Coastal road in Blender 3D model

You do not have to see this scene like an island,
but rather you have to consider it as a coast that runs endlessly,
crossed by a road, where you can fix all the shots you want to tell your trip on the road.
The scene is light and easy to handle and suitable also for animations.

This scene is available only in blend format and it's not suitable for being migrated to other programs (due to the particle system used for ecosystems).
However, you can use the heightmap in tif format (in the packlist) and use it with the displacemet feature in other programs.
In add, always in the packlist, you will find also all the stuff, in obj format, to rebuild the whole road structure.

Notes: The scene include 2 simple terrains (1 core and 1 background), modeled in World Creator 2 and texurized in Blender (Render Cycles).
The terrain-core was populated with 5 eco-systems (by ParticleSystems). All the assets are in bundle (4 trees, 2 shrubs, 3 rocks, 1 grass patches, 11 types of vehicles).

Packlist: 1 Blender file, 7 alpha-masks, 2 heightmap.tif (16bit), 1 model (obj format), 1 readme.pdf.
The file zipped is a multi-volume of 4 parts, you have to download all of them to open correctly the file.

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Available formats
    Native
  • Blender(.blend) (4 files) -
    Version: 2.79, Renderer: Cycles
    Version: 2.79, Renderer: Cycles
    Version: 2.79, Renderer: Cycles
    Version: 2.79, Renderer: Cycles
  • Exchange
  • 3D Studio (.3ds) (Contact for availability) -
  • Autodesk FBX (.fbx) (Contact for availability) -
  • OBJ (.obj) (Contact for availability) -
  • Stereolithography (.stl) (Contact for availability) -
More details
  • Publish date2018-09-06
  • Model ID#990550
  • Animated No
  • Rigged No
  • VR / AR / Low-poly No
  • PBR No
  • Geometry Polygon mesh
  • Polygons 0
  • Vertices -
  • Textures Yes
  • Materials Yes
  • UV Mapping No
  • Unwrapped UVs
  • Plugins used No