, Organized Node Structure** – Easy to navigate, duplicate, or modify without clutter, ensuring maximum workflow efficiency.\n5. **Physically Accurate Light Interaction** – No unnatural specular artifacts; light passes through accurately, delivering natural-looking transparency and color dispersion.\n6. **Versatile Applications** – Perfect for animations, cinematic VFX, product rendering, educational demonstrations, and artistic projects.\n\n---\n\n**Technical Specifications**\n\n* **Software:** Blender v3.5.1\n* **Renderer:** Cycles\n* **Vertices:** 23,814\n* **Polygons:** 23,806\n* **UV Unwrapping:** Not required (procedural)\n* **Shader Type:** Node-based procedural\n* **File Formats:** .blend (with editable source), .fbx, .obj, .stl\n* **Textures:** Procedural (no external textures required)\n\n---\n\n**Applications**\n\n* Professional cinematic and advertising projects\n* Children’s animated content and educational media\n* Product showcasing and luxury goods promotion\n* Scientific simulations of thin-film interference\n* Artistic ambient visualizations and creative compositions\n\n---\n\n**Licensing**\nIncludes a royalty-free license for personal and commercial use. Redistribution or resale of the original/modified files is prohibited.\n\n---\n\n**Final Note**\nIf you’re seeking maximum realism and flexibility, this shader delivers unmatched photorealistic quality for soap bubble visuals. Download now to elevate your renders with stunning iridescent effects.\n\n---\n\n**Why This Model?**\n\n* **Unmatched Realism** – Every shimmer, hue shift, and light refraction is physically accurate for maximum photorealism.\n* **Fully Procedural** – No external textures required; customize iridescence, transparency, and surface thickness directly in Blender.\n* **Optimized Geometry** – With 23,814 vertices and 23,806 polygons, surfaces remain smooth even in extreme close-ups.\n* **Professional Workflow Ready** – Clean, organized nodes make editing and duplication easy without breaking the shader.\n* **Versatile Use Cases** – Perfect for films, animations, advertising, scientific simulations, or artistic projects.","imageAlt":"3D asset Realistic Iridescent Bubble Shader - Procedural 1","url":"https://www.cgtrader.com/3d-models/textures/natural-textures/bubbles-2ab0096b-2aa0-4768-841d-ef1b4c114be1","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/s1Jm12cuJJ8mZwerKgzvnEzU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/s1Jm12cuJJ8mZwerKgzvnEzU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/natural-textures/bubbles-2ab0096b-2aa0-4768-841d-ef1b4c114be1","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"textures","subcategorySlug":"natural-textures","categoryTitle":"Textures","subcategoryTitle":"Natural","schemaImageUrl":"https://img-new.cgtrader.com/items/4651004/9237dab38b/realistic-iridescent-bubble-shader-procedural-fx-texture-3d-model-9237dab38b.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2106454","type":"listingItem","attributes":{"id":2106454,"title":"Procedural Snow Material  3 Variations","price":9.0,"description":"Procedural Material: Snow\n\nRealistic, high detailed and 100% in substance designer snow ground material.\n\nPerfect for realistic scenes or games. \n\nNote: Please feel free to contact me If you have any questions. Message me here on Artstation, on my social media or via email.\n\nFiles:\n\n.Sbs File\n.Tga files for all 3 variations\n\nFeatures:\n\n-Optimized multichannel map. ARMD (AO, Roughness, Metalness. Displacement)\n\n-2k ready to use -.Tga textures.\n\n-Fully commented, named and organized Substance designer file.\n\n-Free updates - If I improve this asset, you'll get the new version for free!\n\n-3 Variations controlled by a Switch ready to export.\n\n-Footprint Switch On / Off!\n\n-Chicken Footprints on / Off!\n\n-PBR\n\n\nPlease do contact me if you need further information, requests or assistance. \nIn addition, I would appreciate it if you find me on social media or on my personal website.\n\nWebsite: nickoxart.com\n\nArtstation: https://www.artstation.com/nickoxart\n\nFacebook: https://www.facebook.com/nikos.kaltsogiannis\n\nLinked In: https://www.linkedin.com/in/nickoxart/\n\nInstagram: https://www.instagram.com/nickoxart/\n\nEnjoy!","imageAlt":"3D asset Procedural Snow Material 3 Variations","url":"https://www.cgtrader.com/3d-models/textures/natural-textures/procedural-snow-material-3-variations","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xBmrd3uGoHTWq4ispN67yv75/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/NickoxArt_Material_Snow_01_Shop-Thumbnail-01.jpg","gridUrl":"https://media.cgtrader.com/variants/xBmrd3uGoHTWq4ispN67yv75/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/NickoxArt_Material_Snow_01_Shop-Thumbnail-01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/natural-textures/procedural-snow-material-3-variations","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":123,"name":".sbs","is_native":false}],"categorySlug":"textures","subcategorySlug":"natural-textures","categoryTitle":"Textures","subcategoryTitle":"Natural","schemaImageUrl":"https://img-new.cgtrader.com/items/2106454/36e95fbb0d/procedural-snow-material-3-variations-3d-model-36e95fbb0d.