Linen Armchair ARCHIBALD Maisons du monde 3D model
This 3D model was originally created with Sketchup 13 and then converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 At the intersection of the classic old style furniture and contemporary armchair Archibald natural linen armchair offers elegance and comfort. Ideal for a classic show, it is inspired by the old style chair while integrating perfectly with an interior decoration with modern design. The comfortable seat cushion is removable for easy maintenance. In another color, you'll love the Archibald black linen armchair. This product belongs to the range Archibald: house Flemish chic atmosphere thanks to the wood and metal mixture slightly stained old. The superb tops in solid mango wood have been deliberately aged and gray. The metal immitation wood legs are very lightly aged to accentuate the look old. Practical and original wheels black metal covered with plastic make it easy to move most of the furniture in this range (except office) without leaving marks on your floor. Size (cm): H 91 x W 72 x D 60 Weight: 25 kg
ref 115725, € 459.00
Textures can be found in .skp file
How to extract textures from .skp file?
If you have any of the following software, it is easy. Follow the guidelines provided:
Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option.
Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.
C4D (Trial version is enough)
Importing .skp file to C4D automatically generates a folder with textures next to the .skp file.
When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.
Rhinoceros 3D (Trial version is enough)
Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.
Feel free to copy and paste the textures to any folder you like.