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Populate towns, offices, farms and building sites with 10 rigged low poly characters: man, woman, child and elder, plus six jobs, construction worker, doctor, police officer, chef, athlete and farmer. Every character is modelled in T-pose and set up as a Unity Humanoid avatar, so Mixamo and Asset Store Humanoid animations play on them out of the box; their own clips are Idle, Walk, Run, Jump, Sit, Wave and Death (the elder walks with his cane). 4 levels of detail and 2 variants each, with different skin tones, hair and outfit colours (blue or red t-shirt, orange or yellow safety vest, white or black chef jacket...).
KEY FEATURES
- Unity Humanoid avatars with an explicit bone mapping: Mixamo animations retarget
- Clothes, hats and props built in: hard hat, cap, chef hat, straw hat, cane, stethoscope
- Diverse skin tones, hair and eye colours across the 20 variants
- 4 levels of detail per model, 1 274 to 9 988 triangles, with ready-made LOD Group prefabs
- 2 colour variants per model (20 in total) by texture swap: one material, one 256x256 texture, one draw call per model
- PLUS a Realistic PBR version of every model (5 410 to 6 564 triangles, 2048x2048 albedo, normal and mask maps per colour, same rig and clips): low poly and realistic in one pack
- Humanoid rig, 2 bone influences per vertex, in-place clips: Death, Idle, Jump, Run, Sit, Walk, Wave (Mixamo compatible)
- One-click setup for Built-in, URP and HDRP: materials, Animator Controllers, prefabs and a demo scene
- Real-world scale (1 unit = 1 m), clean pivots, English names
- FBX and glTF 2.0 files, guides for Unity, Unreal Engine, Godot, Blender and the web
MODELSMan, Woman, Child, Elder, Worker, Doctor, Police Officer, Chef, Athlete, Farmer
DETAIL LEVELSLow and Medium are mitten hands and one-piece shoes; High and Ultra are built further, not just smoothed: separate fingers (three joints and nails in Ultra), eyelids and eye highlights, nostrils, two lips, hair in locks, buttons, pockets, belt buckles, shoelaces and eyelets, chef hat pleats, rolled-up sleeves and cloth folds at the elbows and knees.
Documentation included (Markdown and HTML), with setup, animation, colour and engine guides.
- Models: 10 (10 animated)
- Levels of detail: 4 (Low, Medium, High, Ultra), LOD Group prefabs
- Triangles: 1 274 to 9 988 per model and level (full table in the documentation)
- Textures: 256x256 PNG palette per colour variant (20 variants)
- Materials: 1 per model and colour, generated for Built-in (Standard), URP (Lit) and HDRP (Lit)
- UV mapping: UV0 palette
- Realistic versions: 10 models, 5 410 to 6 564 triangles, unique UVs (non-overlapping), 2048x2048 PNG maps: albedo per colour, normal (OpenGL), mask map (metallic, occlusion, smoothness); PBR materials and prefabs generated for Built-in, URP and HDRP
- Rigging: yes, Humanoid rig, 2 bone influences per vertex, T-pose, Mixamo compatible bone mapping
- Animation: Death, Idle, Jump, Run, Sit, Walk, Wave (in place, 24 fps, not all clips for every model)
- Animation type: Humanoid, Animator Controller per model included
- Scale: 1 unit = 1 m, real-world sizes, pivot on the ground
- Formats: FBX and glTF 2.0 (.glb, textures embedded)
- Unity: Unity 6.2 (6000.2) or newer; Built-in, URP, HDRP
- Demo scene included, documentation (Markdown + HTML)
REVIEWS & COMMENTS
accuracy, and usability.