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6976943","type":"listingItem","attributes":{"id":6976943,"title":"V-ARM 04 Realistic Female Hands in Nitrile Gloves","price":34.99,"description":"Realistic female hands and arms wearing nitrile gloves: a Blender-native 3D model built for medical visualization, cosmetic product renders, clinical photography, and character close-ups where a gloved hand is the subject.\n\n---\n\nLight skin tone, subtle Particle Hair, and a node-driven glove color system with eight built-in presets and a custom color input. No external glove texture required. Switch colors directly from the material node. PBR skin textures up to 8K EXR, UDIM UVs, and the full AXIS Rig (Rigify-based) for IK/FK posing and animation. FBX, GLB, USDZ, and multi-LOD OBJ exports included for broader pipeline support.\n\n## Geometry\n\n- Base mesh: **8,506 vertices / 16,792 triangles** (subdivision not applied) - arm + glove meshes combined\n- Quad-only topology, subdivision-ready, previewed at Subdivision Level 3\n- UDIM UV layout\n\n## Textures (PBR)\n\n- **8K 32-bit EXR**: Displacement map, Normal map\n- **4K**: Base Color, Roughness\n- **2K**: Subsurface / Scatter\n- All textures packed into the .blend file\n- **Glove base color**: node-driven, 8 built-in presets + custom color input (no PNG required)\n\n## Glove Color Presets\n\n- Medical Blue, Light Blue, Royal Blue\n- Tattoo Black, Exam Purple\n- Lab White, Clinical Green, Cosmetic Pink\n- Custom Color input for any value\n\n## AXIS Rig (Rigify-based)\n\n- IK/FK switching per limb, bone layers panel, driver-driven muscle and joint deformation\n- Built on Rigify - no extra addons required beyond what ships with Blender\n- Pose-ready for character animation, product visualization, and cinematic renders\n- Compatible with the **AXIS Core addon** for retargeting animation from Mixamo, ActorCore, Unreal, HumanIK, and DAZ (**sold separately**)\n\n## AXIS Panel (free with every AXIS model)\n\n- IK/FK switching and snap (transfer poses between IK and FK without visual displacement)\n- Pose tools: reset, copy, paste, mirror, bilateral flip\n- Viewport simplify toggle with subdivision and particle density controls\n- Rig selector for multi-character scenes\n- Bone group visibility toggles, auto-update checker\n\n## Hair\n\n- Particle Hair with Children (.blend only)\n\n## Requirements\n\n- Blender 4.0 or higher\n- Rigify (included with Blender)\n\n---\n\n## Files Included\n\n- `.blend` - Blender-native, self-contained, all PBR textures packed, preview HDRI included\n- `FBX / GLB / USDZ` - deform bones rig, Base Color, Roughness, Normal map embedded\n- `OBJ pack` - right arm, 4 LOD levels (LOD0-LOD3), mesh and UVs only\n- `Backup_Files.zip` - raw texture files + AXIS_Panel.py addon backup\n\n**Note:** The `.blend` file includes the full AXIS Rig (Rigify-based) with IK/FK controls, bone layers panel, driver-driven deformation, and Particle Hair. FBX, GLB, and USDZ exports include deform bones and shapekeys only - no IK/FK controls, no panel, no drivers, and no hair. These are Blender-native features.\n\nPart of the **VERSA** series. Browse the full series on my profile.\n\nDocumentation: https://www.axisproject.co/documentation","imageAlt":"3D model V-ARM 04 Realistic Female Hands in Nitrile Gloves","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/v-arm-04-realistic-female-hands-in-nitrile-gloves","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zgp4m9uw4wpdno7jce16ol4k1eix/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CGTrader.jpg","gridUrl":"https://media.cgtrader.com/variants/zgp4m9uw4wpdno7jce16ol4k1eix/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGTrader.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/v-arm-04-realistic-female-hands-in-nitrile-gloves","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":100,"name":".pdf","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":215,"name":".png","is_native":false},{"id":119,"name":".py","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/6976943/d012813514/v-arm-04-realistic-female-hands-in-nitrile-gloves-3d-model-d012813514.