Adam And Eva Adventurer Light Version Low-poly 3D model

Low polygonal game ready animated models of man and woman in 3D MAX files. Characters designed as playable hero for First person and third person games. May fight as warrior, archer, mage, rogue...

Light means rigged but not animated character in 3D MAX 2009. There are no Character Studio BIP animation clip in the pack as well. But animated FBX file is included.

Unity Asset included.

Eva with all armors and weapons: 20,660 polygons, 40,194 triangles and 21,936 vertexes. Adam with all armors and weapons: 21,644 polygons, 42,655 triangles and 23,092 vertexes.

115 Animation for warrior, mage, archer combats and general moves. 98 on place animations. And 26 animations with root motion data used by Unity Mecanim. (for each character)

Eva Rig has 75 bones. Adam Rig has 73 bones.

There are very high detailed textures. diffuse, specular, opacity and normals maps. TIF file format 4096x4096, 2048X2048, 1024X1024.

Original 3D MAX file with rigged character in T-pose included.(for each character) 2 Body textures (naked and with underclothes) included.(for each character) 4 Eva Hairs textures included. 5 Adam Hairs textures included. FBX files included.

Parts Eva Body parts: Head, Hair, Hands, Arms, Torso, Legs, Feet. Armor parts: Chest Armor, Hood, Gloves, Belt, Paints, Boots. Weapons: 2 Shields (same), 4 Swords (same), 2 Bows, Arrow in hand, Quiver with 5 arrows.

Parts Adam Body parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread Armor parts: Chest Armor, Hood, Gloves, Belt, Paints, Boots., Jerkin Weapons: 2 Shields (same), 4 Swords (same), 2 Bows, Arrow in hand, Quiver with 5 arrows.

Animations general

  1. Mecanim pose: 0 - 0 fr.,
  2. W_S_Drinking: 2 - 55 fr.,
  3. W_S_Eating: 56 - 176 fr.,
  4. W_S_Explanation: 177 - 222 fr.,
  5. W_S_IDLE: 223 - 323 fr.,
  6. W_S_Kiss: 324 - 409 fr.,
  7. W_S_Looking_around: 410 - 586 fr.,
  8. W_S_making_item: 587 - 617 fr.,
  9. W_S_Reject: 618 - 718 fr.,
  10. W_S_Talking_B: 719 - 854 fr.,
  11. W_S_Use_object: 855 - 895 fr.,
  12. W_M_run: 900 - 926 fr.,
  13. W_M_Run_Jump: 927 - 960 fr.,
  14. W_M_Sneaking: 965 - 1015 fr.,
  15. W_M_strafe_run_left: 1020 - 1046 fr.,
  16. W_M_strafe_run_right: 1051 - 1077 fr.,
  17. W_M_Strife_leftt: 1082 - 1117 fr.,
  18. W_M_Strife_right: 1122 - 1157 fr.,
  19. W_M_Walk: 1162 - 1198 fr.,
  20. W_M_Jump_Walking: 1199 - 1229 fr.,
  21. W_M_Walking_back_B: 1234 - 1269 fr.,
  22. W_M_Walking_With_Tourch: 1274 - 1377 fr.,

magic

  1. W_M_combat_mode_C: 1382 - 1457 fr.,
  2. W_M_buff_spell_A: 1458 - 1508 fr.,
  3. W_M_buff_spell_B: 1509 - 1599 fr.,
  4. W_M_Drinking_potion: 1600 - 1655 fr.,
  5. W_M_fire_ball_strong_spell: 1656 - 1731 fr.,
  6. W_M_speil_fast_loop: 1732 - 1762 fr.,
  7. W_M_speil_magic_trap: 1763 - 1863 fr.,
  8. W_M_speil_summoning: 1864 - 1899 fr.,
  9. W_M_spell_Barier_start: 1900 - 1918 fr.,
  10. W_M_spell_Barier_keep: 1919 - 1954 fr.,
  11. W_M_spell_Barier_end: 1955 - 1970 fr.,
  12. W_M_spell_cast_A: 1972 - 2042 fr.,
  13. W_M_spell_curse: 2043 - 2103 fr.,
  14. W_M_spell_sleep: 2104 - 2144 fr.,
  15. W_M_Dying_A: 2145 - 2185 fr.,

weapon and shield

  1. W_1H_PutWeapon_Back: 2190 - 2230 fr.,
  2. W_1H_TookWeaponOut: 2231 - 2271 fr.,
  3. W_1H_5X_Combo: 2272 - 2367 fr.,
  4. W_1H_COMBAT_mode: 2368 - 2418 fr.,
  5. W_1H_Hit_from_back: 2419 - 2454 fr.,
  6. W_1H_Hit_from_front: 2455 - 2490 fr.,
  7. W_1H_moveTOblock: 2491 - 2497 fr.,
  8. W_1H_shield_block_keeping: 2498 - 2528 fr.,
  9. W_1H_moveFROMblock: 2529 - 2535 fr.,
  10. W_1H_shield_block_high_left: 2536 - 2571 fr.,
  11. W_1H_shield_block_high_right: 2572 - 2607 fr.,
  12. W_1H_sword_parry_high_left: 2608 - 2643 fr.,
  13. W_1H_sword_parry_high_right: 2644 - 2679 fr.,
  14. W_1H_sword_shield_blow: 2680 - 2715 fr.,
  15. W_1H_sword_swing_high_left: 2716 - 2751 fr.,
  16. W_1H_sword_swing_high_right: 2752 - 2787 fr.,
  17. W_1H_sword_swing_high_straight_down: 2788 - 2823 fr.,
  18. W_1H_sword_swing_low_left: 2824 - 2859 fr.,
  19. W_1H_sword_swing_low_right: 2860 - 2895 fr.,
  20. W_1H_sword_thrust_mid: 2896 - 2931 fr.,
  21. W_1H_Die_fall_backward: 2932 - 3065 fr.,
  22. W_1H_Die_fall_forward: 3070 - 3210 fr.,
  23. W_1H_banging_shield: 3215 - 3235 fr.,
  24. W_1H_Casual_walk: 3240 - 3276 fr.,
  25. W_1H_walk_left_swing: 3277 - 3312 fr.,
  26. W_1H_walk_right_swing: 3313 - 3348 fr.,
  27. W_1H_walk_trust: 3349 - 3384 fr.,
  28. W_1H_Cautious_walk: 3389 - 3429 fr.,
  29. W_1H_combat_run: 3434 - 3456 fr.,

