Adam And Eva Archers Light Version Low-poly 3D model

Low polygonal game ready animated models of man and woman in 3D MAX files. Characters designed as playable hero for First person and third person games. May fight as warrior, archer, rogue...

Light means rigged but not animated character in 3D MAX 2009. There are no Character Studio BIP animation clips in the pack as well. But animated FBX file is included.

Unity Asset included.

Eva with all armors and weapons: 21,845 polygons, 43,162 triangles and 23,269 vertexes. Adam with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes.

112 Animation for warrior,archer combats and general moves. 96 on place animations. And 26 animations with root motion data used by Unity Mecanim. (for each character) Eva Rig has 72 bones. Adam Rig has 70 bones. There are very high detailed textures. diffuse, specular, opacity and normals maps. TIF file format 4096x4096, 2048X2048, 1024X1024.

Original 3D MAX file with rigged character in T-pose included.(for each character) 2 Body textures (naked and with underclothes) included.(for each character) 4 Eva Hairs textures included. 2 hairs and beard (Adam) styles included 5 Adam Hairs textures included. FBX files included.

Animations General

  1. MECANIM pose: 0 - 0 fr.,
  2. S_Drinking: 2 - 55 fr.,
  3. S_Eating: 56 - 176 fr.,
  4. S_Explanation: 177 - 222 fr.,
  5. S_IDLE: 223 - 323 fr.,
  6. S_Kiss: 324 - 409 fr.,
  7. S_Looking_around: 410 - 586 fr.,
  8. S_Pray_A: 587 - 667 fr.,
  9. S_Reject: 668 - 768 fr.,
  10. S_salute_B: 769 - 829 fr.,
  11. S_sit_down: 830 - 855 fr.,
  12. S_Sitinhg_Talking_A: 856 - 991 fr.,
  13. S_Sitting: 992 - 1042 fr.,
  14. S_Came_up: 1043 - 1069 fr.,
  15. S_Talking_B: 1070 - 1205 fr.,
  16. S_Throwing: 1206 - 1311 fr.,
  17. S_Use_object: 1312 - 1352 fr.,
  18. S_making_item: 1357 - 1387 fr.,
  19. M_Run: 1388 - 1414 fr.,
  20. M_Run_Jump: 1415 - 1448 fr.,
  21. M_Sneaking: 1453 - 1503 fr.,
  22. M_strafe_run_left: 1509 - 1535 fr.,
  23. M_strafe_run_right: 1540 - 1566 fr.,
  24. M_Strife_leftt: 1571 - 1606 fr.,
  25. M_Strife_right: 1611 - 1646 fr.,
  26. M_walk: 1651 - 1687 fr.,
  27. M_Jump_Walking: 1691 - 1721 fr.,
  28. M_Walking_back_B: 1726 - 1761 fr.,
  29. M_Walking_With_Tourch: 1766 - 1869 fr.,
  30. M_Swimming_Crawl: 1874 - 1904 fr.,

  31. RM_Run: 1907 - 1933 fr.,

  32. RM_Run_Jump: 1936 - 1969 fr.,

  33. RM_Sneaking: 1975 - 2024 fr.,

  34. RM_strafe_run_left: 2030 - 2056 fr.,

  35. RM_strafe_run_right: 2061 - 2087 fr.,

  36. RM_Strife_leftt: 2092 - 2127 fr.,

  37. RM_Strife_right: 2132 - 2167 fr.,

  38. RM_walk: 2173 - 2208 fr.,

  39. RM_Jump_Walking: 2212 - 2242 fr.,

  40. RM_Walking_back_B: 2247 - 2282 fr.,

  41. RM_Swimming_Crawl: 2287 - 2317 fr.,

  42. RM_Walking_With_Tourch: 2322 - 2425 fr.,

Weapon and Shield

  1. 1H_PutWeapon_Back: 2430 - 2470 fr.,
  2. 1H_TookWeaponOut: 2471 - 2511 fr.,
  3. 1H_5X_Combo: 2512 - 2607 fr.,
  4. 1H_COMBAT_mode: 2608 - 2658 fr.,
  5. 1H_dodge_backwards: 2659 - 2694 fr.,
  6. 1H_Hit_from_back: 2695 - 2730 fr.,
  7. 1H_Hit_from_front: 2731 - 2766 fr.,
  8. 1H_moveTOblock: 2767 - 2773 fr.,
  9. 1H_shield_block_keeping: 2774 - 2804 fr.,
  10. 1H_moveFROMblock: 2805 - 2811 fr.,
  11. 1H_shield_block_high_left: 2812 - 2847 fr.,
  12. 1H_shield_block_high_right: 2848 - 2883 fr.,
  13. 1H_sword_parry_high_left: 2884 - 2919 fr.,
  14. 1H_sword_parry_high_right: 2921 - 2956 fr.,
  15. 1H_sword_shield_blow: 2957 - 2992 fr.,
  16. 1H_sword_swing_high_left: 2993 - 3028 fr.,
  17. 1H_sword_swing_high_right: 3029 - 3064 fr.,
  18. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,
  19. 1H_sword_swing_low_left: 3101 - 3136 fr.,
  20. 1H_sword_swing_low_right: 3137 - 3172 fr.,
  21. 1H_sword_thrust_high: 3173 - 3208 fr.,
  22. 1H_Die_fall_backward: 3210 - 3343 fr.,
  23. 1H_Die_fall_forward: 3348 - 3488 fr.,
  24. 1H_banging_shield: 3493 - 3513 fr.,
  25. 1H_Casual_walk: 3518 - 3554 fr.,
  26. 1H_Cautious_walk: 3559 - 3599 fr.,
  27. 1H_walk_left_swing: 3600 - 3635 fr.,
  28. 1H_walk_right_swing: 3636 - 3671 fr.,
  29. 1H_walk_trust: 3672 - 3707 fr.,
  30. 1H_combat_run: 3712 - 3734 fr.,

  31. RM_1H_Casual_walk: 3739 - 3775 fr.,

  32. RM_1H_Cautious_walk: 3780 - 3820 fr.,

  33. RM_1H_walk_left_swing: 3825 - 3860 fr.,

  34. RM_1H_walk_right_swing: 3865 - 3900 fr.,

  35. RM_1H_walk_trust: 3905 - 3940 fr.,

  36. RM_1H_combat_run: 3945 - 3967 fr.,

Archer

  1. Archer_putBow_back: 3972 - 4007 fr.,
  2. Archer_takeBow_out: 4008 - 4048 fr.,
  3. Archer_COMBAT_mode: 4049 - 4099 fr.,
  4. Archer_dodge_backwards: 4100 - 4135 fr.,
  5. Archer_Hit_from_back: 4136 - 4171 fr.,
  6. Archer_Hit_from_front: 4172 - 4207 fr.,
  7. Archer_get_arrow_fromBack: 4208 - 4248 fr.,
  8. Archer_charging: 4250 - 4290 fr.,
  9. Archer_aim: 4292 - 4392 fr.,
  10. Archer_shot_loop: 4393 - 4463 fr.,
  11. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,
  12. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,
  13. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,
  14. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,
  15. Archer_aiming_up_45_d: 4784 - 4884 fr.,
  16. Archer_shot_loop_45up: 4885 - 4955 fr.,
  17. Archer_Dying: 4960 - 5025 fr.,
  18. Archer_run_combat: 5030 - 5056 fr.,
  19. Archer_walk_Combat: 5061 - 5106 fr.,
  20. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,
  21. Archer_walk_charging: 5153 - 5198 fr.,
  22. Archer_walk_Aim: 5199 - 5244 fr.,
  23. Archer_walk_shot_Loop: 5245 - 5300 fr.,
  24. Archer_strife_left_Aim: 5305 - 5340 fr.,
  25. Archer_strife_right_Aim: 5345 - 5380 fr.,
  26. Archer_walking_back: 5385 - 5420 fr.,

  27. RM_Archer_run_combat: 5425 - 5451 fr.,

  28. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,

  29. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,

  30. RM_Archer_walk_Combat: 5536 - 5581 fr.,

  31. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,

  32. RM_Archer_walk_charging: 5636 - 5681 fr.,

  33. RM_Archer_walk_Aim: 5686 - 5731 fr.,

  34. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,

  35. RM_Archer_walking_back: 5796 - 5831 fr.,

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Adam And Eva Archers Light Version
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3D Modeling
Low-poly Modeling
Lighting
Rendering
Rigging
Skinning
UV mapping
Texturing
3D model formats
Native
  • Autodesk 3ds Max (.max) (2 files)-Version: 2009Renderer: Default (Scanline) Version: 2009Renderer: Default (Scanline)
Exchange
  • Autodesk FBX (.fbx) (2 files)-
  • Unity 3D (.unitypackage, .prefab) (2 files)-Version: 5.1.1Version: 5.1.1
  • 3D Studio (.3ds) -
  • OBJ (.obj, .mtl) -
  • Stereolithography (.stl) -
3D model details
  • Publish date2017-04-03
  • Model ID#709306
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly approved
  • PBR
  • Geometry Polygon mesh
  • Polygons 21,845
  • Vertices 23,269
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
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