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6717448","type":"listingItem","attributes":{"id":6717448,"title":"PBR-Quad 50 Cal Machine Gun Turret-Rigged-Animation ready","price":19.9,"description":"PBR - Quad .50 Cal Machine Gun Turret - Rigged - Animation ready\n\n\u003e **UE Fully Functional System：https://www.fab.com/zh-cn/listings/441e30c7-fcf5-434a-9737-42946671349c**\n\nQuad .50 Cal Machine Gun Turret | Blender Version is a high-quality heavy machine gun turret asset designed around a No Keyframe Workflow philosophy.\n\nTo better match the procedural asset workflows commonly used in modern game engines and to improve usability, all mechanical animations and visual effects in this asset are fully driven by Python-based driver scripts. This eliminates the need for traditional keyframe-by-keyframe animation, significantly improving production efficiency and controllability. It is especially suitable for showcasing, demonstrating, and extending complex mechanical structures.\n\nIn addition to the three primary controllers — Target Controller, Fire Controller, and Barrel Overheat Controller — all other mechanical motions and visual effects are automatically driven, forming a truly parameterized weapon system.\n\n--------------------------------------------------\nCore Driver System Overview\n--------------------------------------------------\n\n1. Target Controller\nThe Target Controller is responsible for the turret’s overall aiming and mechanical linkage behavior, including:\n1.1 Turret pitch and horizontal rotation control\n1.2 Bone-driven animation of the operator handles\n1.3 Synchronized mechanical motion of the drive gears\n\nBy adjusting target parameters, the entire mechanical linkage can be controlled without any manual keyframe animation.\n\n2. Fire Controller\nThe Fire Controller uses a two-state logic: Fire and Cease Fire.\nWhen switched to the Fire state, the following effects are automatically triggered:\n2.1 Sequential firing logic across four machine guns\n2.2 Barrel recoil motion\n2.3 Ammunition belt feeding\n2.4 Ammunition belt vibration\n2.5 Bolt recoil animation\n2.6 Sight shake effect\n2.7 Muzzle flash animation\n2.8 Bullet firing effects\n2.9 Shell ejection animation\n\nAll firing-related animations and visual effects are fully script-driven with no keyframes required.\n\n3. Barrel Overheat Controller\nThe Barrel Overheat Controller visually represents heat accumulation during sustained firing, including:\n3.1 Linear material transition from normal state to overheated red-hot appearance\n3.2 Clear visual feedback for sustained heavy machine gun firing\n\nThis system is entirely parameter-driven and requires no keyframe animation.\n\n--------------------------------------------------\nAsset Features\n--------------------------------------------------\n\n1. No keyframe animation workflow required\n2. Fully Python-driven mechanical and visual effect system\n3. Quad-mounted heavy machine gun turret (.50 caliber class)\n4. Sequential firing logic (non-simultaneous firing)\n5. Clean structure and clear logic, easy to study, modify, and extend\n6. Suitable for animation demos, game development, real-time rendering, and visualization\n7. Blender version asset, ready to use out of the box\n\n--------------------------------------------------\nTechnical Specifications\n--------------------------------------------------\n\n1. Software Version: Blender 3.6.1\n2. Workflow: PBR (Physically Based Rendering)\n3. UVs: Fully unwrapped\n4. Vertex Count: 80,930 | Polygon Count: 68,708\n5. Texture Count: 60 | Resolution Range: 512x512 to 8192x8192\n6. File Formats: .blend, .fbx\n7. Blend File Size: 224 MB | Texture Package Size: 202 MB\n\n--------------------------------------------------\nPackage Contents\n--------------------------------------------------\n\n1. Unrigged static turret model (.blend)\n2. Fully rigged and animation-ready turret model (.blend)\n3. 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Text me anytime to make your dreams real!**\n\n_**Don't spend time creating hard models, buy ShapeLab ready products at low prices!**_","imageAlt":"Low-poly procedural skyscrapers bundle 3D model","url":"https://www.cgtrader.com/3d-models/exterior/cityscape/skyscrapers-bundle","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/89pvP8ZhrniDADgaKRmG9uUT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0.jpg","gridUrl":"https://media.cgtrader.com/variants/89pvP8ZhrniDADgaKRmG9uUT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/cityscape/skyscrapers-bundle","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"exterior","subcategorySlug":"cityscape","categoryTitle":"Exterior","subcategoryTitle":"Cityscape","schemaImageUrl":"https://img-new.cgtrader.com/items/5495872/90b4db2fe3/low-poly-procedural-skyscrapers-bundle-3d-model-90b4db2fe3.