G3SG1 Sniper Rifle Low-poly 3D model
G3SG1 sniper rifle
This product is intended for game/real time/background use. This model is not intended for subdivision. Renders done in Marmoset Toolbag 3. Default renders in 3ds Max will NOT look like the preview images. The Marmoset Toolbag scene IS included.
||SPECS|| -The weapon is separated into objects to make animation easier. Movable parts include the bolt carrier, magazine, magazine catch, magazine follower, charging handle, rear sight, bipod and trigger. -Bipod can be deployed or retracted. Scope can be mounted or removed. -Model is tris only. Triangle count is in the polygon count box. -No n-gons -Model unwrapped manually to make most efficient use of the UV space. -All materials and objects named appropriately -Scaled to approximate real world size (centimeters) Weapon Dimensions: 102cm x 39cm x 36cm -Tested in Marmoset Toolbag 3 (see renders) -Tested in Unreal Engine 4 -Tested in Unity Engine -No special plugins needed. -.obj and .fbx versions exported from 3ds Max 2018
|| Textures || -4096x4096 PBR base color, roughness, metalness, normal and AO (ambient occlusion) maps -2048x2048 PBR textures for scope -512x512 PBR textures for the 7.62x51mm cartridge -There is a separate download of the textures in specular/gloss PBR format for those who prefer that setup. -Textures designed for physically based rendering (PBR) -Textures in .png format -Model texture paths are stripped
I have exported specialized texture maps for Unreal Engine 4 and Unity. See the extra downloads section for those textures and instructions on using them. Substance Painter source files also available in the extra downloads so that you can easily alter the textures as you wish with Substance Painter.