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It contains low poly and high-poly meshes (UV and textures included).
4K **PBR **pipeline for textures, Game Ready models.
Pack contain fully setup **Blender **scene.
All meshes has same uv's included, for optimize using with Nanite Technology.
Meshes:
SM_Radio_MID1.fbx (poly: 184544; vert: 97904);
SM_Radio_MID2.fbx (poly: 604966; vert: 311386);
SM_Radio_HI.fbx (poly: 3024843; vert: 1674528);
- Radio.obj
Textures Set1:
T_Radio_Base_D.png (diffuse map);
T_Radio_Base_N.png (normal map);
T_Radio_Base_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion);
Textures Set2:
T_Radio_Details_D.png (diffuse map);
T_Radio_Details_N.png (normal map);
T_Radio_Details_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion);
Textures Set3:
T_Radio_Exterior_D.png (diffuse map);
T_Radio_Exterior_N.png (normal map);
T_Radio_Exterior_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion);
Textures Set4:
T_Radio_Glass_D.png (diffuse map);
T_Radio_Glass_N.png (normal map);
T_Radio_Glass_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion);
Textures Set5:
T_Radio_Panel_D.png (diffuse map);
T_Radio_Panel_N.png (normal map);
T_Radio_Panel_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion);
REVIEWS & COMMENTS
accuracy, and usability.
