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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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File formats:
Grandstand 1 animation.6621.mov KeyShot (.bip, .ksp) 10.0
Grandstand 1 animation.bip KeyShot (.bip, .ksp) 10.0
Native Grandstand 1 texture.ma Autodesk Maya (.ma, .mb) 2022 Arnold 2022
Native Grandstand 1 texture fr game.ma Autodesk Maya (.ma, .mb) 2022 Arnold 2022
Grandstand 1.fbx Autodesk FBX (.fbx) 2022
Grandstand 1.obj OBJ (.obj, .mtl) 2022
Native Untitled.blend Blender (.blend) 5.0 Default 5.0
Grandstand 1.mtl OBJ (.obj, .mtl) 2022
Grandstand 1 texture.bip KeyShot (.bip, .ksp) 10.0
Native Grandstand 1.ma Autodesk Maya (.ma, .mb) 2022 Default 2022
initialShadingGroup_Base_color.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Height.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Normal.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Roughness.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Metallic.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
Units: Centimeters
Verts : 24604
Edges : 48624
Faces : 24314
Tris : 48620
Uvs : 28638
This model can be used for video and game assets