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3200620","type":"listingItem","attributes":{"id":3200620,"title":"Sand Dunes Desert Landscape Procedural ","price":5.0,"description":"EDIT: I've had a few people asking why when you open the file it's just a flat plane. 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Mesh**(compatible with Blender 2.8x and up, made with 2.9)\n    \n\tHigh Poly mesh and Low póly mesh, both in idividual files with the universal one having UV maps unwrapped\n\n\u003e **2. Materials**\n\tPBR material made in lander shader node system. (Procedural)\n    2K Textures baked in a single images, Diffuse(Color), Rough and normal maps.\n    Due to the nature of the materials it is posible to render higher resolution of the textures.\n\n\u003e **3. Scene**\n        Native .blend \n\t\tUniversal .blend\n\t\t\n\u003e **4. Exchange files**\n\tFbx, Stl, Glb, Obj\n\tAll come in the two High Poly and Low Poly versions\n\n\n⟅( /◉⩊◉)/ enjoy!","imageAlt":"low-poly Pizza material Procedural and game ready model","url":"https://www.cgtrader.com/3d-models/food/miscellaneous/procedural-pizza-material-and-game-ready-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/GmCXaJDtFjywnvCX3x9iLRaf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumnail%20copia.jpg","gridUrl":"https://media.cgtrader.com/variants/GmCXaJDtFjywnvCX3x9iLRaf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumnail%20copia.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/food/miscellaneous/procedural-pizza-material-and-game-ready-model","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"food","subcategorySlug":"miscellaneous","categoryTitle":"Food","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/2599925/980d39897f/pizza-material-procedural-and-game-ready-model-3d-model-980d39897f.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"6516607","type":"listingItem","attributes":{"id":6516607,"title":"Low Poly Cardboard Boxes Set of 5 Procedural Blender Models ","price":5.99,"description":"This pack includes 5 unique low-poly cardboard box 3D models, designed for use in games, real-time scenes, and Blender-based projects.\n\nEach model features a clean, optimized mesh with non-overlapping UVs and a fully procedural material built in Blender using the Shader Editor. No external texture files are required.\n\nFor broader compatibility, the models are also exported in `.FBX` and `.OBJ` formats, making them easy to import into other 3D software or game engines. Please note that procedural materials will not transfer to these formats — users can bake textures or apply custom materials as needed.\n\n---\n\n**INCLUDES:**\n\n- 5 unique box models in:\n  - `.BLEND` (with procedural materials)\n  - `.FBX`\n  - `.OBJ + .MTL`\n- All meshes are low poly and game-ready\n- Realistic tape and barcode details integrated via procedural shading\n- Non-overlapping UVs for easy baking/custom texturing\n\n---\n\n**POLYCOUNT (per model):**  \nApprox. 300 – 800 tris\n\n---\n\n**FEATURES:**\n\n- Procedural Blender materials – no image textures needed\n- Compatible with Blender 3.x and above\n- FBX and OBJ versions included for external use\n- Ideal for game environments, urban props, warehouse scenes, etc.\n\n---\n\n**NOTES:**\n\n- The procedural materials are Blender-only. 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This Geometry Nodes rig lets you art-direct every part of the sun—surface granulation, sunspots, limb darkening, looping convection motion, fiery prominences, and a soft volumetric corona—without painting a single texture. Perfect for space shots, sci-fi UI, skyboxes, and motion graphics.\n\nWhat you control\n\nScale \u0026 Distance: Physical-size slider with camera-safe falloff so it reads at any focal length.\n\nSurface Detail: Granulation size, contrast, speed, and loop length (one master Time control).\n\nSunspots \u0026 Active Regions: Density, size, softness, and drift across the surface.\n\nLimb Darkening: Dial in realistic edge falloff for a photographic look.\n\nProminences/Flares: Procedural arc ribbons around the limb with rate, length, curl, and turbulence.\n\nCorona/Halo: Volumetric thickness, intensity, and fade distance—works in Eevee or Cycles.\n\nColor Temperature: From warm G-type “Sun” to stylized red/blue stars in one slider.\n\nMasks \u0026 Passes: Disk, Limb, Spots, Prominences, and Corona masks for the Compositor.\n\nUnder the hood\n\n100% procedural: Geometry Nodes for structure + Shader Nodes for emission and falloff (no UVs).\n\nClean group inputs with labeled sockets and sane defaults.\n\nBuilt for Blender 4.x; real-time friendly in Eevee, film-ready in Cycles.\n\nDeterministic looping via a single Time parameter (set your loop length in seconds/frames).\n\nWhat’s included\n\nGN_SunGenerator node group (surface, prominences, corona).\n\nSH_SunSurface shader with limb darkening and temperature controls.