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Vineroot is the evolved offspring of Ferrobranch, where nature’s raw ferocity intertwines with crystalline beauty. Once metal and bark, now his body is woven from living roots laced with silicate veins, pulsing with green luminescence beneath the surface. His forearms end in grown-in sickle blades, relics of his ferro-bloodline — sharper than obsidian, curved like the claws of ancient beasts. From his spine extends a segmented tail sheathed in petal-shaped flint scales, shimmering faintly like layered glass leaves.
He moves in silence, a hunter of the forest’s deepest shadows, guided by vibration and scent of life. When he strikes, his blades sing — a chorus of nature’s vengeance forged through evolution. Vineroot represents the fusion of organic will and crystalline structure, the moment the Proto-Silica Forest itself begins to breathe, bleed, and defend as one entity.
Owning Vineroot means possessing a symbol of nature’s intelligent adaptation — the perfect blend of primal grace, defense, and lethal design. Within the Proto-Silica Forest collection, he follows Ferrobranch, marking the stage where the golem line transforms from stone warrior to sentient organism of the living forest
Technical details
Number of Unique Meshes: 1
Vertex Count: 27,027
Collision: Yes
LODs: No
Number of LODs: –
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: Yes (Epic Skeleton)
If rigged to the Epic or MetaHumans skeleton, IK bones are included: Yes (HandIK, FootIK)
Number of Characters: 1
Vertex Counts of Characters: 27,027
Animated: Yes
Number of Animations: 50 (25 sword + 25 fighting)
Animation Types In-place
Number of Materials: 3 (red, green, yellow)
Number of Material Instances: 1
Number of Textures: 3 (defaultMat, AO, Normal)
Texture Resolutions: 4096×4096 px
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes:
Optimized for Unreal Engine 5 with IK rig helpers for smooth retargeting.
Includes shaders. Ideal for fantasy environments and combat animations.
Scripts File: FootIK, HandIK, BoneDynamic
-- Created: August 2, 2025
-- Author: Grok
REVIEWS & COMMENTS
accuracy, and usability.
