Zombie GameReady

Zombie GameReady Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

AAA game quality character, Zombie. For eyes uses parallax workflow, has transitional transparent meshes Cornea(Eyes) and Eye tear around eyes. For unreal engine also has Eye AO mesh. If you want can provide substance painter file, all done with non destructive worflow. Includes unreal package with materials setup.Rigged to Unreal Skeleton. Skeleton has different orientation of some joints from skeleton from custom rigged maya file. Animations can be retargeted from unreal skeleton. Minor fixes might be needed after retargeting.

  1. Lowpoly model, created for modern game engines.
  2. PBR textures, metall roughness workflow.
  3. Clean Topology, Skinning and UV layout.
  4. High details PBR textures in TGA format.
  5. Advanced rig for custom animations in maya file. Also Unreal project with mesh rigged to unreal skeleton.

Polycount and textures :

  • Body (13287 verts or 26459 tris). Textures : 4 texture sets(4k resolution maps) BaseColor, Normal,Roughness, Metallic, Ambient Occlusion, Subsurface Scattering(greyscale).
  • Eyes cornea mesh (transparent) and eyeball together (1128 verts or 2240 tris). Textures : 2k maps: BaseColor, Normal (for Cornea and Eyeball), Height ( parallax workflow),Roughness, Metallic, Ambient Occlusion, Subsurface Scattering(greyscale).
  • T-shirt (2403 verts , 4667 tris). Textures : 4k resolution maps BaseColor, Normal,Roughness, Metallic, Ambient Occlusion, Opacity.
  • Jeans ( 2333 verts , 4551 tris). Textures : 4k resolution maps BaseColor, Normal,Roughness, Metallic, Ambient Occlusion.
  • Underwear ( 1203 verts , 2402 tris). Textures : 2k resolution maps BaseColor, Normal,Roughness, Metallic, Ambient Occlusion.
  • Mouth and teeths ( 4358 verts , 7512 tris). Textures : 2k resolution maps BaseColor, Normal,Roughness, Metallic, Ambient Occlusion.
  • Eyelid liquid ( transitional mesh, transparent) ( 476 verts , 805 tris). Textures : 1024 resolution Opacity.
  • Total number : 23985 verts or 46223 tris).

All textures in targa fromat. Do not includes animation, only textures , mesh and rig. If you have any questions feel free to ask me.

Thank you!

Item rating
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Zombie GameReady
$35.00
 
Royalty Free License 
10% for Ukraine
Zombie GameReady
$35.00
 
Royalty Free License 
10% for Ukraine
Response 88% in 2.3h
3D Modeling
Low-poly Modeling
Rendering
Rigging
Skinning
UV mapping
Texturing
Shaders
PBR modeling
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3D Model formats

Format limitations
Native
  • Autodesk Maya (.ma, .mb) (3 files)604 MBVersion: 2020Version: 2020
Exchange
  • Autodesk FBX (.fbx) (5 files)10.7 MBVersion: 2012Version: 2012Version: 2012Version: 2012Version: 2012
  • Autodesk Maya (.ma, .mb) (3 files)604 MBVersion: 2020Version: 2020
  • Textures 974 MB
  • Marmoset Toolbag (.tbscene, .tbmat)974 MB
  • UnrealEngine 4.25-4.27 (.uasset)587 MB

3D Model details

  • Publish date2021-02-03
  • Model ID#2851744
  • Animated
  • Rigged approved
  • VR / AR / Low-poly approved
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 23,235
  • Vertices 24,089
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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