\n\nDemo scene with camera, bloom, glare, and five presets: Calm Sun, Active Sun, Red Dwarf, Hot Blue, Stylized UI.","imageAlt":"3D asset blender procedural sun generator","url":"https://www.cgtrader.com/3d-models/space/other/blender-procedural-sun-generator","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ajloo2k93z0kpgkz7oqtneizv33n/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/sun.jpg","gridUrl":"https://media.cgtrader.com/variants/ajloo2k93z0kpgkz7oqtneizv33n/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/sun.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/other/blender-procedural-sun-generator","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"space","subcategorySlug":"other","categoryTitle":"Space","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6388925/ac024c0fb5/blender-procedural-sun-generator-3d-model-ac024c0fb5.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"5947650","type":"listingItem","attributes":{"id":5947650,"title":"Net Substance materials collection","price":11.0,"description":"- This collection of materials was created in Substance Designer 14.0.2\n- Include 6 PBR materials with PNG 4k maps: BaseColor, Roughness, Metallic, Height, Normal, Ambient Occlusion, Opacity\n- The .sbs and .sbsar files with PBR material for Substance Painter and Substance Designer are also included for every material\n- 4 materials have customizable parameters in .sbsar files (materials for Substance Painter)","imageAlt":"Net Substance materials collection 3D model","url":"https://www.cgtrader.com/3d-models/textures/miscellaneous/net-substance-materials-collection","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3ar2513hq3qp29t07xtxeeqtslrk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Net-Substance-Material-Collection.jpg","gridUrl":"https://media.cgtrader.com/variants/3ar2513hq3qp29t07xtxeeqtslrk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Net-Substance-Material-Collection.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/miscellaneous/net-substance-materials-collection","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":123,"name":".sbs","is_native":false},{"id":101,"name":".spp","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"textures","subcategorySlug":"miscellaneous","categoryTitle":"Textures","subcategoryTitle":"Miscellaneous","schemaImageUrl":"https://img-new.cgtrader.com/items/5947650/a474382dce/net-substance-materials-collection-3d-model-a474382dce.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6094699","type":"listingItem","attributes":{"id":6094699,"title":"Realistic Procedural Tennis Ball Model","price":3.0,"description":"This is a fully procedural 3D Tennis Ball model made entirely in Blender, without using any external image textures. The model features a vertex group assigned to define the classic greenish fuzzy surface of a tennis ball, controlled via the Object Data Properties . A fur-like material was carefully crafted in the Shader Editor to give it a realistic, textured appearance that mimics the natural surface of a tennis ball.\n\n**Key Features:**\n\n- 100% procedural: No image textures used\n- Custom vertex group for surface masking and material control\n- Realistic fur-like shader using Blender's node system\n- Clean topology and non-destructive workflow\n- Fully editable and customizable\n- Render-ready with Blender’s Eevee and Cycles engines\n- Includes .blend file (native Blender format)\n- Also includes exported versions of the same model in:\n\n    - OBJ (.obj, .mtl)\n    - GLB (.glb) \n    -  glTF (.gltf, .glb) \n    -  PLY (.ply) \n    -  FBX (.fbx)\n    -  STL (.stl)\n\nPerfect for stylized or realistic renders, animation, and educational projects. All shaders are built inside Blender — no external files needed.","imageAlt":"Realistic Procedural Tennis Ball Model 3D asset","url":"https://www.cgtrader.com/3d-models/sports/equipment/realistic-procedural-tennis-ball-model","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4j4c3rg9lzqsi8iyuagvtelbnna0/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/tennisball1.jpg","gridUrl":"https://media.cgtrader.com/variants/4j4c3rg9lzqsi8iyuagvtelbnna0/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/tennisball1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/sports/equipment/realistic-procedural-tennis-ball-model","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false},{"id":189,"name":".ply","is_native":false}],"categorySlug":"sports","subcategorySlug":"equipment","categoryTitle":"Sports","subcategoryTitle":"Equipment","schemaImageUrl":"https://img-new.cgtrader.com/items/6094699/94ebd80e72/realistic-procedural-tennis-ball-model-3d-model-94ebd80e72.