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Description
Rubik's Cube
Topology of geometry:
- forms and proportions similar to real world object
- detailed enough for close-up renders
- clean geometry
- low use of N-gons if any
Materials and Textures:
- texture files included
- all textures paths are cleaned
Organization of scenes:
- all objects and materials in scene are appropriately named
- real world size
- coordinates of location of the model in space (x0, y0, z0)
- does not contain extraneous or hidden objects (lights, cameras, shapes etc.)
File Formats:
- original file format - Cinema 4D r20
- multiple formats to be included in the future(obj, 3ds max, maya, blend, fbx, stl)
Renders:
- all previews rendered in Cinema 4D physical render
- turntable included for 360 degree preview