Lamborghini Gallardo Low-poly 3D model
Low poly Lamborghini Gallardo model for games, educational, visualization and other purposes. Made with Maya 7, clean topology, no N-gons, mostly quads and just few triangles. UV mapped and fully textured, unwrapping done with overlapping, rendered with default Scanline renderer in 3ds Max (render scene included). Maya 7 (.ma, .mb), OBJ (.obj with .mtl), 3ds Max 2009 (.max) and Autodesk FBX (.fbx) format included. FBX and OBJ are directly exported from Maya. Polygons: 1552 quads/ 3026 triangles Vertices: 1579 Edges: 3115 UVs: 2341 Model is mapped on single 2048×2048 pixels texture map. Seven colors (blue, green, orange, red, silver, white, yellow) in two formats included (.tiff (with LZW compression) and .jpg). The original working .psd file in white color is also included, if you need to make changes to it (see thumbnails). So, textures included in gallardo_textures.zip file: - seven 2048×2048 .jpg diffuse (color) maps - seven 2048×2048 .tiff diffuse (color) maps - one 2048×2048 .psd diffuse (color) map with layers See my other car models.