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"3618334","type":"listingItem","attributes":{"id":3618334,"title":"Forest Walk - Unreal Engine 4","price":70.0,"description":"This product contains two high quality scenes using a large numbers of photogrammetry assets such as rocks, cliffs, a variety of photometric captured foliage ranging from large bushes and shrubs to grass and moss. This pack should contains everything you need to make a highly detailed environment set in the Scotland Highlands.\n\nThe pack contains a wide range of procedural content scattered throughout to deliver a realistic depiction of a natural environment.\n\nAll assets custom LOD to ensure performance is in check but still keep the visual silhouette of the assets. Most assets have had their texture resolution lowered to ensure they fit within the default streaming pool in Unreal.\n\nThis project DOES NOT contain or use Pivot Painter however a custom technique was used. Wind can be controlled globally via the Material Parameter Collection or by enabling a switch in each material instance for more per actor control.\n\nLandscape shader is optimized well despite using a minimum of 7 \u0026 maximum of 9 material to paint on the terrain. The landscape version in the 2k level uses tesselation to enhance the blending and visual quality however this does come at a performance cost. I recommended turning this off if you have frame rate issues.\n\nA huge range of content is scattered using the procedural foliage volumes. Use these to alter the placement and scattering settings, change the seed values, however keep in mind the more foliage you add the higher the performance cost. The procedural content has been set using custom end cull values to stop rendering \u0026 limit the performance cost. Change these values to what you feel looks right.\n\nThe function called Snow Overlay allows global snow coverage across the terrain \u0026 all assets to give it a winter feel. If you do not require this, remove the function from the required materials for an extra performance boost. All controls are globally access from the material parameter collection.\n\nNote 1: Please ensure you use the Custom .ini file HERE to make sure all visual and \u0026 performance is at its peak for this project. This of course will vary based on the hardware you have. This is because the this product is counted as an Asset pack which you can add from the Unreal Launcher.\n\nNote 2: The project does have enabled Extend default luminance range in Auto Exposure in the project settings, however lighting values have been kept low to ensure you can still preview the scene outside of any cinematic cameras.\n\nNote 3: The pack contains a CC0 HDR image taken from HDRI Haven which they allow me to use their skyboxes for commercial usage. Read more about it HERE\n\nNote 4: Naturally given the type of pack featuring real-time lighting its HIGHLY ADVISED to ALWAYS use a Movable directional sunlight and not bake any shadows. If you do choose to bake lighting you should be using the Volumetric Lightmaps\n\n\nPerformance Numbers using AMD 3900X, GTX 3080, 64GB RAM:\n\nDeep Forest Scene - 72fps, 13.8ms at 2100x900 (Dynamic Lighting)\nMain Level Scene - 55fps, 19ms at 2100x900 (Dynamic Lighting + Terrain Tesselation)\nTechnical Details\n\n- Two unique levels with complete photoscanned content using procedural scattering.\n- 74 Unique ground cover meshes ranging from large ferns to micro moss clumps.\n- 24 Shrubs \u0026 bushes of various sizes and unique details.\n- 22 Cliff Meshes ( Large to micro detail ) , 16 Boulders (With custom foliage scattered on top)\n- 15 Unique Douglas Fir trees ( With Billboards ), 4 Saplings, 17 Stumps (With custom foliage scattered on top)\n- Landscape material featuring 9 materials to paint with detail texture to enhance fidelity.\n- Global Z-Up Moss for all mesh content in the scene.\n- Baseline material function to easily tweak simple values in each material instance.\n- Fuzzy Shading across all assets to enhance visual fidelity \u0026 ground assets into the world.\n- Detail maps to enhance the texture resolution of all rocks meshes.\n- Custom animated skybox using flowmaps to push the authentic feel of the world.\n\n- Number of Unique Meshes: 208\n- Collision: Yes (Auto Generated per specific mesh type)\n- LODs: Yes (Up to 7 LODs + Billboards on Trees)\n- Number of Materials and Material Instances: 16 Master Materials, 109 Material Instances\n- Number of Textures: 320\n- Texture Resolutions: Up to 4k\n","imageAlt":"3D model Forest Walk - Unreal Engine 4","url":"https://www.cgtrader.com/3d-models/scanned/various/forest-walk-unreal-engine-4","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bhz4SXKKPAWrW6pVcZBVR2bt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/MainLevelStatic.0009.jpg","gridUrl":"https://media.cgtrader.com/variants/bhz4SXKKPAWrW6pVcZBVR2bt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MainLevelStatic.0009.