Office DOCKS Maisons du Monde 3D model
This 3D model was originally created with Sketchup 8 and then converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 CATALOGUE 2015 Ref. 146067 Dimensions (cm): H 75 x L 120 x PR 60 Weight: 0.10 Kg True to improper design, the raw wood and metal mixing desk. In addition to style, this black metal office is functional with 2 doors. Deco detail: his black graphic prints made stencil. Our advice: associate it with the Telegraph undue chair to complete your loft atmosphere. This product belongs to the range Docks. The light metal and wood mix recycled pallet way give effect to this industrial range. This furniture is made from fir slats irregular widths. Several furniture range are equipped with a flat black wooden tray (TV unit, buffet and CD storage). Figures and graphics made stenciled writings reinforce the urban side. To intensify the modern style some furniture in this range have sliding doors (library and buffet). A light coat of wax gives a satin finish to the furniture and allow better maintenance. Ref. 146067, Price: € 199.90 Polygons: 236
Textures can be found in .skp file
How to extract textures from .skp file?
If you have any of the following software, it is easy. Follow the guidelines provided:
Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option.
Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.
C4D (Trial version is enough)
Importing .skp file to C4D automatically generates a folder with textures next to the .skp file.
When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.
Rhinoceros 3D (Trial version is enough)
Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.
Feel free to copy and paste the textures to any folder you like.