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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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File formats:
Native grandstand set 01.ma Autodesk Maya (.ma, .mb) 2022 Default 2022
grrandstand set 01.mtl OBJ (.obj, .mtl) 2022
grrandstand set 01.fbx Autodesk FBX (.fbx) 2022
grandstand set 01 animation.bip KeyShot (.bip, .ksp) 10.0
grandstand set 01 texture.bip KeyShot (.bip, .ksp) 10.0
Native grandstand set 01 texture fr game.ma Autodesk Maya (.ma, .mb) 2022 Arnold 2022
Native grandstand set 01 texture.ma Autodesk Maya (.ma, .mb) 2022 Arnold 2022
grandstand set 01 animation.10477.mov KeyShot (.bip, .ksp) 10.0
Native Untitled.blend Blender (.blend) 5.0 Default 5.0
randstand set 01.obj OBJ (.obj, .mtl) 2022
initialShadingGroup_Height.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Roughness.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Metallic.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Base_color.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Normal.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
Units: Centimeters
Verts : 24748
Edges : 48180
Faces : 24090
Tris : 48180
Uvs : 32362
This model can be used for video and game assets