This Blue Whale for Unreal 4 comes with a procedural spline animation system that produces dynamic acceleration, turning and rolling along splines. The Whale’s mouth optionally opens when it nears the player, and/or animates intermittently on its own. The package includes 2 swimming animations (slow & fast), an idle animation, a mouth-open idle animation, and 2 Turning Poses included in a Blendspace which can be used if you wish to create a controllable character. The Spline animation system uses a Blendspace 1D to animate the whales swimming speed, and uses blueprint functions to rotate bones along the spline.
It comes with 4 LODs, Dry & Wet Materials, a Physics asset set up for ragdoll effects, and a large range of blueprint settings allowing maximum customization. The Material parent has been planned in advance to allow maximum tweaking so you can adjust your material instances with complete control. Additionally, a demo scene has been included with Underwater PostProcess Settings, Caustic Lighting, Fog, & Depth of Field, along with many Whales, demonstrating what can be accomplished with the Whale’s Spline Blueprint.
FBX formats include 2nd UV Channel for Lightmapping. OBJ Format includes all LOD levels in base poses, and 4 additional poses:
Features: Animations:
Blueprint controls:
Vertex count of Character: LOD0=12442 LOD1=5150 LOD2=4182 LOD3=926
*Texture Resolutions: * 2x 4096x2048 1x 2048x2048 4x 1024x1024 1x 1023x512 1x 512x256
Scaled to Epic skeleton: Yes Rigged: Yes Rigged to Epic skeleton: No Animated: Yes Number of characters: 1 Number of Animations: 6 Animation types: In-place Supported Platforms: Desktop PC / Mac / Xbox 1/ PS4 / HTC Vive / Oculus Rift Documentation Included: Yes, in Blueprints