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A complete 13-room luxury penthouse apartment in an off-white, black, grey and gold scheme - the flagship interior of this line. Every room is fully modelled and furnished behind every door: nothing is a facade. Built for archviz, real-time walkthroughs, game environments and renders that need a whole apartment, not a single staged corner.
WHAT IS MODELLEDGreat room with a linear gas fireplace set into a full-height black Nero-gold marble wall, media wall, drinks bar and lounge group. Chef's kitchen with a black island under a gilded Calacatta waterfall top, marble slab splash and gold pendants. Dining for six with a glazed wine column holding 35 racked bottles. GAMES LOUNGE with a retro arcade cabinet, pinball machine, claw machine, air hockey table, gold-lit cocktail bar and dartboard. HOME CINEMA with a 2.6 m glowing screen, Nero-gold console, soundbar, floor speakers, acoustic panels and gold sconces. 17 m gallery hall with hung art and picture-frame panelling. Foyer with pivot entry door and gold ring chandelier. Master suite: bedroom with black accent panel and gold frame moldings, dressing room with open wardrobes and marble island, ensuite with freestanding tub, walk-in shower and double vanity. Home office, guest bedroom, guest bathroom. Wrap-around terrace with outdoor lounge and real modelled planting: boxwood hedges and balls, agave, fern, hydrangea, lavender, ornamental grass. Crown molding runs through every room.
TECHNICAL SPECIFICATION568,304 triangles / 621,737 vertices (GLB as measured; the Blender scene reports 479,577 welded vertices - exporters split at UV and normal seams)2,349 named objects, prefixed by roomPolygon mesh, real-world scale in metresOverall footprint 21.93 x 13.86 x 3.45 m including terrace; 3.0 m ceilingsZ-up in .blend, Y-up in glTF/USD44 lights and 24 preview cameras included in the .blend (EEVEE-tuned)No rigging, no animation
MATERIALS AND TEXTURES135 materials in the GLB, all named. 38 embedded texture images (512 to 1280 px): five seamless PBR sets - greige plank floor, cream stone tile, bath tile, gilded Calacatta marble and black Nero-gold marble - each with colour and tangent-space normal maps, plus the plant and arcade libraries' own maps. Tiled architectural surfaces use real-world-scale repeat UVs (overlapping by design); furniture and props carry packed unwraps. Loose texture PNGs ship beside the model and in penthouse-gold-textures.zip - keep them next to the .obj and .gltf, both reference the maps by bare filename.
FILES INCLUDEDpenthouse_gold.blend (native, Blender 5.1) plus GLB, GLTF+BIN, FBX, OBJ+MTL, USDC, USDZ, STL, PLY and ABC exports, the texture zip with README, and 24 rendered previews (22 room views, cutaway floorplan, wireframe).
ENGINE NOTESImport at 1.0 scale (metres). The apartment is watertight for walkthroughs; ceiling and north glazing objects are separate and easy to hide for top-down shots. The arcade machines, plants and books keep their own materials by design - everything else follows the gold scheme.
REVIEWS & COMMENTS
accuracy, and usability.