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scanned/various/forest-walk-unreal-engine-4","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"scanned","subcategorySlug":"various","categoryTitle":"Scanned 3D Models","subcategoryTitle":"Various","schemaImageUrl":"https://img-new.cgtrader.com/items/3618334/d2e920509b/forest-walk-unreal-engine-4-3d-model-d2e920509b.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4509895","type":"listingItem","attributes":{"id":4509895,"title":"Procedural Furniture Pack","price":75.0,"description":"**Design your Interior with thousands of applicable Furniture Models in your homes with a few mouse clicks.**\n\nRealistic and Standard scale Procedural 3D model of 14 types of the most useful Furniture with different applications and procedural Materials in Blender software. The models are suitable for Ultra HD rendering and further use in broadcast, High-resolution film close-up, Game assets,  Advertising, etc.\n\n\n\n**The pack contains five geometry node generators with 14 presets, and you can create Furniture with different dimensions. More generators will be added hopefully in the future with free updates.**\n\n**Main features:**\n\n1. Fully Modeled in Blender geometry nodes\n2. 5 Types of Useful Furniture in your homes\n3. 14 Ready presets for all Furniture and you can add more and more easily\n4. Easy to use and fix parameters\n5. Rendered with Cycles  \n\n\n**With this product, you can speed up your modeling process and save a lot of time. **","imageAlt":"Procedural Furniture Pack 3D model","url":"https://www.cgtrader.com/3d-models/interior/house-interior/procedural-furniture-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zPiVESiTxv8SaKbYnLBg3S8Y/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/00.jpg","gridUrl":"https://media.cgtrader.com/variants/zPiVESiTxv8SaKbYnLBg3S8Y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/00.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/house-interior/procedural-furniture-pack","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"interior","subcategorySlug":"house-interior","categoryTitle":"Interior","subcategoryTitle":"House","schemaImageUrl":"https://img-new.cgtrader.com/items/4509895/a7e20b475a/procedural-furniture-pack-3d-model-a7e20b475a.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5618736","type":"listingItem","attributes":{"id":5618736,"title":"Sci-Fi Stairs modular pack","price":25.0,"description":"Immerse yourself in the world of sci fi technology with our modular kit designed to create stairs and escalators, the perfect addition for your project. Perfect for games, animations and visualizations. \n\nFeatures:\n\nDesign Flexibility: Stairs and escalators can be easily customized to fit any requirements of your project. Adjustable heights allow you to create designs of any complexity and style.\nCustomizable Materials: Change textures, colors, roughness and other parameters to achieve the perfect result. Each element can be customized to fit the specific conditions of your project.\nProcedural Edge Wear: Add realism with a feature that simulates natural wear and tear, giving your objects an authentic look.\nTexture Quality: The set includes textures in 2K and 4K resolution, providing excellent detail and clarity.\nCustom Collision: Each element includes a clever collision system, making integration into your projects fast and easy.\nThis modular set is part of our overall collection, making it easy to combine with other products and expand your creativity. Create an atmosphere and style that will set your project apart from others!","imageAlt":"3D model Sci-Fi Stairs modular pack","url":"https://www.cgtrader.com/3d-models/exterior/sci-fi-exterior/sci-fi-crates-pack-cf4d91c1-43df-4679-b744-31e5c493aaf3","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rMpDx79dMmHhgRmyKA1yXPmd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01.jpg","gridUrl":"https://media.cgtrader.com/variants/rMpDx79dMmHhgRmyKA1yXPmd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/sci-fi-exterior/sci-fi-crates-pack-cf4d91c1-43df-4679-b744-31e5c493aaf3","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"exterior","subcategorySlug":"sci-fi-exterior","categoryTitle":"Exterior","subcategoryTitle":"Sci-fi","schemaImageUrl":"https://img-new.cgtrader.com/items/5618736/b6ef1cde95/sci-fi-stairs-modular-pack-3d-model-b6ef1cde95.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4179312","type":"listingItem","attributes":{"id":4179312,"title":"Procedural Sci-Fi City Generator for Blender","price":3.9,"description":"Procedural Sci-Fi City Generator Modifier for Blender.