Luberon the console houses the world 3D model
Multipurpose, wooden console and rattan Luberon become an indispensable cabinet in your kitchen or dining room. Clothier timber for storing your linens, it will become an elegant entrance hall console in a refined. The happy marriage of his solid sheesham wood structure and its large wicker baskets give authenticity and warmth to your home. Enjoy this cozy style? You will love the Luberon buffet. This product belongs to the range Luberon: Wood in warm colors and wrought iron, a timeless combination for an interior full of charm. The golden shades and the grain of the sheesham are highlighted by a color applied by hand giving each piece a warm finish. This range is a skilful blend of natural materials, sometimes rough slate for the block and the table for dinner, sometimes for the rattan dresser, block and consoles. Size (cm): H 85 x W 180 x D 50 Weight: 85 Kg Ref. 501.20039 Price: € 549 Polygons: 23870
Textures can be found in .skp file
How to extract textures from .skp file?
If you have any of the following software, it is easy. Follow the guidelines provided:
Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option.
Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.
C4D (Trial version is enough)
Importing .skp file to C4D automatically generates a folder with textures next to the .skp file.
When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.
Rhinoceros 3D (Trial version is enough)
Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.
Feel free to copy and paste the textures to any folder you like.