archer's

  1. W_Archer_putBow_back: 3461 - 3496 fr.,
  2. W_Archer_takeBow_out: 3497 - 3537 fr.,
  3. W_Archer_COMBAT_mode: 3538 - 3588 fr.,
  4. W_Archer_dodge_backwards: 3589 - 3624 fr.,
  5. W_Archer_Hit_from_back: 3625 - 3660 fr.,
  6. W_Archer_Hit_from_front: 3661 - 3696 fr.,
  7. W_Archer_get_arrow_fromBack: 3697 - 3737 fr.,
  8. W_Archer_charging: 3738 - 3778 fr.,
  9. W_Archer_aim: 3779 - 3879 fr.,
  10. W_Archer_shot_loop: 3880 - 3950 fr.,
  11. W_Archer_aim_fromLeft_toRight: 3955 - 4045 fr.,
  12. W_Archer_aim_fromUp_toDown: 4051 - 4141 fr.,
  13. W_Archer_aiming_up_45_d: 4142 - 4242 fr.,
  14. W_Archer_shot_loop_45up: 4243 - 4308 fr.,
  15. W_Archer_Dying: 4313 - 4378 fr.,
  16. W_Archer_run_combat: 4383 - 4409 fr.,
  17. W_Archer_walk_Combat: 4414 - 4459 fr.,
  18. W_Archer_walk_get_arrow_fromBack: 4460 - 4505 fr.,
  19. W_Archer_walk_charging: 4506 - 4551 fr.,
  20. W_Archer_walk_Aim: 4552 - 4597 fr.,
  21. W_Archer_walk_shot_Loop: 4598 - 4653 fr.,
  22. W_Archer_strife_left_Aim: 4658 - 4693 fr.,
  23. W_Archer_strife_right_Aim: 4698 - 4733 fr.,
  24. W_Archer_walking_back: 4738 - 4773 fr.,

v.1.1

  1. RM_1H_Casual_walk: 4781 - 4817 fr.,
  2. RM_1H_Cautious_walk: 4822 - 4862 fr.,
  3. RM_1H_walk_left_swing: 4867 - 4902 fr.,
  4. RM_1H_walk_right_swing: 4907 - 4942 fr.,
  5. RM_1H_walk_trust: 4947 - 4982 fr.,
  6. RM_1H_combat_run: 4987 - 5009 fr.,
  7. RM_Run: 5014 - 5036 fr.,
  8. RM_Run_Jump: 5041 - 5074 fr.,
  9. RM_Sneaking: 5079 - 5130 fr.,
  10. RM_strafe_run_left: 5135 - 5161 fr.,
  11. RM_strafe_run_right: 5166 - 5192 fr.,
  12. RM_Strife_leftt: 5197 - 5232 fr.,
  13. RM_Strife_right: 5237 - 5272 fr.,
  14. RM_walk: 5277 - 5312 fr.,
  15. RM_Jump_Walking: 5317 - 5347 fr.,
  16. RM_Walking_back_B: 5352 - 5387 fr.,
  17. RM_Walking_With_Tourch: 5392 - 5495 fr.,
  18. RM_Archer_run_combat: 5500 - 5526 fr.,
  19. RM_Archer_walking_back: 5531 - 5566 fr.,
  20. RM_Archer_strife_left_Aim: 5571 - 5606 fr.,
  21. RM_Archer_strife_right_Aim: 5611 - 5646 fr.,
  22. RM_Archer_walk_Combat: 5651 - 5696 fr.,
  23. RM_Archer_walk_get_arrow_fromBack: 5701 - 5746 fr.,
  24. RM_Archer_walk_charging: 5751 - 5796 fr.,
  25. RM_Archer_walk_Aim: 5801 - 5846 fr.,
  26. RM_Archer_walk_shot_Loop: 5851 - 5906 fr.,
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Adam And Eva Adventurer Light Version
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3D Modeling
Low-poly Modeling
Lighting
Rendering
Rigging
Skinning
UV mapping
Texturing
3D model formats
Native
  • Autodesk 3ds Max (.max) (2 files)-Version: 2009Renderer: Default (Scanline) Version: 2009Renderer: Default (Scanline)
Exchange
  • Autodesk FBX (.fbx) (2 files)-
  • Unity 3D (.unitypackage, .prefab) (2 files)-Version: 5.1.1Version: 5.1.1
  • 3D Studio (.3ds) -
  • OBJ (.obj, .mtl) -
  • Stereolithography (.stl) -
3D model details
  • Publish date2017-04-04
  • Model ID#709531
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly approved
  • PBR
  • Geometry Polygon mesh
  • Polygons 21,644
  • Vertices 23,092
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
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