Old Photo Frame 3d model. 4K PBR pipeline textures, Game Ready model.
f3blend.blend (Native)
Meshes:
SM_Frame_3_Source.fbx (poly: 1141300; vert: 570685);
SM_Frame_3_HI.fbx (poly: 114172; vert: 57112);
SM_Frame_3_LOW.fbx (poly: 11459; vert: 5754);
SM_Frame_3_Source_Horisontal.fbx (poly: 1141300; vert: 570685);
SM_Frame_3_HI_Horisontal.fbx (poly: 114172; vert: 57112);
SM_Frame_3_LOW_Horisontal.fbx (poly: 11459; vert: 5754);
SM_Frame_3_Render_Position.obj (poly: 1141267; vert: 570683);
*Textures: *
T_Frame_3_AO.png (ambient occlusion map)
T_Frame_3_D.png (diffuse map)
T_Frame_3_N.png (normal map)
T_Frame_3_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Frame_3_R.png (roughness map)
T_Photo_Frame_3_D.jpg (diffuse map)
T_Photo_Frame_3H_D.jpg (diffuse map)