Recycled wood crib sleeping drawer NOISETTE Maisons du monde 3D model

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Recycled wood crib sleeping drawer NOISETTE Maisons du monde 3D model

This 3D model was originally created with Sketchup 14 and then converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 Catalogue 2014 This practical sleeping drawer becomes a more extra bed to be placed under the single bed or double bed in the collection Hazel. Made of recycled wood, bed drawer will host a mattress on the slatted frame. Slipped under the bed, wooden drawer take up little space and allow your child to invite friends to sleep at home. Discover also recycled wood storage drawer.
ref 135633 135628, Price € 464.50 € 287.50
Polygons: 14676

Textures can be found in .skp file

How to extract textures from .skp file?

If you have any of the following software, it is easy. Follow the guidelines provided:

Sketchup (Free)

Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option.

Another way:

Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.

C4D (Trial version is enough)

Importing .skp file to C4D automatically generates a folder with textures next to the .skp file.

3ds Max

When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.

Rhinoceros 3D (Trial version is enough)

Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.

Feel free to copy and paste the textures to any folder you like.

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Designer response: 52% in 48.0h
Available formats
  • 3D Studio (.3ds) 232 KB
  • Collada (.dae) 621 KB
  • Autodesk FBX (.fbx) 537 KB
  • IGES (.ige, .igs, .iges) 299 Bytes
  • 3ds Max (.max) 547 KB
  • Alias/WaveFront Material (.mtl) 392 Bytes
  • OBJ (.obj) 363 KB
  • Sketchup (.skp) 1.34 MB
  • Stereolithography (.stl) 361 KB
  • VRML (.wrl, .wrz) 155 KB
More details
  • Publish date2015-09-24
  • Model ID#172209
  • Animated No
  • Rigged No
  • VR / AR / Low-poly No
  • PBR No
  • Geometry -
  • Polygons 0
  • Vertices -
  • Textures -
  • Materials -
  • UV Mapping -
  • Unwrapped UVs Unknown
  • Plugins used -