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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/10
Ultra-modern futuristic petrol station with a complete forecourt scene and a fully modelled shop interior. The fictional NOVEX brand (no real-world trademarks) features a white sculpted canopy on four swooping arch legs with glowing blue LED spines, blue and white LED perimeter strips, a solar-glass roof array and recessed downlights. Ideal for architectural visualization, game environments, driving simulators, urban planning scenes and product renders.
The forecourt carries two pump islands with LED light skirts and four detailed fuel dispensers - each with emissive screens, grade selector buttons, keypads and two hoses with nozzles per face. A 6.3 m illuminated price totem with a blue droplet logo is lit on both faces. The glass-box shop has a full interior: stocked gondola shelving, a glass-door cooler bank with lit interior, a checkout counter with POS display, sliding glass entrance doors, 24/7 neon sign, rooftop AC unit and CCTV cameras. A separate EV charging bay sits under its own mini canopy with two chargers, cables, painted EV floor markings, a payment kiosk and an air and water tower. The scene is finished with a glossy dark tile forecourt, walkway with LED kerb strip, fuel fill lids, vent stack, path lights and planted perimeter beds where every leaf is real geometry - no alpha cards anywhere.
TECHNICAL SPECIFICATION255,114 triangles and 353,197 vertices528 separate named objects (logical GS_ prefixes)Clean triangulated polygon mesh, no n-gonsReal-world scale in metres, Y-up in glTF and USD exportsOverall footprint 35.65 x 27.01 m, height 6.30 m, sits exactly on the ground planeNo rigging, no animations, no cameras, no lights includedAll LED, sign and screen materials are emissive and glow in any PBR engine
MATERIALS AND TEXTURES82 materials (16 core PBR materials plus prop material variants)40 PNG texture maps embedded in the GLB, base colour and normal pairs, 512x512 to 1536x1536Textures also supplied as a flat zip for the OBJ and glTF - extract beside those filesUVs are unwrapped on every mesh; large tiled surfaces use world-scale repeat tiling so UVs overlap by design
FILES INCLUDEDGLB (everything embedded - recommended), glTF+BIN zip, FBX, OBJ+MTL, native Blender 5.1 .blend, USDC, USDZ, STL, PLY, ABC and a textures zip with README
ENGINE NOTESImport scale 1.0 (metres). The ground slab works as the collision floor. Emissive accent strips are separate objects - recolour the whole station by editing three materials. Signage text is real geometry and can be deleted or swapped to rebrand the station.