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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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File formats:
Native grandstand 02 texture fr game.ma Autodesk Maya (.ma, .mb) 2022 Arnold 2022
grandstand 02 texture.bip KeyShot (.bip, .ksp) 10.0
Native grandstand 02.ma Autodesk Maya (.ma, .mb) 2022 Default 2022
Native grandstand 02 texture.ma Autodesk Maya (.ma, .mb) 2022 Arnold 2022
grandstand 02 animation.10449.mov KeyShot (.bip, .ksp) 10.0
Native Untitled.blend Blender (.blend) 5.0 Default 5.0
grandstand 02.mtl OBJ (.obj, .mtl) 2022
grandstand 02.obj OBJ (.obj, .mtl) 2022
grandstand 02 animation.bip KeyShot (.bip, .ksp) 10.0
grandstand 02.fbx Autodesk FBX (.fbx) 2022
initialShadingGroup_Normal.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Metallic.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Height.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Base_color.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Roughness.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
Units: Centimeters
Verts : 5320
Edges : 10296
Faces : 5148
Tris : 10296
Uvs : 7208
This model can be used for video and game assets