Old Kerosene Lamp 3d model, 4K PBR pipeline textures, Game Ready.
Both, Hi and Low poly meshes has same uv's included, for easy using with nanit tehnology.
Model has 4 ID with 4k PBR pipeline textures included.
Low-poly mesh:
SM_Cerosine_Lamp_LOW.fbx (poly: 334255; vert: 299649);
Hi-poly mesh:
SM_Cerosine_Lamp_HI.obj (poly: 3290804; vert: 1645068);
Textures SET1:
T_Cerosine_Lamp_Base_AO (ambient occlusion)
T_Cerosine_Lamp_Base_D (diffuse)
T_Cerosine_Lamp_Base_H (height)
T_Cerosine_Lamp_Base_M (metalness)
T_Cerosine_Lamp_Base_N (normal)
T_Cerosine_Lamp_Base_R (roughtness)
T_Cerosine_Lamp_Base_S (specular)
Textures SET2:
T_Cerosine_Lamp_Cup_AO (ambient occlusion)
T_Cerosine_Lamp_Cup_D (diffuse)
T_Cerosine_Lamp_Cup_M (metalness)
T_Cerosine_Lamp_Cup_N (normal)
T_Cerosine_Lamp_Cup_R(roughtness)
T_Cerosine_Lamp_Cup_S(specular)
*Textures SET3:*T_Cerosine_Heater_AO (ambient occlusion)
T_Cerosine_Heater_D(diffuse)
T_Cerosine_Heater_M(metalness)
T_Cerosine_Heater_N (normal)
T_Cerosine_Heater_R(roughtness)
T_Cerosine_Heater_S (specular)
Textures SET4:
T_Cerosine_Lamp_Holder_AO (ambient occlusion)
T_Cerosine_Lamp_Holder_D (diffuse)
T_Cerosine_Lampe_Holder_M (metalness)
T_Cerosine_Lampe_Holder_N (normal)
T_Cerosine_Lampe_Holder_R (roughtness)
T_Cerosine_Lampe_Holder_S(specular)
File Formats:
FBX (Multi Format)
OBJ (Multi Format)
TGA (4K, Textures Formats)
MP4 (Rendered video of turntable)
If you have any questions, or suggestions you can contact me through support.