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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Old Photo Frame 3d model. 4K **PBR **pipeline textures, Game Ready model.
Meshes:
SM_Photo_Frame_1.fbx (poly: 1308390; vert: 654201);SM_Photo_Frame_LOD0.fbx (poly: 130828; vert: 65431);SM_Photo_Frame_LOD1.fbx (poly: 39239; vert: 19644);SM_Photo_Frame_LOD2.fbx (poly: 13071; vert: 6581);SM_Photo_Plane.fbx (poly: 48; vert: 50);SM_Photo_Plane_2.fbx (poly: 48; vert: 50);
Textures:
T_Frame_Old_1_AO.png (ambient occlusion map)T_Frame_Old_1_D.png (diffuse map)T_Frame_Old_1_N.png (normal map)T_Frame_Old_1_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)T_Frame_Old_1_R.png (roughness map)T_Photo_1_D.png (diffuse map)T_Photo_1_R.png (roughness map)T_Photo_2_D.png (diffuse map)T_Photo_2_R.png (roughness map)