Oil can vintage 3d model has 4K PBR pipeline textures
Game Ready model.
Both low and high poly models has the same uv's included.
Machine_Oiler.blend (Native)
Meshes:
SM_Machine_Oiler_LOW.fbx (poly: 29336; vert: 29327);
SM_Machine_Oiler_HI.fbx (poly: 1844240; vert: 922329);
Machine_Oiler.obj
Textures:
T_Machine_Oil_AO.png (ambient occlusion map)
T_Machine_Oil_D.png (diffuse map)
T_Machine_Oil_M.png (metalnes map)
T_Machine_Oil_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Machine_Oil_R.png (roughness map)
T_Machine_Oil_N.png (normal map)