Blue Whale - UE4

Blue Whale - UE4 Low-poly 3D model

Verification details of the FBX file
FBX file format
Supported object types
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UV unwrapped modelNo overlapped UVs per UV island
Allowed characters

This Blue Whale for Unreal 4 comes with a procedural spline animation system that produces dynamic acceleration, turning and rolling along splines. The Whale’s mouth optionally opens when it nears the player, and/or animates intermittently on its own. The package includes 2 swimming animations (slow & fast), an idle animation, a mouth-open idle animation, and 2 Turning Poses included in a Blendspace which can be used if you wish to create a controllable character. The Spline animation system uses a Blendspace 1D to animate the whales swimming speed, and uses blueprint functions to rotate bones along the spline.

It comes with 4 LODs, Dry & Wet Materials, a Physics asset set up for ragdoll effects, and a large range of blueprint settings allowing maximum customization. The Material parent has been planned in advance to allow maximum tweaking so you can adjust your material instances with complete control. Additionally, a demo scene has been included with Underwater PostProcess Settings, Caustic Lighting, Fog, & Depth of Field, along with many Whales, demonstrating what can be accomplished with the Whale’s Spline Blueprint.

FBX formats include 2nd UV Channel for Lightmapping. OBJ Format includes all LOD levels in base poses, and 4 additional poses:

  • tail up with mouth open & closed
  • tail down with mouth open & closed.

Features: Animations:

  • Idle
  • Mouth open Idle
  • Swim
  • Swim fast
  • Pose Left
  • Pose Right

Blueprint controls:

  • Starting Point
  • Toggle dynamic speed
  • Toggle mouth animation
  • Toggle mouth opening near player
  • Distance for mouth to start opening
  • Animation Playrates for slow and fast
  • Animation Acceleration & Deceleration
  • Timing for how long to swim slow and fast
  • Randomness multiplier of timing
  • Movement speed acceleration & deceleration
  • Movement speeds for slow and fast
  • Intensity of rolling around corners
  • Non-Dynamic speed, playrate & intensity
  • Roll, rotation & movement smoothing values

Vertex count of Character: LOD0=12442 LOD1=5150 LOD2=4182 LOD3=926

*Texture Resolutions: * 2x 4096x2048 1x 2048x2048 4x 1024x1024 1x 1023x512 1x 512x256

  • 1 Skeletal mesh
  • 1 Physics Asset set up for ragdoll effects (includes throat bone for flubber movement)
  • 1 BlendSpace 1D
  • 1 BlendSpace combined with direction poses
  • 1 Parent Material and 2 Material Instances (wet & dry)

Scaled to Epic skeleton: Yes Rigged: Yes Rigged to Epic skeleton: No Animated: Yes Number of characters: 1 Number of Animations: 6 Animation types: In-place Supported Platforms: Desktop PC / Mac / Xbox 1/ PS4 / HTC Vive / Oculus Rift Documentation Included: Yes, in Blueprints

Item rating
2 0
Blue Whale - UE4
Royalty Free License 
Blue Whale - UE4
Royalty Free License 
Response 86% in 10.2h
3D Modeling
Low-poly Modeling
UV mapping

3D Model formats

Format limitations
  • UnrealEngine 4.15 (.uasset)26.8 MB
  • Textures jpg2.61 MB
  • Autodesk FBX 2014 (.fbx)23.9 MB
  • OBJ 2014 (.obj, .mtl)4.11 MB

3D Model details

  • Publish date2019-01-14
  • Model ID#1871401
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly approved
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 12,170
  • Vertices 11,851
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing