Personnel VR / AR / low-poly 3D model

High-quality models of personnel for scientific laboratory, hospital or office. Compatible with the Epic skeleton.
Includes a fully customizable blueprint. Opportunity of constructing many different NPCs.

Pack includes a fully ready projects on UnrealEngine4

This pack includes:
- 7 types of clothing
- 16 types of head and textures to them
- Each head has a hairstyle, a beard and eyebrows
- Fully customizable clothing (colors, pattern, etc.).
- In a blueprint there is a simple system of animation and movement along the spline
- Additional props (glasses, book, etc.).
- Each mesh have a LODs
- Average Triangle count: 4349 (max 28564 min 104)

Attention: there is no facial animation

- a new body (see screenshots)
- the body has several additional normals (old and muscular body)
- now all heads switch with morphs
- added morphs to all clothing (hands, legs and torso)
- added winking
- redesigned hair shader
- Now the meshes of hair, beards and the head can be adjusted separately

- Some new civilian clothes
- New system of prints on T-shirts
- Fixed several bugs

Attention. Apex does not work with morphs (this is relevant for SK_BioWorker_M, SK_Doctor2_Robe, SK_suit). To make the morphs work you need in the settings of the mesh in LOD0 in the item "Clothes" put "None".

Contact and Support
support email:


Tell the author what you think of this product!

axel-renwart wrote
Really cool !!
dennish2010 wrote
Awesome work!
artem290993 wrote
Awesome models!
kathrecha wrote
max? available?
volfin wrote
I really like this, if only it supported Female as well.


This product has no reviews yet

Designer response: 76% in 2.5h
Available formats
  • Autodesk FBX (.fbx) 1.17 GB
  • Truevision (.tga) 1.17 GB
  • UnrealEngine (.uasset) 1.27 GB
More details
  • Publish date2017-05-03
  • Model ID#719281
  • Animated Yes(approved)
  • Rigged Yes(approved)
  • VR / AR / Low-poly Yes(approved)
  • PBR No
  • Geometry Polygon mesh
  • Polygons 0
  • Vertices -
  • Textures Yes
  • Materials Yes
  • UV Mapping Yes
  • Unwrapped UVs
  • Plugins used No