\n3D Models are included\nYou can generate different Sci-Fi Cities with this Blender Modifier easily. \nYou can use the asset in your commercial and personal projects.\nFile \u003e Append \u003e ScifiCity.blend into your scene","imageAlt":"3D model Procedural Sci-Fi City Generator for Blender","url":"https://www.cgtrader.com/3d-models/exterior/cityscape/procedural-sci-fi-city-generator-for-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/AmtSZpaAZ7eUWyLNPmBsh6Lz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Software%20Box.35.jpg","gridUrl":"https://media.cgtrader.com/variants/AmtSZpaAZ7eUWyLNPmBsh6Lz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Software%20Box.35.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/cityscape/procedural-sci-fi-city-generator-for-blender","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"exterior","subcategorySlug":"cityscape","categoryTitle":"Exterior","subcategoryTitle":"Cityscape","schemaImageUrl":"https://img-new.cgtrader.com/items/4179312/3d50db71d9/procedural-sci-fi-city-generator-for-blender-3d-model-3d50db71d9.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4772969","type":"listingItem","attributes":{"id":4772969,"title":"Mushroom House Pack","price":18.99,"description":"Modeled and textured in blender. Feel free to use it in anyway you like. If you love this model you can give it a like or comment. let’s be friends ^_^, you can also visit my profile for more free stuff or if you want to support me you can buy some of my paid asset. I hope you have a great day.\n\nFollow me for more free stuf in the future. ^_^","imageAlt":"Mushroom House Pack 3D model","url":"https://www.cgtrader.com/3d-models/architectural/engineering/mushroom-house-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/qPDc2E2KU2RYq96vCzVqbDka/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/qPDc2E2KU2RYq96vCzVqbDka/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/engineering/mushroom-house-pack","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"architectural","subcategorySlug":"engineering","categoryTitle":"Architectural","subcategoryTitle":"Engineering","schemaImageUrl":"https://img-new.cgtrader.com/items/4772969/dc867412c7/mushroom-house-pack-3d-model-dc867412c7.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"6346049","type":"listingItem","attributes":{"id":6346049,"title":"Vintage Parquet Supreme - Procedural PBR Wood Floor Texture","price":3.0,"description":" Vintage Parquet Supreme is a highly realistic and procedural parquet wood flooring material, crafted in Substance Designer. It features an elegant woven wood pattern with warm vintage tones and fine detail, perfect for architectural visualization, game environments, or interior scenes.\n\n This texture is fully procedural, tileable, and PBR-ready. All maps are provided in 8K resolution for high-end quality rendering.\n\n Package Includes:\n\n1 × .SBSAR procedural material\n\n 8K PBR texture maps:\n\n• BaseColor\n\n• Normal\n\n• Roughness\n\n• Height\n\n• Ambient Occlusion\n\n• Metallic\n\n• Specular\n\n• Opacity (optional)\n\n• 5 rendered previews (sphere, plane, close-up, maps)\n\nSBSAR Parameters (Customizable):\n\n• Wood color variation\n\n• Brightness and contrast control\n\n• Roughness adjustment\n\n• Pattern scale\n\n Compatible With:\n Unreal Engine, Unity, Blender, Maya, 3ds Max, Substance Painter/Designer\n\n Note: This product includes textures only. No 3D models are provided.","imageAlt":"3D model Vintage Parquet Supreme - Procedural PBR Wood 1","url":"https://www.cgtrader.com/3d-models/architectural/floor/vintage-parquet-supreme-procedural-pbr-wood-floor-texture","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oj3egoulw2cmmtvnzzuddcu1u1lt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/preview.jpg","gridUrl":"https://media.cgtrader.com/variants/oj3egoulw2cmmtvnzzuddcu1u1lt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/preview.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/floor/vintage-parquet-supreme-procedural-pbr-wood-floor-texture","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":101,"name":".spp","is_native":true},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":123,"name":".sbs","is_native":false}],"categorySlug":"architectural","subcategorySlug":"floor","categoryTitle":"Architectural","subcategoryTitle":"Floor","schemaImageUrl":"https://img-new.cgtrader.com/items/6346049/72abb73f96/vintage-parquet-supreme-procedural-pbr-wood-floor-texture-3d-model-72abb73f96.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3135580","type":"listingItem","attributes":{"id":3135580,"title":"Realistic CANYON  procedural 3D model","price":2.0,"description":"Hi there!. 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