Luberon the kitchen and the bar Bistro World Houses 3D model
This 3D model was originally created with Sketchup 15 and then converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 Structure, doors and panels: Solid Indian rosewood back, bottom and shelf: Solid acacia Fintion: Glossy nitrocellulose varnish inside and gloss polyurethane varnish Buttons: metal, antique brass finish 1 shelf fixe.Charge Max Supported: 15kg. Fixing system at the rear with two metal plates to be screwed. Supplied without screws for hanging on the wall. Each element of this kitchen is independent. The stone plates will be performed by the user and fixed with a single-component adhesive sealant based on polyurethane resin. The furniture does not allow insertion of hotplates. Adjustable ledges to an arrangement to suit your tastes. Stone Panel thickness: 2 cm. -The Bistro bar width. 132 x 52 x 102 cm. Ref: 501.20052 Price: € 599 -Element glass wall, width. 120 x prof. 37 x high. 80 cm. Ref: 118356 Price: € 399 -Element wall, width. 60 x 37 x 80 cm. Ref: 118357 Price: € 259 -Elemnet bottom 3 drawers, width. 60 x 60 x 85 cm Ref: 118355 Price: € 299 -Element low 4 drawers. Width. 90 x 60 x 85 cm Ref: 118354 Price: € 399 -The cabinet sink. Width 120 x 60 x 85 cm Ref: 118352 Price € 890 -The full kitchen Luberon: € 2,249
Textures can be found in .skp file
How to extract textures from .skp file?
If you have any of the following software, it is easy. Follow the guidelines provided:
Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option.
Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.
C4D (Trial version is enough)
Importing .skp file to C4D automatically generates a folder with textures next to the .skp file.
When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.
Rhinoceros 3D (Trial version is enough)
Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.
Feel free to copy and paste the textures to any folder you like.