Game ready, game engine friendly, real time optimized, low poly helicopter. Triangulation: 100% tris, manual triangulation of critical faces. LOD0: at 19710 tris/11123 verts, 7 light objects, place your light sources of choice in your game engine. LOD1 at 10462 tris/6097 verts. LOD2 at 7388 tris/4270 verts. LOD3 at 5990 tris/3518 verts, LQ rotors with blades on alpha. UV: Unwrapped, non-overlapping. Textures: Standard and PBR textures in native 4096 x 4096 px: 13 for body, 13 for HQ rotors, 8 for interior, 3 for lights and 3 for LQ rotors. Interior: capsule built allowing quickly to hide, unhide or delete, not first person ready.