This should be your friend https://docs.unity3d.com/Manual/ImportingAssets.html
In 3ds Max go to Customize -> Units setup
make sure the "Generic Units" are selected, then click top button "System Unit Setup"
There choose 1 unit = 1 Meters or Centimeters. Does not matter I prefer Centimeters but Unity uses Meters so it is probably better for you.
Scale your model in 3Ds max to real world size depending on your units. If you set it to Meters and you want your model to be 1 meter tall in unity scale it to 1 unit. (Google "3ds max helpers tape" for measuring)
Export as FBX, in export window make sure in Advanced Options -> Units are set to automatic.
Import in Unity.
--- All of above is preferred workflow but not necessary ----
If you import model in Unity and it is too big or small simply click on that model in Project window under assets. In Inspector window under Model tab you will see many import settings. First one is "Scale factor". If your model is to small change it to 10 or 100 and hit apply button. And that's it.
"Color are wrong" is not very specific so I can't tell what is your problem here. Preferred way is to import textures separately and set your materials in Unity by yourself.