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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Update 08 Oct 2026 - Unreal Engine version updated (issues fixed and new features added)
Update 23 Sep 2026 - Unreal Engine version added
Update 02 Sep 2026 - 3ds Max version added
Update 29 Aug 2026 - Updated Blender to version 1.6 (added a horizontal random position offset for the X and Y axes)
Stadiums are not included and are used only for the demo.
Product and Real Support
If you need format conversion, have any questions, or have issues with my model, write me. I always answer within a few hours and support my clients.
Please get in touch with me via Discord: https://discord.com/invite/VGMWbkMxaG
Patreon: https://www.patreon.com/c/olegverenko/chats
or use my email: oleg.verenko@gmail.com
Create massive animated crowds in seconds using procedural character instancing and randomized animation offsets for concerts, stadiums, and custom large crowd simulations.
File Types - supported programs
Unreal Engine 5.4.4
10 textured animated characters spawner (VAT + HDIM pipeline) with seats.
BP_LookAtTarget - set look at target for all crowds.
Quick Demo for UE: https://youtu.be/G5iBQaySEio
Full Tutorial for UE: https://youtu.be/4Qjr3puO4bE
Blender 5.0.1
Install the add-on procedural_crowd_generator.py (Blender - Edit - Preferences - Add-ons - Install) and start populating:
Video tutorial for Blender: https://youtu.be/OXEUgUoWEeE
3ds Max 2022 (free tyFlow plugin requires - v0.16134 or newest)
Video tutorial for 3dsmax: https://www.youtube.com/watch?v=9B6UCZlj_Hs
Inside the FBX folder, you can find 10 demo animated mid-poly FBX files with different types of animation.
Procedural Crowd Generator is a powerful tool designed to instantly populate any surface with fully animated crowd characters. Built for stadiums, concerts, arenas, and cinematic environments, it automates the entire process of crowd layout, instancing, and animation variation. Instead of manually placing and managing hundreds or thousands of characters, this tool lets you generate a complete animated crowd with a single click.
This Stadium Crowd Tool includes a version for Unreal Engine 5. Create dense, animated audiences along custom spline seat areas using Hierarchical Instanced Static Meshes (HISM) and VAT animation. Control character variants, weights, density, chairs, look-at targets, phase offset, camera flash effects, and shadows. Includes one-click Bake Crowd to produce independent, movable crowd actors. Optimized for large stadiums, sports arenas, and live events. Easy Blueprint workflow with Python backend.
Core Features
Use Cases
Tags:
crowd, stadium, audience, procedural, generator, HISM, instanced static mesh, VAT, Vertex Animation Textures, vertex animation, blueprint, python, UE5, Unreal Engine 5, seating, spline, look at, performance, bake, sports, arena, concert, fans, Fan Spawner, spectators, tool, editor utility, Stadium Crowd System, Blender addon, crowd generator, stadium crowd, procedural crowd, animation tool, VFX tool, crowd system, stadium seating, Blender Python tool, instanced characters, animated crowd, EEVEE optimization, Easy Fans Crowd System, arena visualization, architectural visualization, Stadium Crowd Tool, film crowd simulation, procedural animation tool