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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Abacus vintage 3d model.It contains low poly and high-poly meshes (UV and textures included). 4K **PBR **pipeline for textures, Game Ready models. Pack contain fully setup **Blender **scene.
Both, Hi and Low poly meshes has same uv's included, for easy using with nanit tehnology.
Meshes:
SM_Abacus_2_HI.fbx (poly: 3404741; vert: 1710595);
SM_Abacus_2_LOD0.fbx (poly: 342054; vert: 171116);
SM_Abacus_2_LOD1.fbx(poly: 102574; vert: 51366);
SM_Abacus_2_LOD2.fbx (poly: 34150; vert: 17130);
Abacus_2.obj
Textures:
T_Abacus_2_AO.png (ambient occlusion map)
T_Abacus_2_D.png (diffuse map)
T_Abacus_2_N.png (normal map)
T_Abacus_2_M.png (metalness map)
T_Abacus_2_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Abacus_2_R.png (roughness map)